library ieee; library work; use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; -- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays entity ppu_sprite_bg is port( -- inputs CLK : in std_logic; -- pipeline clock RESET : in std_logic; -- reset clock counter OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y -- aux inputs BG_SHIFT_X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); BG_SHIFT_Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- used memory blocks BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); BAM_DATA : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0); TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); -- outputs CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color end ppu_sprite_bg; architecture Behavioral of ppu_sprite_bg is component ppu_sprite_transform port( XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile FLIP_H, FLIP_V : in std_logic; -- flip sprite XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile end component; -- BAM and TMM in/out temp + registers signal T_BAM_ADDR, R_BAM_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal T_BAM_DATA, R_BAM_DATA : std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0) := (others => '0'); signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); -- state machine for synchronizing pipeline stages type states is (PL_BAM_ADDR, PL_BAM_DATA, PL_TMM_ADDR, PL_TMM_DATA); signal state : states := PL_BAM_ADDR; -- docs/architecture.md#background-attribute-memory alias BAM_DATA_FLIP_H is R_BAM_DATA(14); -- flip horizontally alias BAM_DATA_FLIP_V is R_BAM_DATA(13); -- flip vertically alias BAM_DATA_TILE_IDX is R_BAM_DATA(9 downto 0); -- tilemap tile index alias BAM_DATA_COL_IDX is R_BAM_DATA(12 downto 10); -- palette for sprite -- auxiliary signals (temp variables) signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to BG canvas instead of viewport) signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- x position of pixel within tile (local tile coords) signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- y position of pixel within tile (local tile coords) signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order) signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register begin -- output drivers CIDX <= T_CIDX when OE = '1' else (others => 'Z'); BAM_ADDR <= R_BAM_ADDR; TMM_ADDR <= R_TMM_ADDR; T_BAM_DATA <= BAM_DATA; T_TMM_DATA <= TMM_DATA; -- CIDX combination T_CIDX <= BAM_DATA_COL_IDX & TMM_DATA_PAL_IDX; -- BAM address calculations PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(BG_SHIFT_X)); -- pixel position relative to background canvas PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(BG_SHIFT_Y)); -- pixel position relative to background canvas TILE_IDX_X <= PIXEL_ABS_X / 16; -- tile grid index TILE_IDX_Y <= PIXEL_ABS_Y / 16; -- tile grid index TILE_PIDX_X <= to_unsigned(PIXEL_ABS_X - TILE_IDX_X * 16, TILE_PIDX_X'length); -- (sprite local) pixel coords TILE_PIDX_Y <= to_unsigned(PIXEL_ABS_Y - TILE_IDX_Y * 16, TILE_PIDX_Y'length); -- (sprite local) pixel coords T_BAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_BG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_BAM_ADDR_WIDTH)); -- BAM data dependant calculations transform: component ppu_sprite_transform port map( XI => TILE_PIDX_X, YI => TILE_PIDX_Y, FLIP_H => BAM_DATA_FLIP_H, FLIP_V => BAM_DATA_FLIP_V, XO => TRANS_TILE_PIDX_X, YO => TRANS_TILE_PIDX_Y); -- TMM address calculations TRANS_TILE_PIDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); -- pixel index of sprite TILEMAP_WORD_OFFSET <= TRANS_TILE_PIDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite PIXEL_BIT_OFFSET <= TRANS_TILE_PIDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(BAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address -- TMM DATA with PIXEL_BIT_OFFSET select TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0, R_TMM_DATA(5 downto 3) when 1, R_TMM_DATA(8 downto 6) when 2, R_TMM_DATA(11 downto 9) when 3, R_TMM_DATA(14 downto 12) when 4, (others => '0') when others; -- state machine (pipeline stage counter) + sync r/w process(CLK, RESET) begin if RESET = '1' then -- reset state state <= PL_BAM_ADDR; -- reset internal pipeline registers R_BAM_ADDR <= (others => '0'); R_BAM_DATA <= (others => '0'); R_TMM_ADDR <= (others => '0'); R_TMM_DATA <= (others => '0'); elsif rising_edge(CLK) then case state is when PL_BAM_ADDR => state <= PL_BAM_DATA; R_BAM_ADDR <= T_BAM_ADDR; when PL_BAM_DATA => state <= PL_TMM_ADDR; R_BAM_DATA <= T_BAM_DATA; when PL_TMM_ADDR => state <= PL_TMM_DATA; R_TMM_ADDR <= T_TMM_ADDR; when PL_TMM_DATA => state <= PL_BAM_ADDR; R_TMM_DATA <= T_TMM_DATA; end case; end if; end process; end Behavioral;