library ieee; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; use work.ppu_pceg_consts.all; entity ppu_sprite_fg is -- foreground sprite generic ( IDX : natural := 0); -- sprite index number port( -- inputs CLK : in std_logic; -- system clock RESET : in std_logic; -- reset internal memory and clock counters PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage PL_HIT : in ppu_sprite_fg_hit_pl_state; OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y FETCH : in std_logic; -- fetch sprite data from TMM VBLANK : in std_logic; -- fetch during vblank -- internal memory block (FAM) FAM_WEN : in std_logic; -- VRAM FAM write enable FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data -- used memory blocks TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); -- outputs CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color HIT : out std_logic); -- current pixel is not transparent end ppu_sprite_fg; architecture Behavioral of ppu_sprite_fg is component ppu_sprite_transform port( XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile FLIP_H, FLIP_V : in std_logic; -- flip sprite XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile end component; component er_ram -- exposed register RAM generic( ADDR_W : natural := 2; -- ADDR line width DATA_W : natural := 2; -- DATA line width ADDR_LOW : natural := 16#0000#; -- starting address ADDR_RANGE : natural := 16#0002#); -- amount of valid addresses after ADDR_LOW port( CLK : in std_logic; -- clock RST : in std_logic; -- async memory clear WEN : in std_logic; -- write enable ADDR : in std_logic_vector(ADDR_W-1 downto 0); -- address line DATA : in std_logic_vector(DATA_W-1 downto 0); -- data input REG : out std_logic_vector((ADDR_RANGE*DATA_W)-1 downto 0)); -- exposed register output end component; -- TMM in/out temp + registers signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); -- auxiliary signals (temp variables) signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register signal INT_FAM : std_logic_vector(31 downto 0); -- FAM aliases (docs/architecture.md#foreground-attribute-memory) alias FAM_REG_FLIP_H is INT_FAM(31); -- Flip horizontally alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16) alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16) alias FAM_REG_PAL_IDX is INT_FAM(12 downto 10); -- Palette index for tile alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport) signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords) signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords) signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order) signal TILEMAP_WORD : unsigned(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM signal TMM_DATA_COL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette begin -- FAM memory FAM : component er_ram generic map( ADDR_W => PPU_FAM_ADDR_WIDTH, DATA_W => PPU_FAM_DATA_WIDTH, ADDR_LOW => IDX*2, ADDR_RANGE => 2) port map( CLK => CLK, RST => RESET, WEN => FAM_WEN, ADDR => FAM_ADDR, DATA => FAM_DATA, REG => INT_FAM); -- CIDX combination T_CIDX <= FAM_REG_PAL_IDX & TMM_DATA_COL_IDX; -- output drivers CIDX <= T_CIDX when OE = '1' else (others => 'Z'); -- TMM memory T_TMM_DATA <= TMM_DATA; -- pixel position within bounding box of sprite SPRITE_ACTIVE <= '1' when ((unsigned(X) + 16) >= unsigned(FAM_REG_POS_H)) and ((unsigned(X) + 16) < (unsigned(FAM_REG_POS_H) + to_unsigned(PPU_SPRITE_WIDTH, PPU_POS_H_WIDTH))) and ((unsigned(Y) + 16) >= unsigned(FAM_REG_POS_V)) and ((unsigned(Y) + 16) < (unsigned(FAM_REG_POS_V) + to_unsigned(PPU_SPRITE_HEIGHT, PPU_POS_V_WIDTH))) else '0'; -- (sprite local) pixel coords TILE_PIDX_X <= resize(unsigned(X) + 16 - resize(unsigned(FAM_REG_POS_H), TILE_PIDX_X'length), TILE_PIDX_X'length); TILE_PIDX_Y <= resize(unsigned(Y) + 16 - resize(unsigned(FAM_REG_POS_V), TILE_PIDX_Y'length), TILE_PIDX_Y'length); -- transform local coords transform: component ppu_sprite_transform port map( XI => TILE_PIDX_X, YI => TILE_PIDX_Y, FLIP_H => FAM_REG_FLIP_H, FLIP_V => FAM_REG_FLIP_V, XO => TRANS_TILE_PIDX_X, YO => TRANS_TILE_PIDX_Y); -- pixel index TRANS_TILE_PIDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); TILEMAP_WORD <= resize(unsigned(FAM_REG_TILE_IDX) * PPU_SPRITE_WORD_COUNT, TILEMAP_WORD'length); -- TMM sprite starting word TILEMAP_WORD_OFFSET <= TRANS_TILE_PIDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite PIXEL_BIT_OFFSET <= TRANS_TILE_PIDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate -- state machine for synchronizing pipeline stages begin HIT <= (SPRITE_ACTIVE) when PL_HIT = PL_HIT_INACCURATE else (SPRITE_ACTIVE and (or TMM_DATA_COL_IDX)) when PL_HIT = PL_HIT_ACCURATE else '0'; -- only fetch if OE is high, and during the second pipeline stage TMM_ADDR <= R_TMM_ADDR when OE = '1' and PL_STAGE = PL_FG_TMM_ADDR else (others => 'Z'); T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address -- TMM DATA with PIXEL_BIT_OFFSET select TMM_DATA_COL_IDX <= R_TMM_DATA(2 downto 0) when 0, R_TMM_DATA(5 downto 3) when 1, R_TMM_DATA(8 downto 6) when 2, R_TMM_DATA(11 downto 9) when 3, R_TMM_DATA(14 downto 12) when 4, (others => '0') when others; process(CLK, RESET) begin if RESET = '1' then -- reset internal pipeline registers R_TMM_ADDR <= (others => '0'); R_TMM_DATA <= (others => '0'); elsif OE = '0' then null; -- don't read/write if current sprite is not the top sprite elsif rising_edge(CLK) then case PL_STAGE is when PL_FG_TMM_ADDR => R_TMM_ADDR <= T_TMM_ADDR; when PL_FG_TMM_DATA => R_TMM_DATA <= T_TMM_DATA; when others => null; end case; end if; end process; end generate; accurate_occlusion_logic: if IDX < PPU_ACCURATE_FG_SPRITE_COUNT generate -- TMM cache lines signal TMM_CACHE_WEN, TMM_CACHE_UPDATE_TURN : std_logic := '0'; signal TMM_CACHE_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); signal TMM_CACHE_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal TMM_CACHE : std_logic_vector((PPU_SPRITE_WORD_COUNT * PPU_TMM_DATA_WIDTH)-1 downto 0); begin HIT <= SPRITE_ACTIVE and (or TMM_DATA_COL_IDX); -- palette color at pixel TMM_DATA_COL_IDX <= TMM_CACHE(TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIDX * integer(PPU_PALETTE_COLOR_WIDTH)); TMM_ADDR <= T_TMM_ADDR when TMM_CACHE_UPDATE_TURN else (others => 'Z'); -- TTM cache ttm_cache : component er_ram generic map( ADDR_W => PPU_TMM_ADDR_WIDTH, DATA_W => PPU_TMM_DATA_WIDTH, ADDR_LOW => 0, ADDR_RANGE => PPU_SPRITE_WORD_COUNT) port map( CLK => CLK, RST => RESET, WEN => TMM_CACHE_WEN, ADDR => TMM_CACHE_ADDR, DATA => TMM_CACHE_DATA, REG => TMM_CACHE); -- fetch machine, should do the following (offset data read by one clock -> propagation/lookup delay): -- CLK[53 * IDX + 0] (addr = 0) -- CLK[53 * IDX + 1] (addr = 1, read data[0]) -- CLK[53 * IDX + 2] (addr = 2, read data[1]), etc -- a full tile is 52 words, but since the offset is 1 clock, a total copy takes 53 clock cycles process(CLK, RESET, FETCH) constant TMM_FETCH_CLK_RANGE_BEGIN : natural := PPU_TMM_CACHE_FETCH_C_COUNT * IDX; -- fetch CLK count for copying this module's sprite from TMM variable TMM_FETCH_CTR : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0'); -- CLK counter while FETCH=1 variable TMM_FETCH_CTR_REL : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0'); -- CLK counter relative for sprite[IDX] begin if RESET = '1' or FETCH = '0' then TMM_FETCH_CTR := (others => '0'); TMM_FETCH_CTR_REL := (others => '0'); TMM_CACHE_WEN <= '0'; TMM_CACHE_UPDATE_TURN <= '0'; elsif rising_edge(CLK) then TMM_FETCH_CTR := TMM_FETCH_CTR + 1; TMM_FETCH_CTR_REL := TMM_FETCH_CTR - TMM_FETCH_CLK_RANGE_BEGIN; if TMM_FETCH_CTR >= TMM_FETCH_CLK_RANGE_BEGIN and TMM_FETCH_CTR < (TMM_FETCH_CLK_RANGE_BEGIN + PPU_TMM_CACHE_FETCH_C_COUNT) then TMM_CACHE_UPDATE_TURN <= '1'; if TMM_FETCH_CTR_REL < PPU_TMM_CACHE_FETCH_C_COUNT - 1 then -- calculate address until second to last clock T_TMM_ADDR <= std_logic_vector(resize(TMM_FETCH_CTR - IDX, T_TMM_ADDR'length)); -- -IDX to correct for each fetch cycle taking 1 extra clock cycle TMM_CACHE_ADDR <= std_logic_vector(resize(TMM_FETCH_CTR_REL - 1, TMM_CACHE_ADDR'length)); end if; if TMM_FETCH_CTR_REL > 0 then -- read offset TMM_CACHE_DATA <= T_TMM_DATA; TMM_CACHE_WEN <= '1'; end if; else TMM_CACHE_WEN <= '0'; TMM_CACHE_UPDATE_TURN <= '0'; end if; end if; end process; end generate; end Behavioral;