/* USER CODE BEGIN Header */ /** ****************************************************************************** * @file : main.c * @brief : Main program body ****************************************************************************** * @attention * * Copyright (c) 2023 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** */ /* USER CODE END Header */ /* Includes ------------------------------------------------------------------*/ #include "main.h" /* Private includes ----------------------------------------------------------*/ /* USER CODE BEGIN Includes */ #include /* USER CODE END Includes */ /* Private typedef -----------------------------------------------------------*/ /* USER CODE BEGIN PTD */ /* USER CODE END PTD */ /* Private define ------------------------------------------------------------*/ /* USER CODE BEGIN PD */ /* USER CODE END PD */ /* Private macro -------------------------------------------------------------*/ /* USER CODE BEGIN PM */ /* USER CODE END PM */ /* Private variables ---------------------------------------------------------*/ SPI_HandleTypeDef hspi1; TIM_HandleTypeDef htim3; /* USER CODE BEGIN PV */ static int8_t buttonDPAD[] = {0,0,0,0}; //1left 2right 3down 4up struct playerData{ uint16_t posX; uint16_t posY; uint8_t radius; uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up uint8_t directionX; //direction where its looking at in case no input; int8_t speed; //10 default L/R MODifier bool inAir; }; struct playerData player1; uint8_t tileMap[30][40] = { {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 } }; /* USER CODE END PV */ /* Private function prototypes -----------------------------------------------*/ void SystemClock_Config(void); static void MX_GPIO_Init(void); static void MX_SPI1_Init(void); static void MX_TIM3_Init(void); /* USER CODE BEGIN PFP */ void buttonRead(); void playerMovement(); void sendData(uint8_t, uint16_t); /* USER CODE END PFP */ /* Private user code ---------------------------------------------------------*/ /* USER CODE BEGIN 0 */ /* USER CODE END 0 */ /** * @brief The application entry point. * @retval int */ int main(void) { /* USER CODE BEGIN 1 */ /* USER CODE END 1 */ /* MCU Configuration--------------------------------------------------------*/ /* Reset of all peripherals, Initializes the Flash interface and the Systick. */ HAL_Init(); /* USER CODE BEGIN Init */ /* USER CODE END Init */ /* Configure the system clock */ SystemClock_Config(); /* USER CODE BEGIN SysInit */ /* USER CODE END SysInit */ /* Initialize all configured peripherals */ MX_GPIO_Init(); MX_SPI1_Init(); MX_TIM3_Init(); /* USER CODE BEGIN 2 */ // correct byte for led control uint16_t pos_x; //0b0000 0001 0011 0110 uint16_t pos_y; uint8_t left = 0; uint8_t right = 0; uint8_t up = 0; uint8_t down = 0; uint8_t pos_x_bit[2]; uint8_t pos_y_bit[2]; uint8_t data_send[3]; int tileX; int tileY; // struct playerData player1; //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 up // 4 down /// init struct player1.posX = 31000; //0b0000 0001 0011 0110 player1.posY = 21000; player1.radius = 8; player1.speed = 1; player1.directionX = 1; player1.rotation = 8; player1.inAir = false; /* USER CODE END 2 */ /* Infinite loop */ /* USER CODE BEGIN WHILE */ while (1) { buttonRead(); playerMovement(); // send data via SPI //adjust map size pos_x = player1.posX / 100; pos_y = player1.posY / 100; sendData(0b01000000,pos_x); sendData(0b00000000,pos_y); /* USER CODE END WHILE */ /* USER CODE BEGIN 3 */ } /* USER CODE END 3 */ } /** * @brief System Clock Configuration * @retval None */ void SystemClock_Config(void) { RCC_OscInitTypeDef RCC_OscInitStruct = {0}; RCC_ClkInitTypeDef RCC_ClkInitStruct = {0}; /** Initializes the RCC Oscillators according to the specified parameters * in the RCC_OscInitTypeDef structure. */ RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI; RCC_OscInitStruct.HSIState = RCC_HSI_ON; RCC_OscInitStruct.HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT; RCC_OscInitStruct.PLL.PLLState = RCC_PLL_NONE; if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK) { Error_Handler(); } /** Initializes the CPU, AHB and APB buses clocks */ RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK |RCC_CLOCKTYPE_PCLK1; RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_HSI; RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1; RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV1; if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_0) != HAL_OK) { Error_Handler(); } } /** * @brief SPI1 Initialization Function * @param None * @retval None */ static void MX_SPI1_Init(void) { /* USER CODE BEGIN SPI1_Init 0 */ /* USER CODE END SPI1_Init 0 */ /* USER CODE BEGIN SPI1_Init 1 */ /* USER CODE END SPI1_Init 1 */ /* SPI1 parameter configuration*/ hspi1.Instance = SPI1; hspi1.Init.Mode = SPI_MODE_MASTER; hspi1.Init.Direction = SPI_DIRECTION_1LINE; hspi1.Init.DataSize = SPI_DATASIZE_8BIT; hspi1.Init.CLKPolarity = SPI_POLARITY_LOW; hspi1.Init.CLKPhase = SPI_PHASE_1EDGE; hspi1.Init.NSS = SPI_NSS_SOFT; hspi1.Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_16; hspi1.Init.FirstBit = SPI_FIRSTBIT_MSB; hspi1.Init.TIMode = SPI_TIMODE_DISABLE; hspi1.Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE; hspi1.Init.CRCPolynomial = 7; hspi1.Init.CRCLength = SPI_CRC_LENGTH_DATASIZE; hspi1.Init.NSSPMode = SPI_NSS_PULSE_DISABLE; if (HAL_SPI_Init(&hspi1) != HAL_OK) { Error_Handler(); } /* USER CODE BEGIN SPI1_Init 2 */ /* USER CODE END SPI1_Init 2 */ } /** * @brief TIM3 Initialization Function * @param None * @retval None */ static void MX_TIM3_Init(void) { /* USER CODE BEGIN TIM3_Init 0 */ /* USER CODE END TIM3_Init 0 */ TIM_ClockConfigTypeDef sClockSourceConfig = {0}; TIM_MasterConfigTypeDef sMasterConfig = {0}; /* USER CODE BEGIN TIM3_Init 1 */ /* USER CODE END TIM3_Init 1 */ htim3.Instance = TIM3; htim3.Init.Prescaler = 7999; htim3.Init.CounterMode = TIM_COUNTERMODE_UP; htim3.Init.Period = 65535; htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1; htim3.Init.AutoReloadPreload = TIM_AUTORELOAD_PRELOAD_DISABLE; if (HAL_TIM_Base_Init(&htim3) != HAL_OK) { Error_Handler(); } sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL; if (HAL_TIM_ConfigClockSource(&htim3, &sClockSourceConfig) != HAL_OK) { Error_Handler(); } sMasterConfig.MasterOutputTrigger = TIM_TRGO_RESET; sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE; if (HAL_TIMEx_MasterConfigSynchronization(&htim3, &sMasterConfig) != HAL_OK) { Error_Handler(); } /* USER CODE BEGIN TIM3_Init 2 */ /* USER CODE END TIM3_Init 2 */ } /** * @brief GPIO Initialization Function * @param None * @retval None */ static void MX_GPIO_Init(void) { GPIO_InitTypeDef GPIO_InitStruct = {0}; /* GPIO Ports Clock Enable */ __HAL_RCC_GPIOA_CLK_ENABLE(); __HAL_RCC_GPIOB_CLK_ENABLE(); /*Configure GPIO pin Output Level */ HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); /*Configure GPIO pin : PA9 */ GPIO_InitStruct.Pin = GPIO_PIN_9; GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP; GPIO_InitStruct.Pull = GPIO_NOPULL; GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW; HAL_GPIO_Init(GPIOA, &GPIO_InitStruct); /*Configure GPIO pins : PB4 PB5 PB6 PB8 */ GPIO_InitStruct.Pin = GPIO_PIN_4|GPIO_PIN_5|GPIO_PIN_6|GPIO_PIN_8; GPIO_InitStruct.Mode = GPIO_MODE_INPUT; GPIO_InitStruct.Pull = GPIO_PULLDOWN; HAL_GPIO_Init(GPIOB, &GPIO_InitStruct); } /* USER CODE BEGIN 4 */ void sendData(uint8_t address, uint16_t data) { uint8_t bitData[3]; bitData[2] = data & 0xff; bitData[1] = (data >> 8); bitData[0] = address; // first byte is address HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET); HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); } /* #define GPIO_PIN_0 ((uint16_t)0x0001U) Pin 0 selected #define GPIO_PIN_1 ((uint16_t)0x0002U) Pin 1 selected #define GPIO_PIN_2 ((uint16_t)0x0004U) Pin 2 selected #define GPIO_PIN_3 ((uint16_t)0x0008U) Pin 3 selected #define GPIO_PIN_4 ((uint16_t)0x0010U) Pin 4 selected #define GPIO_PIN_5 ((uint16_t)0x0020U) Pin 5 selected #define GPIO_PIN_6 ((uint16_t)0x0040U) Pin 6 selected #define GPIO_PIN_7 ((uint16_t)0x0080U) Pin 7 selected #define GPIO_PIN_8 ((uint16_t)0x0100U) Pin 8 selected #define GPIO_PIN_9 ((uint16_t)0x0200U) Pin 9 selected #define GPIO_PIN_10 ((uint16_t)0x0400U) Pin 10 selected #define GPIO_PIN_11 ((uint16_t)0x0800U) Pin 11 selected #define GPIO_PIN_12 ((uint16_t)0x1000U) Pin 12 selected #define GPIO_PIN_13 ((uint16_t)0x2000U) Pin 13 selected #define GPIO_PIN_14 ((uint16_t)0x4000U) Pin 14 selected #define GPIO_PIN_15 ((uint16_t)0x8000U) Pin 15 selected #define GPIO_PIN_All ((uint16_t)0xFFFFU) All pins selected */ void buttonRead() { //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 down // 4 up 8-6-4-5 uint16_t buttons[] = {0x0100U,0x0040U,0x0010U,0x0020U}; // 1 left // 2 right // 3 down // 4 up for(int i = 0; i < 4; i++) { if(HAL_GPIO_ReadPin(GPIOB, buttons[i]) == 1) { if((i+2) % 2 == 0) { buttonDPAD[i] = 1; } else { buttonDPAD[i] = -1; } } else { buttonDPAD[i] = 0; } } } void playerMovement() { int8_t directionX = 0; // -1 = L || 1 == R int8_t directionY = 0; // -1 = D || 1 == U uint8_t i,j; uint8_t rotation = 0; // 0-7 //temp var for testing // direction calc directionX = buttonDPAD[0] + buttonDPAD[1]; directionY = buttonDPAD[2] + buttonDPAD[3]; //rotation calc for(i = -1; i < 2;i++) { for(j = -1; j < 2; j++) { if(directionX == i) { if(directionY == j) { if(i != 0 && j != 0) //dont update when player idle { player1.rotation = rotation; } } } rotation++; } } //direction calc if(directionX != 0) //update direction if player is not idle { player1.directionX = directionX; } //collision map x-axis //tile calc including radius and direction for background coliision uint16_t tileColX; uint16_t tileColY = ( player1.posY / 100) / 16; ; // remaining space between grid and exact uint8_t modTileX; uint8_t modTileY; if(player1.inAir == false && directionX != 0) { if(directionX == 1) { tileColX = ( ( player1.posX / 100) + player1.radius ) / 20; modTileX = ( player1.posX + ( 100 * player1.radius ) ) % 2000; } else if(directionX == -1) { tileColX = ( ( player1.posX / 100) - player1.radius ) / 20; modTileX = ( player1.posX - ( 100 * player1.radius ) ) % 2000; } if(tileMap[tileColY][tileColX + directionX] != 1) { player1.posX = player1.posX + (directionX * player1.speed); // NEW x set } else if(tileMap[tileColY][tileColX + directionX] == 1) { if(modTileX < player1.speed) { player1.posX = player1.posX + (directionX * modTileX); // NEW x set } else { player1.posX = player1.posX + (directionX * player1.speed); // NEW x set } } } else //if in air different all borders have to be checked { } //collision map floor (y-axis) (falling) // if falling no jump press (implement) /* tileColY = (( player1.posY / 100) + player1.radius) / 16; //bottom of player box modTileY = 1; if(tileMap[tileColY+1][tileColX] != 1) //rework after jumping { player1.posY = player1.posY + 5 ;// NEW y set //makew var gravity //playerStat = falling; //for later use of graphics/sound } */ //else if(tileMap[]) } /* USER CODE END 4 */ /** * @brief This function is executed in case of error occurrence. * @retval None */ void Error_Handler(void) { /* USER CODE BEGIN Error_Handler_Debug */ /* User can add his own implementation to report the HAL error return state */ __disable_irq(); while (1) { } /* USER CODE END Error_Handler_Debug */ } #ifdef USE_FULL_ASSERT /** * @brief Reports the name of the source file and the source line number * where the assert_param error has occurred. * @param file: pointer to the source file name * @param line: assert_param error line source number * @retval None */ void assert_failed(uint8_t *file, uint32_t line) { /* USER CODE BEGIN 6 */ /* User can add his own implementation to report the file name and line number, ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */ /* USER CODE END 6 */ } #endif /* USE_FULL_ASSERT */