From e79c36460f400991caa82598499c0ea7c37ebb90 Mon Sep 17 00:00:00 2001 From: Flenk008 Date: Wed, 15 Mar 2023 18:58:25 +0100 Subject: Player-Enemy collision Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object. --- src/ppusim/input.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/ppusim') diff --git a/src/ppusim/input.c b/src/ppusim/input.c index 08bc382..5323fb1 100644 --- a/src/ppusim/input.c +++ b/src/ppusim/input.c @@ -12,4 +12,5 @@ void hh_input_read() { g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S]; g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; + g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; } -- cgit v1.2.3