From a9ad8e0a8ac5346108f1e2c1a0bf9360fadc20da Mon Sep 17 00:00:00 2001 From: Flenk008 Date: Mon, 13 Mar 2023 18:02:59 +0100 Subject: Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev" This reverts commit 4f489426e05fb3b296998b17859d8702cc4f37e1, reversing changes made to e47f7fa198229b8598b8ab03ef8b2483f7c685bc. --- src/engine/player_controller.c | 167 ----------------------------------------- 1 file changed, 167 deletions(-) delete mode 100644 src/engine/player_controller.c (limited to 'src/engine/player_controller.c') diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c deleted file mode 100644 index 6735620..0000000 --- a/src/engine/player_controller.c +++ /dev/null @@ -1,167 +0,0 @@ -#include "ppu/types.h" -#include "engine/camera.h" -#include "engine/draw_screen.h" -#include "engine/sprite_controller.h" -#include "engine/player_controller.h" - -#include "demo.h" -#include - -#include "input.h" - -void hh_player_actions() { - static hh_entity player={ - .hp = 4, - .speed = 6, - .is_grounded = false, - .pos = (vec2){32,32}, - .vel = (vec2){0,0}, - .vec = (vec2){0,0}, - .render = { - .frame0 = 20, - .palette = 7, - .fam = (hh_s_ppu_loc_fam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 2, - } - } - }, player_new = {0}; - - // hh_input_read(); - player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), - .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; - // const int8_t maa = 3; - // const int8_t mbb = -3; - // if (g_hh_controller_p1.dpad_up) - // - // if (g_hh_controller_p1.dpad_down) - // - // if (g_hh_controller_p1.dpad_left) { - // player.vel.x += mbb; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - // if (g_hh_controller_p1.dpad_right) { - // player.vel.x += maa; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - // if (g_hh_controller_p1.button_primary /*&& player.is_grounded*/) //JUMP - // player.vel.y += -6; - // // // if (g_hh_controller_p1.button_secondary) - - // player.render.fam.palette_index = 7; - // player.render.fam.tilemap_index = 7; - - // printf("%x ",player.render.fam.palette_index); - - // player.vel.y += 1; //gravity - - - //END OF VECTOR CHANGES - // player.vel.y = CLAMP(player.vel.y,-32,32); - // player.vel.x = CLAMP(player.vel.x,-32,32); - - player_new.pos = (vec2){ - .x = player.pos.x + player.vel.x, - .y = player.pos.y + player.vel.y, - }; - - - - // const uint8_t empty = 0; - // hh_s_tiles tiles[9]; - // const vec2 tile_offset[9] = { - // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16}, - // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0}, - // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16}, - // }; - // for (int i = 0; i < 9; i++) { - // vec2 temp_pos = vec_add(player.pos, tile_offset[i]); - // temp_pos =(vec2){ - // .x = temp_pos.x, - // .y = temp_pos.y, - // }; - // hh_s_tiles tile = { - // .pos = temp_pos, - // .idx = hh_world_to_tile(temp_pos) - // }; - // if(hh_colidable(tile.idx)) { - // tiles[i]=tile; - // // printf(" collidable near!"); - // } else { - // tiles[i].idx = 0; - // } - // } - /* - 012 - 345 - 678 - */ - // for (int i = 0; i < 9; i++) - // { - // if (tiles[i].idx != 0){ - // hh_solve_collision(tiles[i].pos, &player); - // } - // } - - player_new.is_grounded = false; - - // solves x collision - if (player.vel.x <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { - player_new.pos.x = (player_new.pos.x & ~15) + 16, - player_new.vel.x = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { - player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY - player_new.vel.x = 0; - } - } - - //solves y collision - if (player.vel.y <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { - player_new.pos.y = (player_new.pos.y & ~15) + 16, - player_new.vel.y = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { - player_new.pos.y = player_new.pos.y & ~15, - player_new.vel.y = 0; - player_new.is_grounded = true; - } - } - - player = player_new; - - vec_cor cam_pos;//value in tiles - // cam_pos = (vec2){0,0}; - cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) - // printf("%i, %i:%i, %i\n",player.pos.x,player.pos.y,cam_pos.x,cam_pos.y); - hh_draw_screen(cam_pos); - // update player sprite on ppu - player.render.fam.position_x = (player.pos.x-cam_pos.x); - player.render.fam.position_y = (player.pos.y-cam_pos.y); - - - player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant - player.render.fam.palette_index = 7; - hh_ppu_update_foreground(0, player.render.fam); - - - hh_s_ppu_loc_fam_entry sprite = { - .position_x = 16, - .position_y = 16, - .palette_index = 7, - .tilemap_index = 2, - }; - hh_ppu_update_foreground(1, sprite); - -} - -- cgit v1.2.3 From 47c76e5eabd2b7aa4eb0de7ca34b4ef9ac78f395 Mon Sep 17 00:00:00 2001 From: Flenk008 Date: Mon, 13 Mar 2023 18:04:59 +0100 Subject: Revert "Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev"" This reverts commit a9ad8e0a8ac5346108f1e2c1a0bf9360fadc20da. --- features.md | 72 +++++ src/.gitignore | 1 + src/engine/TODO/entity.c | 41 --- src/engine/TODO/entity.h | 24 -- src/engine/TODO/player_controller.h | 4 - src/engine/TODO/sprite_controller.h | 6 - src/engine/camera.c | 34 +++ src/engine/camera.h | 6 + src/engine/draw_screen.c | 62 +++++ src/engine/draw_screen.h | 16 +- src/engine/engine.c | 1 + src/engine/entity.c | 46 ++++ src/engine/entity.h | 57 ++++ src/engine/maths.c | 19 ++ src/engine/maths.h | 7 +- src/engine/player_controller.c | 167 ++++++++++++ src/engine/player_controller.h | 7 + src/engine/sprite_controller.c | 22 ++ src/engine/sprite_controller.h | 106 ++++++++ src/makefile | 8 +- src/ppusim/sim.c | 11 +- test/bin/exportingPalettes.md | 4 + test/bin/test_file_read.c | 13 +- test/bin/tilemap.pip | 512 ++++++++++++++++++++++++++++++++++++ 24 files changed, 1157 insertions(+), 89 deletions(-) create mode 100644 features.md delete mode 100644 src/engine/TODO/entity.c delete mode 100644 src/engine/TODO/entity.h delete mode 100644 src/engine/TODO/player_controller.h delete mode 100644 src/engine/TODO/sprite_controller.h create mode 100644 src/engine/camera.c create mode 100644 src/engine/camera.h create mode 100644 src/engine/draw_screen.c create mode 100644 src/engine/entity.c create mode 100644 src/engine/entity.h create mode 100644 src/engine/maths.c create mode 100644 src/engine/player_controller.c create mode 100644 src/engine/player_controller.h create mode 100644 src/engine/sprite_controller.c create mode 100644 src/engine/sprite_controller.h create mode 100644 test/bin/exportingPalettes.md create mode 100644 test/bin/tilemap.pip (limited to 'src/engine/player_controller.c') diff --git a/features.md b/features.md new file mode 100644 index 0000000..d044232 --- /dev/null +++ b/features.md @@ -0,0 +1,72 @@ +Af/Cancelled/Implement in sprint 3 +Done +## Checkpoint room (shop) +| feature | status | +|-|-| +|Upgrade abilities|Implement in sprint 3| +|Interaction with shopkeeper|Implement in sprint 3| + +## Upgrades abilities +| feature | status | +|-|-| +|HP boost|Implement in sprint 3| +|Jump boost|Implement in sprint 3| +|Speed boost|Implement in sprint 3| +|Regular dash|Implement in sprint 3| +|Super punch|Implement in sprint 3| +|Smoke bomb|Implement in sprint 3| + +## Levels +| feature | status | +|-|-| +|Breakable blocks|Implement in sprint 3| +|Hidden secrets|Implement in sprint 3| +|Boss fights|Implement in sprint 3| +|Enemies|Implement in sprint 3| +|audio|Implement in sprint 3| + +## player (Gozer) +| feature | status | +|-|-| +|Move X-as|Done| +|Jump|Done| +|Special ability|Implement in sprint 3| +|Health|Implement in sprint 3| +|Currency/Scoreboard|Implement in sprint 3| + +## Enemy (Menneke) +| feature | status | +|-|-| +|Move X-as|Implement in sprint 3| +|Jump|Implement in sprint 3| +|Hunt player|Implement in sprint 3| +|Health (1 HP)|Implement in sprint 3| +|Currency/Scoreboard|Implement in sprint 3| + +## Enemy (Ventje) +| feature | status | +|-|-| +|Move X-as|Implement in sprint 3| +|Jump|Implement in sprint 3| +|Hunt player|Implement in sprint 3| +|Health (2 HP) |Implement in sprint 3| +|Splitting upon defeat|Implement in sprint 3| +|Currency/Scoreboard|Implement in sprint 3| + +## Enemy (Terror uil) +| feature | status | +|-|-| +|Movement|Implement in sprint 3| +|Hunt player|Implement in sprint 3| +|Health (1 HP) |Implement in sprint 3| +|Splitting upon defeat|Implement in sprint 3| +|Currency/Scoreboard|Implement in sprint 3| + +## Could have additions if time is enough +| feature | status | +|-|-| +|Multiplayer|Implement in sprint 3| +|Shared HP|Implement in sprint 3| +|Special ability|Implement in sprint 3| +|Health|Implement in sprint 3| +|Currency/Scoreboard|Implement in sprint 3| diff --git a/src/.gitignore b/src/.gitignore index d8325cf..504b995 100644 --- a/src/.gitignore +++ b/src/.gitignore @@ -4,3 +4,4 @@ main.bin main main.exe static/ +*.bin diff --git a/src/engine/TODO/entity.c b/src/engine/TODO/entity.c deleted file mode 100644 index fa550d5..0000000 --- a/src/engine/TODO/entity.c +++ /dev/null @@ -1,41 +0,0 @@ -#include - -#include "hh_entity.h" -#include "maths.h" - -/* - PLAYER: (pos on X) - ,___, - | | - | X | - |___| - -*/ - -bool hh_collision(vec2* pos1, vec2* pos2){ - if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x - return true; - } - - if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y - return true; - } - return false; -} - -void hh_solve_collision(vec2* pos_environment, hh_entity* entity){ - if (entity->vec.x > 0.0f){ - entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); - entity->vec.x = 0.0f; - } else if (entity->vec.x < 0.0f){ - entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); - entity->vec.x = 0.0f; - } else if (entity->vec.y > 0.0f){ - entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); - entity->vec.x = 0.0f; - } else if (entity->vec.y < 0.0f){ - entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); - entity->vec.x = 0.0f; - } -} - diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h deleted file mode 100644 index fdbeb8a..0000000 --- a/src/engine/TODO/entity.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include - -#include "maths.h" - -typedef struct { - vec2 pos, vec; - bool is_grounded; - int8_t hp; - //armor/block? -}hh_entity; - -/// @brief detect for collision enity and eviroment -/// @param pos1 position of environment tile to be checked -/// @param pos2 position entity -/// @return true if collision between enity and environment -bool hh_collision(vec2* pos1, vec2* pos2); - -/// @brief solve collisions -/// @param environment position -/// @param entity position -/// @return solved new entity position -void hh_solve_collision(vec2* pos_environment, hh_entity* entity); diff --git a/src/engine/TODO/player_controller.h b/src/engine/TODO/player_controller.h deleted file mode 100644 index 1e9b86c..0000000 --- a/src/engine/TODO/player_controller.h +++ /dev/null @@ -1,4 +0,0 @@ -#include "maths.h" -#include "hh_entity.h" - -// inputs diff --git a/src/engine/TODO/sprite_controller.h b/src/engine/TODO/sprite_controller.h deleted file mode 100644 index c1fadff..0000000 --- a/src/engine/TODO/sprite_controller.h +++ /dev/null @@ -1,6 +0,0 @@ -// handles sprites - -// Bg sprites - - -// Fg or entity sprites diff --git a/src/engine/camera.c b/src/engine/camera.c new file mode 100644 index 0000000..e756bd4 --- /dev/null +++ b/src/engine/camera.c @@ -0,0 +1,34 @@ +#include "engine/camera.h" + +#include "ppu/consts.h" + + +vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ + + //TODO: change floating point math to fix point math + //TODO: fix buggy y-axis ?? + + // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2}); + new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2}); + // new.x = new.x << HH_MATH_FIXED_POINT; + // new.y = new.y << HH_MATH_FIXED_POINT; + static vec_cor old; + // old.x = old.x << HH_MATH_FIXED_POINT; + // old.y = old.y << HH_MATH_FIXED_POINT; + + // int16_t some = 0; + // some = some <<= HH_MATH_FIXED_POINT-1; + + new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f); + new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f); + + // old.x = old.x >> HH_MATH_FIXED_POINT; + // old.y = old.y >> HH_MATH_FIXED_POINT; + + + old.x = CLAMP(new.x,min.x,max.x); + old.y = CLAMP(new.y,min.y,max.y); + + return old; +} + diff --git a/src/engine/camera.h b/src/engine/camera.h new file mode 100644 index 0000000..b3ffb52 --- /dev/null +++ b/src/engine/camera.h @@ -0,0 +1,6 @@ +#pragma once + +#include "engine/maths.h" + +vec_cor hh_update_camera(vec_cor new, vec2 min, vec2 max); + diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c new file mode 100644 index 0000000..c4f3389 --- /dev/null +++ b/src/engine/draw_screen.c @@ -0,0 +1,62 @@ +#include "engine/draw_screen.h" +#include "engine/sprite_controller.h" + +uint8_t hh_world_to_tile(vec2 pos){ + + FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return 0; + } + int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s) + fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET); + int tile;// = (int*)malloc(sizeof(int)); + fread(&tile, sizeof(int), 1, level); // read 1 tile from binary + + fclose(level); + // int val = tile; + // free(tile); + return tile; +} + + +// remeber old value to know which part to update. +vec2 previousViewport = { .x = 0, .y = 0 }; +void hh_draw_screen(vec_cor viewport){ + if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return; + + hh_ppu_update_aux((hh_s_ppu_loc_aux){ + .bg_shift_x = viewport.x, + .bg_shift_y = viewport.y, + .fg_fetch = 0, + .sysreset = 0, + }); + + // update previous viewport values + previousViewport = viewport; +} + +void hh_setup_screen(){ + //(HH_map_size_X*HH_map_size_Y) + int size = 2400; // max X = 40 en max Y = 80 + FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return; + } + fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET); + int* tile = (int*)malloc(size*sizeof(int)); + fread(tile, sizeof(int), size, level); // read 1 tile from binary + + fclose(level); + + for(int BAM_index = 0; BAM_index < size; BAM_index++){ + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(tile[BAM_index]), + .tilemap_index = tile[BAM_index], + }); + } + free(tile); +} diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index 4af5865..b181108 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -3,7 +3,19 @@ // every function call for drawing the screen goes here. #include "engine/maths.h" +#include "ppu/ppu.h" +#include #include -uint16_t hh_world_to_tile(vec2 pos); -void hh_draw_screen(vec2 viewport); \ No newline at end of file +#include + + +#define HH_map_size_X 80 +#define HH_map_size_Y 60 + +/** @brief return a single tile from world binary */ +uint8_t hh_world_to_tile(vec2 pos); +/** @brief shift to level if viewport changed position */ +void hh_draw_screen(vec2 viewport); +/** @brief send data to BAM memory from binary level */ +void hh_setup_screen(); diff --git a/src/engine/engine.c b/src/engine/engine.c index f3410a4..799ee7c 100644 --- a/src/engine/engine.c +++ b/src/engine/engine.c @@ -1,3 +1,4 @@ #include "engine/draw_screen.h" #include "engine/level.h" #include "engine/maths.h" +#include "engine/sprite_controller.h" diff --git a/src/engine/entity.c b/src/engine/entity.c new file mode 100644 index 0000000..153e7e1 --- /dev/null +++ b/src/engine/entity.c @@ -0,0 +1,46 @@ +#include + +#include "engine/entity.h" +#include "engine/maths.h" + +/* + PLAYER: (pos on X) + ,___, + | | + | X | + |___| + +*/ + +bool hh_collision(vec_cor pos1, vec2 pos2){ + if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x + return true; + } + + if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y + return true; + } + return false; +} + +void hh_solve_collision(vec2 pos_environment, hh_entity* entity){ + if (!hh_collision(pos_environment,entity->pos)) + return; + + printf("BONK!/n"); + // if (entity->vel.y > 0){ + // entity->pos.y = MAX(entity->pos.y,pos_environment.y); + // entity->vel.y = 0; + // } else { + // entity->pos.y = MIN(entity->pos.y,pos_environment.y); + // entity->vel.y = 0; + // } + // if (entity->vel.x <= 0){ + // entity->pos.x = MIN(entity->pos.x,pos_environment.x-16); + // entity->vel.x = 0; + // } else { + // entity->pos.x = MAX(entity->pos.x,pos_environment.x+16); + // entity->vel.x = 0; + // } +} + diff --git a/src/engine/entity.h b/src/engine/entity.h new file mode 100644 index 0000000..f45dae2 --- /dev/null +++ b/src/engine/entity.h @@ -0,0 +1,57 @@ +#pragma once + +#include +#include + +#include "ppu/types.h" + +#include "engine/maths.h" + +typedef uint8_t hh_idx_t; + +typedef enum { + fire, ice, poison +}hh_e_damage_t; + +typedef struct { + hh_s_ppu_loc_fam_entry fam; //screen + hh_idx_t frame0; + hh_idx_t palette; + +}hh_s_rendering; + +typedef struct { + int8_t hp; + int8_t dmg; + hh_e_damage_t dmg_type; + int8_t speed_x, speed_y; + +} hh_s_atributes; + + +typedef struct { + vec2 pos, vel, vec; + bool is_grounded; + int8_t hp; + int8_t speed; + hh_s_rendering render; + //armor/block? +}hh_entity; + +typedef struct { + hh_entity p; + hh_s_atributes atr; +}hh_s_player; + + +/// @brief detect for collision enity and eviroment +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity +/// @return true if collision between enity and environment +bool hh_collision(vec2 pos1, vec2 pos2); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +void hh_solve_collision(vec2 pos_environment, hh_entity* entity); diff --git a/src/engine/maths.c b/src/engine/maths.c new file mode 100644 index 0000000..475bba2 --- /dev/null +++ b/src/engine/maths.c @@ -0,0 +1,19 @@ +#include "engine/maths.h" + +vec2 vec_add(vec2 a, vec2 b){ + return (vec2){a.x + b.x, a.y + b.y}; +} + +vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance){ + return (vec_cor){ + .x = in.x - halfDistance.x, + .y = in.y - halfDistance.y, + }; +} + +vec_cen vec_cor2cen(vec_cor in, vec2 halfDistance){ + return (vec_cen){ + .x = in.x + halfDistance.x, + .y = in.y + halfDistance.y, + }; +} diff --git a/src/engine/maths.h b/src/engine/maths.h index c7f1b44..bef287e 100644 --- a/src/engine/maths.h +++ b/src/engine/maths.h @@ -3,12 +3,17 @@ // #include typedef struct { - uint32_t x,y; + int32_t x,y; } vec2; typedef vec2 vec_cen;//centered typedef vec2 vec_cor;//left upper corner +vec2 vec_add(vec2 a, vec2 b); + +vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance); +vec_cor vec_cor2cen(vec_cen in, vec2 halfDistance); + //fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point)) #define HH_MATH_FIXED_POINT 7 diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c new file mode 100644 index 0000000..6735620 --- /dev/null +++ b/src/engine/player_controller.c @@ -0,0 +1,167 @@ +#include "ppu/types.h" +#include "engine/camera.h" +#include "engine/draw_screen.h" +#include "engine/sprite_controller.h" +#include "engine/player_controller.h" + +#include "demo.h" +#include + +#include "input.h" + +void hh_player_actions() { + static hh_entity player={ + .hp = 4, + .speed = 6, + .is_grounded = false, + .pos = (vec2){32,32}, + .vel = (vec2){0,0}, + .vec = (vec2){0,0}, + .render = { + .frame0 = 20, + .palette = 7, + .fam = (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 2, + } + } + }, player_new = {0}; + + // hh_input_read(); + player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), + .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + // const int8_t maa = 3; + // const int8_t mbb = -3; + // if (g_hh_controller_p1.dpad_up) + // + // if (g_hh_controller_p1.dpad_down) + // + // if (g_hh_controller_p1.dpad_left) { + // player.vel.x += mbb; + // // g_hh_demo_balls[0].horizontal_flip = true; + // } + // if (g_hh_controller_p1.dpad_right) { + // player.vel.x += maa; + // // g_hh_demo_balls[0].horizontal_flip = true; + // } + // if (g_hh_controller_p1.button_primary /*&& player.is_grounded*/) //JUMP + // player.vel.y += -6; + // // // if (g_hh_controller_p1.button_secondary) + + // player.render.fam.palette_index = 7; + // player.render.fam.tilemap_index = 7; + + // printf("%x ",player.render.fam.palette_index); + + // player.vel.y += 1; //gravity + + + //END OF VECTOR CHANGES + // player.vel.y = CLAMP(player.vel.y,-32,32); + // player.vel.x = CLAMP(player.vel.x,-32,32); + + player_new.pos = (vec2){ + .x = player.pos.x + player.vel.x, + .y = player.pos.y + player.vel.y, + }; + + + + // const uint8_t empty = 0; + // hh_s_tiles tiles[9]; + // const vec2 tile_offset[9] = { + // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16}, + // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0}, + // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16}, + // }; + // for (int i = 0; i < 9; i++) { + // vec2 temp_pos = vec_add(player.pos, tile_offset[i]); + // temp_pos =(vec2){ + // .x = temp_pos.x, + // .y = temp_pos.y, + // }; + // hh_s_tiles tile = { + // .pos = temp_pos, + // .idx = hh_world_to_tile(temp_pos) + // }; + // if(hh_colidable(tile.idx)) { + // tiles[i]=tile; + // // printf(" collidable near!"); + // } else { + // tiles[i].idx = 0; + // } + // } + /* + 012 + 345 + 678 + */ + // for (int i = 0; i < 9; i++) + // { + // if (tiles[i].idx != 0){ + // hh_solve_collision(tiles[i].pos, &player); + // } + // } + + player_new.is_grounded = false; + + // solves x collision + if (player.vel.x <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { + player_new.pos.x = (player_new.pos.x & ~15) + 16, + player_new.vel.x = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { + player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY + player_new.vel.x = 0; + } + } + + //solves y collision + if (player.vel.y <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { + player_new.pos.y = (player_new.pos.y & ~15) + 16, + player_new.vel.y = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || + hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { + player_new.pos.y = player_new.pos.y & ~15, + player_new.vel.y = 0; + player_new.is_grounded = true; + } + } + + player = player_new; + + vec_cor cam_pos;//value in tiles + // cam_pos = (vec2){0,0}; + cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) + // printf("%i, %i:%i, %i\n",player.pos.x,player.pos.y,cam_pos.x,cam_pos.y); + hh_draw_screen(cam_pos); + // update player sprite on ppu + player.render.fam.position_x = (player.pos.x-cam_pos.x); + player.render.fam.position_y = (player.pos.y-cam_pos.y); + + + player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant + player.render.fam.palette_index = 7; + hh_ppu_update_foreground(0, player.render.fam); + + + hh_s_ppu_loc_fam_entry sprite = { + .position_x = 16, + .position_y = 16, + .palette_index = 7, + .tilemap_index = 2, + }; + hh_ppu_update_foreground(1, sprite); + +} + diff --git a/src/engine/player_controller.h b/src/engine/player_controller.h new file mode 100644 index 0000000..400c18e --- /dev/null +++ b/src/engine/player_controller.h @@ -0,0 +1,7 @@ +#pragma once + +#include "engine/maths.h" +#include "engine/entity.h" +// inputs + +void hh_player_actions(); diff --git a/src/engine/sprite_controller.c b/src/engine/sprite_controller.c new file mode 100644 index 0000000..5d93cf8 --- /dev/null +++ b/src/engine/sprite_controller.c @@ -0,0 +1,22 @@ +#include + +#include "engine/sprite_controller.h" +#include "ppu/types.h" +#include "ppu/consts.h" +#include "ppu/ppu.h" + +uint8_t hh_get_palette(uint8_t tile_idx) { + return hh_g_sprite_palette[tile_idx]; +} + +void hh_setup_palettes(){ + for (int idx = 0; idx < HH_PPU_PALETTE_COUNT; idx++) { + for (int col = 0; col < HH_PPU_PALETTE_COLOR_COUNT; col++) { + hh_ppu_update_color(idx,col,hh_g_palette[idx][col]); + } + } +} + +bool hh_colidable(uint8_t tile_idx){ + return (hh_get_palette(tile_idx) != 0); +} diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h new file mode 100644 index 0000000..001a459 --- /dev/null +++ b/src/engine/sprite_controller.h @@ -0,0 +1,106 @@ +#pragma once +#include + +#include "ppu/types.h" + +// handles sprites + +// Bg sprites + +// Fg or entity sprites + +//TODO: pack data inside of sprite_palette LUT +//HH_PPU_PALETTE_COUNT +#define HH_SPRITE_COUNT 40 +#define HH_PAL_IDX_SKY 0 +#define HH_PAL_IDX_BRICK 1 +const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = { + 0,1,1,1,1,1,1,1,1,1, //1+9 + 1,1,1,1,1,1,1,1,1,1, //6+4 + 1,1,1,1,1,1,1,1,1, //9 + 7,7,7,2,7,7,1,2,7 + //other palettes here: +}; + + +const static hh_ppu_loc_palette_table_t hh_g_palette = { + {//palette info here + {0x1,0x2,0x3}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + {//Bricks + {0x1,0x2,0x3},//01 + {0xd,0x8,0xa},//24 + {0x0,0x0,0x1},//25 + {0x1,0x1,0x1},//26 + {0x1,0x1,0x2},//27 + {0x2,0x2,0x3},//28 + {0x3,0x4,0x5},//29 + {0x5,0x1,0x7}}, + {//slime + {0x1,0x2,0x3}, + {0x1,0x3,0x2}, + {0x4,0x8,0x3}, + {0x7,0xa,0x4}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0x0,0xf}, + {0xf,0xf,0x0}, + {0xf,0x0,0x0}, + {0x0,0xf,0x0}, + {0x0,0x0,0xf}, + {0x0,0x0,0x0}} +}; + +void hh_setup_palettes(); + +/** @brief return palette index that belongs to tilemap index */ +uint8_t hh_get_palette(uint8_t tile_idx); + +bool hh_colidable(uint8_t tile_idx); diff --git a/src/makefile b/src/makefile index 96751fb..d7d9087 100644 --- a/src/makefile +++ b/src/makefile @@ -31,7 +31,13 @@ LOCAL_SRCS += main.c \ ppu/internals.c \ ppu/ppu.c \ demo.c \ - engine/engine.c + engine/engine.c \ + engine/sprite_controller.c \ + engine/player_controller.c \ + engine/draw_screen.c \ + engine/camera.c \ + engine/maths.c \ + engine/entity.c CFLAGS += $(SHARED_FLAGS) LFLAGS += $(SHARED_FLAGS) diff --git a/src/ppusim/sim.c b/src/ppusim/sim.c index 1fceb82..a5fec45 100644 --- a/src/ppusim/sim.c +++ b/src/ppusim/sim.c @@ -29,20 +29,21 @@ void hh_ppu_init() { } void hh_ppu_load_tilemap() { - char* filename = "tiles.bin"; + char* filename = "../test/bin/tiles.bin"; FILE* fp = fopen(filename,"rb"); if (!fp){ + fprintf(stderr,"Error: Failed to load tiles."); return;//error } - + int sprite_size = (HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT); fseek(fp, 0, SEEK_END);//goto EOF - int _size = ftell(fp)/HH_PPU_VRAM_TMM_SPRITE_SIZE; + int _size = ftell(fp)/sprite_size; fseek(fp, 0, 0);//goto start of file for (int i = 0; i < _size; i++) { - uint8_t data[HH_PPU_VRAM_TMM_SPRITE_SIZE]; + uint8_t data[sprite_size]; - fread(data,HH_PPU_VRAM_TMM_SPRITE_SIZE,1,fp); + fread(data,sizeof(uint8_t),sprite_size,fp); hh_s_ppu_vram_data sprite = hh_ppu_2nat_sprite(data); sprite.offset = i*HH_PPU_VRAM_TMM_SPRITE_SIZE; diff --git a/test/bin/exportingPalettes.md b/test/bin/exportingPalettes.md new file mode 100644 index 0000000..be4a354 --- /dev/null +++ b/test/bin/exportingPalettes.md @@ -0,0 +1,4 @@ +```sh +cat test.src|head -n 46 | awk '{printf "%02x: {0x%x,0x%x,0x%x}\n",NR,$1/2,$2/2,$3/2 }' > hex_palettes +``` + diff --git a/test/bin/test_file_read.c b/test/bin/test_file_read.c index b3357ce..df93395 100644 --- a/test/bin/test_file_read.c +++ b/test/bin/test_file_read.c @@ -16,19 +16,22 @@ void printData(uint8_t* in) { } void hh_ppu_load_tilemap() { - char* filename = "tiles.bin"; + + + char* filename = "slime.bin"; FILE* fp = fopen(filename,"rb"); if (!fp){ return;//error } + int sprite_size = (16 * 16); fseek(fp, 0, SEEK_END); - int _size = ftell(fp)/HH_PPU_VRAM_TMM_SPRITE_SIZE; - fseek(fp, 0, 0); + int _size = ftell(fp)/sprite_size; + rewind(fp); // printf("%i",_size); for (int i = 0; i < _size; i++) { - uint8_t data[HH_PPU_VRAM_TMM_SPRITE_SIZE]; - fread(data,HH_PPU_VRAM_TMM_SPRITE_SIZE,1,fp); + uint8_t data[sprite_size]; + fread(data,1,sprite_size,fp); printData(data); } diff --git a/test/bin/tilemap.pip b/test/bin/tilemap.pip new file mode 100644 index 0000000..c0c646e --- /dev/null +++ b/test/bin/tilemap.pip @@ -0,0 +1,512 @@ +0000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0060: 00 00 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00 