library ieee; library work; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; -- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays entity ppu_sprite_fg is -- foreground sprite generic ( IDX : natural := 0); -- sprite index number port( -- inputs CLK : in std_logic; -- system clock PL_CLK : in std_logic; -- pipeline clock RESET : in std_logic; -- reset internal memory and clock counters OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y FETCH : in std_logic; -- fetch sprite data from TMM -- internal memory block (FAM) FAM_WEN : in std_logic; -- VRAM FAM write enable FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data -- used memory blocks TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); -- outputs CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color HIT : out std_logic); -- current pixel is not transparent end ppu_sprite_fg; architecture Behavioral of ppu_sprite_fg is component ppu_sprite_transform port( XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile FLIP_H, FLIP_V : in std_logic; -- flip sprite XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile end component; component er_ram -- exposed register RAM generic( ADDR_W : natural := PPU_FAM_ADDR_WIDTH; -- ADDR line width DATA_W : natural := PPU_FAM_DATA_WIDTH; -- DATA line width ADDR_LOW : natural := IDX*2; -- starting address ADDR_RANGE : natural := 2); -- amount of valid addresses after ADDR_LOW port( CLK : in std_logic; -- clock RST : in std_logic; -- async memory clear WEN : in std_logic; -- write enable ADDR : in std_logic_vector(ADDR_W-1 downto 0); -- address line DATA : in std_logic_vector(DATA_W-1 downto 0); -- data input REG : out std_logic_vector((ADDR_RANGE*DATA_W)-1 downto 0)); -- exposed register output end component; -- FAM and TMM in/out temp + registers signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); -- state machine for synchronizing pipeline stages type states is (PL_TMM_ADDR, PL_TMM_DATA); signal state : states := PL_TMM_ADDR; -- auxiliary signals (temp variables) signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register signal INT_FAM : std_logic_vector(31 downto 0); -- FAM aliases (docs/architecture.md#foreground-attribute-memory) alias FAM_REG_FLIP_H is INT_FAM(31); -- Flip horizontally alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16) alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16) alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport) signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords) signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords) signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order) signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette begin -- output drivers CIDX <= T_CIDX when OE = '1' else (others => 'Z'); TMM_ADDR <= R_TMM_ADDR; T_TMM_DATA <= TMM_DATA; -- CIDX combination T_CIDX <= FAM_REG_COL_IDX & TMM_DATA_PAL_IDX; -- FAM memory FAM : component er_ram port map( CLK => CLK, RST => RESET, WEN => FAM_WEN, ADDR => FAM_ADDR, DATA => FAM_DATA, REG => INT_FAM); SPRITE_ACTIVE <= ((unsigned(X) + 16) >= unsigned(FAM_REG_POS_H)) and ((unsigned(X) + 16) < (unsigned(FAM_REG_POS_H) + to_unsigned(PPU_SPRITE_WIDTH, PPU_POS_H_WIDTH))) and ((unsigned(Y) + 16) >= unsigned(FAM_REG_POS_V)) and ((unsigned(Y) + 16) < (unsigned(FAM_REG_POS_V) + to_unsigned(PPU_SPRITE_HEIGHT, PPU_POS_V_WIDTH))); HIT <= SPRITE_ACTIVE and (nor TMM_DATA_PAL_IDX); -- if pixel in sprite hitbox and TMM_DATA_PAL_IDX > 0 TILE_PIDX_X <= to_unsigned(unsigned(X) + 16 - to_unsigned(FAM_REG_POS_H, TILE_PIDX_X'length), TILE_PIDX_X'length); -- (sprite local) pixel coords TILE_PIDX_Y <= to_unsigned(unsigned(Y) + 16 - to_unsigned(FAM_REG_POS_V, TILE_PIDX_Y'length), TILE_PIDX_Y'length); -- (sprite local) pixel coords -- FAM data dependant calculations transform: component ppu_sprite_transform port map( XI => TILE_PIDX_X, YI => TILE_PIDX_Y, FLIP_H => FAM_REG_FLIP_H, FLIP_V => FAM_REG_FLIP_V, XO => TRANS_TILE_PIDX_X, YO => TRANS_TILE_PIDX_Y); -- TMM address calculations (sprite word start, word offset, and pixel offset) TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); -- pixel index of sprite TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite PIXEL_BIT_OFFSET <= TRANS_TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(FAM_REG_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address -- TMM DATA with PIXEL_BIT_OFFSET select TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0, R_TMM_DATA(5 downto 3) when 1, R_TMM_DATA(8 downto 6) when 2, R_TMM_DATA(11 downto 9) when 3, R_TMM_DATA(14 downto 12) when 4, (others => '0') when others; -- state machine (pipeline stage counter) + sync r/w process(CLK, RESET) begin if RESET = '1' then -- reset state state <= PL_TMM_ADDR; -- reset internal pipeline registers R_TMM_ADDR <= (others => '0'); R_TMM_DATA <= (others => '0'); elsif rising_edge(CLK) then case state is when PL_TMM_ADDR => state <= PL_TMM_DATA; R_TMM_ADDR <= T_TMM_ADDR; when PL_TMM_DATA => state <= PL_TMM_ADDR; R_TMM_DATA <= T_TMM_DATA; end case; end if; end process; end Behavioral;