library ieee; use ieee.std_logic_1164.all; --use ieee.numeric_std.all; entity ppu_pceg is port( CLK: in std_logic; -- system clock RESET: in std_logic; -- async reset SPRITE: out std_logic; -- sprite info fetch + sprite pixel fetch COMP_PAL: out std_logic; -- compositor + palette lookup DONE: out std_logic); -- last pipeline stage done end ppu_pceg; architecture Behavioral of ppu_pceg is constant PPU_PL_TOTAL_STAGES: natural := 14; type states is (PL_SPRITE, PL_COMP_PAL, PL_DONE); signal state: states := PL_SPRITE; begin -- output drivers SPRITE <= CLK when state = PL_SPRITE else '0'; COMP_PAL <= CLK when state = PL_COMP_PAL else '0'; DONE <= '1' when state = PL_DONE else '0'; process(CLK, RESET) variable CLK_IDX: natural range 0 to PPU_PL_TOTAL_STAGES+1 := 0; begin if RESET = '1' then state <= PL_SPRITE; elsif rising_edge(CLK) then -- clock counter ranges if CLK_IDX < 4 then state <= PL_SPRITE; elsif CLK_IDX < 5 then state <= PL_COMP_PAL; else state <= PL_DONE; end if; -- increment clock counter CLK_IDX := CLK_IDX + 1; if CLK_IDX = PPU_PL_TOTAL_STAGES then CLK_IDX := 0; end if; end if; end process; end Behavioral;