00 00 00 00 00 +1f10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1f20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1f30: 00 00 00 00 00 01 01 01 01 01 01 00 00 00 00 00 +1f40: 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 +1f50: 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 +1f60: 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 +1f70: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 +1f80: 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 +1f90: 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 00 +1fa0: 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 +1fb0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fc0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fd0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fe0: 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 +1ff0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -- cgit v1.2.3 From e79c36460f400991caa82598499c0ea7c37ebb90 Mon Sep 17 00:00:00 2001 From: Flenk008 Date: Wed, 15 Mar 2023 18:58:25 +0100 Subject: Player-Enemy collision Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object. --- src/demo.c | 175 +++++++---------------------------------- src/engine/entity.c | 81 +++++++++++++++++++ src/engine/entity.h | 25 ++++++ src/engine/player_controller.c | 155 +++++++++++++++++++++++++++--------- src/ppusim/input.c | 1 + 5 files changed, 253 insertions(+), 184 deletions(-) (limited to 'src/engine/player_controller.c') diff --git a/src/demo.c b/src/demo.c index baaf73d..d4d1bf7 100644 --- a/src/demo.c +++ b/src/demo.c @@ -1,26 +1,21 @@ #include #include "demo.h" -#include "entity.h" #include "input.h" +#include "entity.h" #include "ppu/ppu.h" -#define HH_DEMO_BALL_COUNT 1 -hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT]; +#include "engine/maths.h" +#include "engine/camera.h" +#include "engine/entity.h" +#include "engine/draw_screen.h" +#include "engine/player_controller.h" +#include "engine/sprite_controller.h" -hh_s_entity_player g_hh_player_1 = { - .pos_x = 31000, // 0b0000 0001 0011 0110 - .pos_y = 21000, - .radius = 8, - .speed = 100, - .direction_x = 1, - .rotation = 8, - .in_air = false, -}; -void hh_player_movement(); -uint16_t g_hh_pos_x; // 0b0000 0001 0011 0110 + +uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110 uint16_t g_hh_pos_y; uint8_t g_hh_left = 0; uint8_t g_hh_right = 0; @@ -29,67 +24,29 @@ uint8_t g_hh_down = 0; uint8_t g_hh_pos_x_bit[2]; uint8_t g_hh_pos_y_bit[2]; uint8_t g_hh_data_send[3]; -int g_hh_tile_x; +int g_hh_tile_size = 8; int g_hh_tile_y; -void hh_demo_setup() { - // load sprites - hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL); - hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD); - - // background pattern - hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t){0x4, 0x4, 0x4}); - for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) { - hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 0, - .tilemap_index = 1, - }); - } - - // cool colors - hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0xf}); - hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t){0xf, 0xf, 0xf}); - hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0x0}); - hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t){0x0, 0xf, 0xf}); - hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t){0x0, 0x0, 0xf}); - - // balls - for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { - g_hh_demo_balls[i].horizontal_flip = false; - g_hh_demo_balls[i].vertical_flip = false; - g_hh_demo_balls[i].palette_index = i + 1; - g_hh_demo_balls[i].tilemap_index = 0; - } -} - -void hh_demo_loop(unsigned long frame) { - hh_player_movement(); - // input testing (no hitbox stuff) - // g_hh_player_1.pos_x += ((-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right)) * g_hh_player_1.speed; // -1 = L || 1 == R - // g_hh_player_1.pos_y += ((-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down)) * g_hh_player_1.speed; // -1 = D || 1 == U +typedef struct { + vec2 pos; + uint8_t idx; +}hh_s_tiles; - // adjust map size - g_hh_pos_x = g_hh_player_1.pos_x / 100; - g_hh_pos_y = g_hh_player_1.pos_y / 100; +hh_entity hh_g_player, hh_g_player_new; +void hh_demo_setup() { + hh_setup_palettes(); + hh_setup_screen(); +} - // update player sprite on ppu - g_hh_demo_balls[0].position_x = g_hh_pos_x; - g_hh_demo_balls[0].position_y = g_hh_pos_y; - hh_ppu_update_foreground(0, g_hh_demo_balls[0]); +void hh_demo_loop(unsigned long frame) { - // set background pattern position - hh_ppu_update_aux((hh_s_ppu_loc_aux){ - .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH, - .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT, - .fg_fetch = 0, - .sysreset = 0, - }); + + hh_player_actions(); + } // void sendData(uint8_t address, uint16_t data) { @@ -103,84 +60,8 @@ void hh_demo_loop(unsigned long frame) { // HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); // } -void hh_player_movement() { - int8_t directionX = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); // -1 = L || 1 == R - int8_t directionY = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); // -1 = D || 1 == U - - uint8_t i, j; - uint8_t rotation = 0; // 0-7 - - // rotation calc - for (i = -1; i < 2; i++) { - for (j = -1; j < 2; j++) { - if (directionX == i) { - if (directionY == j) { - if (i != 0 && j != 0) // dont update when player idle - { - g_hh_player_1.rotation = rotation; - } - } - } - rotation++; - } - } - // direction calc - if (directionX != 0) // update direction if player is not idle - { - g_hh_player_1.direction_x = directionX; - } - // collision map x-axis - - // tile calc including radius and direction for background coliision - - uint16_t tileColX; - uint16_t tileColY = (g_hh_player_1.pos_y / 100) / 16; - ; - - // remaining space between grid and exact - uint8_t modTileX; - uint8_t modTileY; - - if (g_hh_player_1.in_air == false && directionX != 0) { - if (directionX == 1) { - tileColX = ((g_hh_player_1.pos_x / 100) + g_hh_player_1.radius) / 16; - modTileX = (g_hh_player_1.pos_x + (100 * g_hh_player_1.radius)) % 1600; - } else if (directionX == -1) { - tileColX = ((g_hh_player_1.pos_x / 100) - g_hh_player_1.radius) / 16; - modTileX = (g_hh_player_1.pos_x - (100 * g_hh_player_1.radius)) % 1600; - } - - if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] != 1) { - g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set - } - - else if (HH_DEMO_HITBOX_TILEMAP[tileColY][tileColX + directionX] == 1) { - if (modTileX < g_hh_player_1.speed) { - g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * modTileX); // NEW x set - } else { - g_hh_player_1.pos_x = g_hh_player_1.pos_x + (directionX * g_hh_player_1.speed); // NEW x set - } - } - - } else // if in air different all borders have to be checked - { - } - - - if(directionY != 0) - { - // g_hh_player_1.pos_y = g_hh_player_1.pos_y + (directionY * g_hh_player_1.speed * 2); // NEW x set - } - // collision map floor (y-axis) (falling) - // if falling no jump press (implement) - /* - tileColY = (( g_hh_player_1.pos_y / 100) + g_hh_player_1.radius) / 16; //bottom of player box - modTileY = 1; - if(HH_DEMO_HITBOX_TILEMAP[tileColY+1][tileColX] != 1) //rework after jumping - { - g_hh_player_1.pos_y = g_hh_player_1.pos_y + 5 ;// NEW y set //makew var gravity - //playerStat = falling; //for later use of graphics/sound - } - */ - // else if(HH_DEMO_HITBOX_TILEMAP[]) -} + + + + + diff --git a/src/engine/entity.c b/src/engine/entity.c index 153e7e1..535759d 100644 --- a/src/engine/entity.c +++ b/src/engine/entity.c @@ -43,4 +43,85 @@ void hh_solve_collision(vec2 pos_environment, hh_entity* entity){ // entity->vel.x = 0; // } } +hh_entity hh_background_collision (hh_entity temp_old_entity,hh_entity temp_new_entity){ + temp_old_entity.is_grounded = false; + +// solves x collision + if (temp_old_entity.vel.x <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 0, .y=temp_old_entity.