From 4510c4d9c9996ac1624b8339885950dda4e608b8 Mon Sep 17 00:00:00 2001 From: UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> Date: Fri, 10 Mar 2023 10:26:04 +0100 Subject: code --- src/stm32/TODO/hh_entity.h | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'src/stm32/TODO/hh_entity.h') diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h index 82d75c5..fdbeb8a 100644 --- a/src/stm32/TODO/hh_entity.h +++ b/src/stm32/TODO/hh_entity.h @@ -1,20 +1,24 @@ +#pragma once + +#include + #include "maths.h" -typedef struct hh_entity -{ - vec2 pos, direction; +typedef struct { + vec2 pos, vec; + bool is_grounded; int8_t hp; //armor/block? -}; +}hh_entity; /// @brief detect for collision enity and eviroment -/// @param environment position of tile to be checked -/// @param entity position entity +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity /// @return true if collision between enity and environment -bool hh_collision(const vec2& environment, const vec2& entity); +bool hh_collision(vec2* pos1, vec2* pos2); /// @brief solve collisions /// @param environment position /// @param entity position /// @return solved new entity position -vec2 hh_solve_collision(const vec2& environment, const vec2& entity); +void hh_solve_collision(vec2* pos_environment, hh_entity* entity); -- cgit v1.2.3