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 0, .y=temp_old_entity.pos.y + 15}))) { + temp_new_entity.pos.x = (temp_new_entity.pos.x & ~15) + 16, + temp_new_entity.vel.x = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 16, .y=temp_old_entity.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 16, .y=temp_old_entity.pos.y + 15}))) { + temp_new_entity.pos.x = temp_new_entity.pos.x & ~15, // <-- magic comma, NOT TOUCHY + temp_new_entity.vel.x = 0; + } + } + + //solves y collision + if (temp_old_entity.vel.y <= 0) { + if (hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 0, .y=temp_new_entity.pos.y + 0})) || + hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 15, .y=temp_new_entity.pos.y + 0}))) { + temp_new_entity.pos.y = (temp_new_entity.pos.y & ~15) + 16, + temp_new_entity.vel.y = 0; + } + } else { + if (hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 0, .y=temp_new_entity.pos.y + 15})) || + hh_colidable(hh_world_to_tile((vec2){.x=temp_new_entity.pos.x + 15, .y=temp_new_entity.pos.y + 15}))) { + temp_new_entity.pos.y = temp_new_entity.pos.y & ~15, + temp_new_entity.vel.y = 0; + temp_old_entity.is_grounded = true; + } + } + temp_old_entity.pos = temp_new_entity.pos; + temp_old_entity.vel = temp_new_entity.vel; + return temp_old_entity; +} + +hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy){ + + bool collide = hh_distance_circles( temp_player.pos, temp_enemy.pos, temp_player.radius, temp_enemy.radius); + + if (collide == true && temp_player.is_hit == false) + { + temp_player.is_hit = true; + //angle = atan2( tempEntity.pos_y - tempPlayer.pos_y, tempEntity.pos_x - tempPlayer.pos_x); + if(temp_player.pos.x <= temp_enemy.pos.x) //player left of enemy -- creates flinch movement L or R + { + // printf("BONK-left!/n"); + temp_player.vel.y = -5; + temp_player.vel.x = -8; + } else { + // printf("BONK-right!/n"); + temp_player.vel.y = -5; + temp_player.vel.x = 8; + } + // ghost mode / invulnerable or other things on hit + // temp_player.hp--; + + } else { + temp_player.is_hit = false; + + } + + +return temp_player; +} + + +bool hh_distance_circles (vec2 object_1, vec2 object_2, int radius_1, int radius_2){ + int a_squared = (object_1.x - object_2.x) * (object_1.x - object_2.x); + int b_squared = (object_1.y - object_2.y) * (object_1.y - object_2.y); + int c_squared = a_squared + b_squared; + int radius = ( radius_1 + radius_2) * ( radius_1 + radius_2 ); + + if( c_squared <= radius ){ + return true; + } else { + return false; + } +} diff --git a/src/engine/entity.h b/src/engine/entity.h index f45dae2..cad6ba4 100644 --- a/src/engine/entity.h +++ b/src/engine/entity.h @@ -2,6 +2,7 @@ #include #include +#include #include "ppu/types.h" @@ -32,6 +33,8 @@ typedef struct { typedef struct { vec2 pos, vel, vec; bool is_grounded; + bool is_hit; + uint8_t radius; int8_t hp; int8_t speed; hh_s_rendering render; @@ -55,3 +58,25 @@ bool hh_collision(vec2 pos1, vec2 pos2); /// @param entity position /// @return solved new entity position void hh_solve_collision(vec2 pos_environment, hh_entity* entity); + +/// @brief solve collision of entity with background tiles +/// @param temp_old_entity old data of entity +/// @param temp_new_entity new data of entity where it wants to go to +/// @return updated new entity where it actually can go to +hh_entity hh_background_collision (hh_entity temp_old_entity, hh_entity temp_new_entity); + +/// @brief solve collision of player with enemy +/// @param temp_player data of player +/// @param temp_enemy data of enemy +/// @return updated player with new stats if hitted with enemy +hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy); + +/// @brief calculate if circles (entity) hit each other +/// @param object_1 position of first object (entity) +/// @param object_2 position of second object (entity) +/// @param radius_1 radius of first object (entity) +/// @param radius_2 radius of second object (entity) +/// @return true if objects collids +bool hh_distance_circles (vec2 object_1, vec2 object_2, int radius_1, int radius_2); + + diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 22f6eb6..d351bee 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -11,6 +11,8 @@ void hh_player_actions() { .hp = 4, .speed = 6, .is_grounded = false, + .is_hit = false, + .radius = 8, .pos = (vec2){32,32}, .vel = (vec2){0,0}, .vec = (vec2){0,0}, @@ -26,9 +28,113 @@ void hh_player_actions() { } }, player_new = {0}; + + static hh_entity enemy={ + .hp = 4, + .speed = 6, + .is_grounded = false, + .is_hit = false, + .radius = 8, + .pos = (vec2){128,48}, + .vel = (vec2){0,0}, + .vec = (vec2){0,0}, + .render = { + .frame0 = 20, + .palette = 7, + .fam = (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 1, + } + } + }; + player_new = player; // hh_input_read(); + static uint8_t hit = 0; + int8_t hit_timer = 0; + int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); + int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); + + if(player.is_hit == true){ + hit_timer = 9; + player.is_hit = false; + } + if(hit_timer > -10){ + hit_timer--; + } + + if(hit_timer <= 0){ + if(direction_x != 0){ + if(player.vel.x > -1 * player.speed && player.vel.x < player.speed) { + player.vel.x = player.vel.x + direction_x; + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + } + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + } + + /* // movement Y (w-s) disable gravity to use this + if(direction_y != 0){ + if(player.vel.y > -4 && player.vel.y < 4 ) { + player.vel.y = player.vel.y + direction_y; + } + } else { + if (player.vel.y > 0) { + player.vel.y--; + } else if(player.vel.y < 0) { + player.vel.y++; + } + } + + */ + } else { + if (player.vel.x > 0) { + player.vel.x--; + } else if(player.vel.x < 0) { + player.vel.x++; + } + player.vel.y++; + } + + + if (g_hh_controller_p1.button_primary && player.is_grounded == true) {//JUMP + player.vel.y = -10; + player.is_grounded = false; + } else if (player.vel.y < 6){ + player.vel.y += 1; //gravity + } + + + + +/* player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + + player_new.vel = (vec2){ + .x = player.vel.x, + .y = player.vel.y, + }; +*/ + + player_new.vel = (vec2){ + .x = player.vel.x, + .y = player.vel.y, + }; + + player_new = hh_enemy_collision(player, enemy); + + // const int8_t maa = 3; // const int8_t mbb = -3; // if (g_hh_controller_p1.dpad_up) @@ -55,8 +161,8 @@ void hh_player_actions() { // player.vel.x = CLAMP(player.vel.x,-32,32); player_new.pos = (vec2){ - .x = player.pos.x + player.vel.x, - .y = player.pos.y + player.vel.y, + .x = player.pos.x + player_new.vel.x, + .y = player.pos.y + player_new.vel.y, }; @@ -96,41 +202,10 @@ void hh_player_actions() { // hh_solve_collision(tiles[i].pos, &player); // } // } - - player_new.is_grounded = false; - - // solves x collision - if (player.vel.x <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { - player_new.pos.x = (player_new.pos.x & ~15) + 16, - player_new.vel.x = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { - player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY - player_new.vel.x = 0; - } - } - - //solves y collision - if (player.vel.y <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { - player_new.pos.y = (player_new.pos.y & ~15) + 16, - player_new.vel.y = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { - player_new.pos.y = player_new.pos.y & ~15, - player_new.vel.y = 0; - player_new.is_grounded = true; - } - } - - player = player_new; + + player = hh_background_collision ( player, player_new); + + //player = player_new; vec_cor cam_pos;//value in tiles // cam_pos = (vec2){0,0}; @@ -141,10 +216,16 @@ void hh_player_actions() { player.render.fam.position_x = (player.pos.x-cam_pos.x); player.render.fam.position_y = (player.pos.y-cam_pos.y); + enemy.render.fam.position_x = (enemy.pos.x-cam_pos.x); + enemy.render.fam.position_y = (enemy.pos.y-cam_pos.y); player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant player.render.fam.palette_index = 7; hh_ppu_update_foreground(0, player.render.fam); + hh_ppu_update_foreground(1, enemy.render.fam); + } + + diff --git a/src/ppusim/input.c b/src/ppusim/input.c index 08bc382..5323fb1 100644 --- a/src/ppusim/input.c +++ b/src/ppusim/input.c @@ -12,4 +12,5 @@ void hh_input_read() { g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S]; g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; + g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; } -- cgit v1.2.3 From 72295b9df9c0de9e585cce3f41437965eb0390cb Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 20 Mar 2023 19:11:41 +0100 Subject: demo version --- .vscode/settings.json | 4 +- src/GameLoop/shop.c | 30 ++++++++++++++ src/GameLoop/shop.h | 16 ++++++++ src/GameLoop/startingScreen.c | 32 +++++++++++++++ src/GameLoop/startingScreen.h | 14 +++++++ src/demo.c | 54 ++++++++++++++++++++++-- src/engine/bullet.c | 44 ++++++++++++++++++++ src/engine/bullet.h | 16 ++++++++ src/engine/draw_screen.c | 26 ++++++++++++ src/engine/draw_screen.h | 5 +++ src/engine/player_controller.c | 35 ++++++++++++---- src/engine/title_screen.c | 93 ++++++++++++++++++++++++++++++++++++++++++ src/engine/title_screen.h | 3 ++ src/makefile | 6 ++- src/ppusim/input.c | 1 + 15 files changed, 367 insertions(+), 12 deletions(-) create mode 100644 src/GameLoop/shop.c create mode 100644 src/GameLoop/shop.h create mode 100644 src/GameLoop/startingScreen.c create mode 100644 src/GameLoop/startingScreen.h create mode 100644 src/engine/bullet.c create mode 100644 src/engine/bullet.h create mode 100644 src/engine/title_screen.c create mode 100644 src/engine/title_screen.h (limited to 'src/engine/player_controller.c') diff --git a/.vscode/settings.json b/.vscode/settings.json index d027762..f4d72ed 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -8,5 +8,7 @@ } }, "cmake.configureOnOpen": false, - "files.eol": "\n" + "files.eol": "\n", + "nrf-connect.topdir": "${nrf-connect.sdk:2.1.2}", + "nrf-connect.toolchain.path": "${nrf-connect.toolchain:2.1.2}" } diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c new file mode 100644 index 0000000..eb6bed5 --- /dev/null +++ b/src/GameLoop/shop.c @@ -0,0 +1,30 @@ +#include "shop.h" + + +bool hh_show_Shop(){ + static hh_e_ShopStates hh_e_Shop = hh_e_STATE_SHOW; + + switch (hh_e_Shop) + { + case hh_e_STATE_SHOW: + //hh_clear_screen(); + + //hh_setup_shop(); + hh_e_Shop = hh_e_STATE_Input; + return false; + break; + case hh_e_STATE_Input: + if(g_hh_controller_p1.button_primary){ + hh_e_Shop = hh_e_STATE_END; + } + break; + case hh_e_STATE_END: + hh_e_Shop = hh_e_STATE_SHOW; + return true; + break; + default: + hh_e_Shop = hh_e_STATE_SHOW; + break; + } + return false; +} diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h new file mode 100644 index 0000000..4014f58 --- /dev/null +++ b/src/GameLoop/shop.h @@ -0,0 +1,16 @@ +#include "input.h" +#include "engine/draw_screen.h" + + + +#include +#include + +typedef enum { + hh_e_STATE_SHOW, + hh_e_STATE_Input, + hh_e_STATE_END +} hh_e_ShopStates; + + +bool hh_show_Shop(); diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c new file mode 100644 index 0000000..4fc5af9 --- /dev/null +++ b/src/GameLoop/startingScreen.c @@ -0,0 +1,32 @@ +#include "startingScreen.h" +#include "input.h" +#include "engine/title_screen.h" +#include "engine/draw_screen.h" +// #include "engine/player_controller.h" + +bool hh_show_startingScreen(){ + static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW; + + switch (hh_e_startingScreen) + { + case hh_e_STATE_SHOW: + hh_clear_screen(); + hh_init_title_screen(); + hh_e_startingScreen = hh_e_STATE_Input; + return false; + break; + case hh_e_STATE_Input: + if(g_hh_controller_p1.button_primary){ + hh_e_startingScreen = hh_e_STATE_END; + } + break; + case hh_e_STATE_END: + hh_e_startingScreen = hh_e_STATE_SHOW; + return true; + break; + default: + hh_e_startingScreen = hh_e_STATE_SHOW; + break; + } + return false; +} diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h new file mode 100644 index 0000000..f51cc66 --- /dev/null +++ b/src/GameLoop/startingScreen.h @@ -0,0 +1,14 @@ +#pragma once + +#include +#include + +typedef enum { + hh_e_STATE_SHOW, + hh_e_STATE_Input, + hh_e_STATE_END +} hh_e_screenStates; + + +bool hh_show_startingScreen(); + diff --git a/src/demo.c b/src/demo.c index d4d1bf7..22ee8b7 100644 --- a/src/demo.c +++ b/src/demo.c @@ -11,8 +11,18 @@ #include "engine/draw_screen.h" #include "engine/player_controller.h" #include "engine/sprite_controller.h" +#include "GameLoop/startingScreen.h" +typedef enum { + hh_e_STATE_startingScreen, + hh_e_STATE_Shop, + hh_e_STATE_Gameplay, + hh_e_STATE_GameOver, + hh_e_STATE_HighScore +} hh_e_GameState; +hh_e_GameState hh_gameStates; + uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110 @@ -37,7 +47,7 @@ hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { hh_setup_palettes(); - hh_setup_screen(); + // hh_setup_screen(); } @@ -45,8 +55,46 @@ void hh_demo_setup() { void hh_demo_loop(unsigned long frame) { - hh_player_actions(); - + switch (hh_gameStates) + { + case hh_e_STATE_startingScreen: + bool ret = hh_show_startingScreen(); + if(ret){ + hh_gameStates = hh_e_STATE_Shop; + } + break; + case hh_e_STATE_Shop: + // TODO: + // if(hh_show_Shop()){ + hh_clear_screen(); + hh_clear_sprite(); + hh_setup_screen(); + hh_clear_sprite(); + hh_gameStates = hh_e_STATE_Gameplay; + // } + // function: new level is chosen goto level + break; + case hh_e_STATE_Gameplay: + hh_player_actions(); + + // TODO: + // function: if level complete goto shop + // function: if player is dead goto game over + break; + case hh_e_STATE_GameOver: + // TODO: + // function: show game over screen + // function: after time goto high score + break; + case hh_e_STATE_HighScore: + // TODO: + // fucntion: show all previously scored points + // function: button pressed goto starting screen + break; + default: + hh_gameStates = hh_e_STATE_startingScreen; + break; + } } // void sendData(uint8_t address, uint16_t data) { diff --git a/src/engine/bullet.c b/src/engine/bullet.c new file mode 100644 index 0000000..5aa9e51 --- /dev/null +++ b/src/engine/bullet.c @@ -0,0 +1,44 @@ +#include "bullet.h" +#include "engine/sprite_controller.h" + + +void shootBullet(vec2 playerPos, Bullet* bullet){ + // Set bullet's x and y coordinates to player's coordinates + bullet->x = playerPos.x; + bullet->y = playerPos.y; + // Set bullet's velocity to a fixed value + bullet->velocity = 1; + // Set bullet's status to active + bullet->isActive = true; +} +void updateBullet(Bullet* bullet, int deltaTime){ + // Only update bullet if it is active + static int latestLocationBullet = 0; + if (bullet->isActive) { + // Move bullet based on velocity and deltaTime + bullet->x += bullet->velocity * deltaTime; + drawBullet(bullet); + // Check if bullet has moved 16 pixels + if (bullet->x - latestLocationBullet > 32) { + // Set bullet's status to inactive + bullet->isActive = false; + drawBullet(&(Bullet){.x = -16,.y = -16. }); + } + } + else{ + latestLocationBullet = bullet->x; + } +} +void drawBullet(Bullet* bullet){ + + + hh_ppu_update_foreground(10, (hh_s_ppu_loc_fam_entry) + { + .position_x = bullet->x, + .position_y = bullet->y, + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 84, // change tilemap to the correct foreground index; + }); +} diff --git a/src/engine/bullet.h b/src/engine/bullet.h new file mode 100644 index 0000000..ad67d84 --- /dev/null +++ b/src/engine/bullet.h @@ -0,0 +1,16 @@ +#pragma once +#include "player_controller.h" + +typedef struct { + int x; + int y; + int velocity; + int isActive; + int hit; +} Bullet; + + +//Bullet* createBullet(float x, float y, float velocity, float direction); +void shootBullet(vec2 playerPos, Bullet* bullet); +void updateBullet(Bullet* bullet, int deltaTime); +void drawBullet(Bullet* bullet); diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c index c4f3389..fed2cfa 100644 --- a/src/engine/draw_screen.c +++ b/src/engine/draw_screen.c @@ -60,3 +60,29 @@ void hh_setup_screen(){ } free(tile); } +void hh_clear_screen(){ + // (HH_PPU_SCREEN_HEIGHT*HH_PPU_SCREEN_WIDTH)/(HH_PPU_SPRITE_HEIGHT*HH_PPU_SPRITE_WIDTH) + for (int i = 0; i < HH_PPU_BG_CANVAS_TILES_H*HH_PPU_BG_CANVAS_TILES_V; i++) { + hh_s_ppu_loc_bam_entry temp = { + .vertical_flip=false,.horizontal_flip = false, + .palette_index = 3,.tilemap_index = 0 + }; + hh_ppu_update_background(i,temp); + hh_ppu_update_color(3,0,(hh_ppu_rgb_color_t){0x0,0x0,0x0}); + } + hh_ppu_update_aux((hh_s_ppu_loc_aux){ + .bg_shift_x = 0, + .bg_shift_y = 0, + .fg_fetch = 0, + .sysreset = 0, + }); +} + +void hh_clear_sprite(){ + for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) { + hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){ + .position_x = -16, + .position_y = -16, + }); + } +} diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index b181108..d3abca6 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -19,3 +19,8 @@ uint8_t hh_world_to_tile(vec2 pos); void hh_draw_screen(vec2 viewport); /** @brief send data to BAM memory from binary level */ void hh_setup_screen(); + +/** @brief send black screen to background memory */ +void hh_clear_screen(); +/** @brief clears all sprite data */ +void hh_clear_sprite(); diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index d351bee..647b00c 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -6,7 +6,11 @@ #include "input.h" +#include "engine/bullet.h" void hh_player_actions() { + static Bullet bullet ={ + .isActive=false, + }; static hh_entity player={ .hp = 4, .speed = 6, @@ -17,13 +21,13 @@ void hh_player_actions() { .vel = (vec2){0,0}, .vec = (vec2){0,0}, .render = { - .frame0 = 20, - .palette = 7, + .frame0 = 80, + .palette = 3, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 2, + .palette_index = 2, + .tilemap_index = 60, } } }, player_new = {0}; @@ -114,6 +118,10 @@ void hh_player_actions() { player.vel.y += 1; //gravity } + if(g_hh_controller_p1.button_secondary==true){ + shootBullet(player.pos,&bullet); + } + updateBullet(&bullet,5); @@ -202,7 +210,7 @@ void hh_player_actions() { // hh_solve_collision(tiles[i].pos, &player); // } // } - + player = hh_background_collision ( player, player_new); //player = player_new; @@ -221,9 +229,22 @@ void hh_player_actions() { player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant player.render.fam.palette_index = 7; - hh_ppu_update_foreground(0, player.render.fam); + // hh_ppu_update_foreground(0, player.render.fam); + + for (int i = 0; i < 4; i++) + { + hh_s_ppu_loc_fam_entry temp = player.render.fam; + temp.position_x = player.render.fam.position_x+(!(player.vel.x>0)?-1:1)*(i%2?8:-8); + temp.position_y = player.render.fam.position_y+(i>1?0:-16); + temp.tilemap_index = player.render.frame0 + i; + temp.palette_index = player.render.palette; + temp.horizontal_flip = !(player.vel.x>0); + hh_ppu_update_foreground(i,temp); + } + + - hh_ppu_update_foreground(1, enemy.render.fam); + hh_ppu_update_foreground(4, enemy.render.fam); } diff --git a/src/engine/title_screen.c b/src/engine/title_screen.c new file mode 100644 index 0000000..9c7ed48 --- /dev/null +++ b/src/engine/title_screen.c @@ -0,0 +1,93 @@ +#include "ppu/ppu.h" +#include "ppu/types.h" +#include "ppu/consts.h" + + +#include "engine/draw_screen.h" +#include "engine/entity.h" + +void hh_init_title_screen(){ + + // hh_clear_screen(); + + //send data + uint8_t idx = 0; + const uint8_t tilemap_offset = 59; + int tiles_h = HH_PPU_BG_CANVAS_TILES_H; + int vp_h = HH_PPU_SCREEN_WIDTH/HH_PPU_SPRITE_WIDTH; //screen_h in tiles + int vert_offset = tiles_h*3; + + const uint8_t arr[4][4] = { + {0,1,1,0}, + {2,3,3,2}, + {4,0,0,4}, + {5,6,6,5}, + }; + int val, counter =0; + hh_ppu_update_color(5, 0, (hh_ppu_rgb_color_t) {0x1, 0x1, 0x1}); + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + val = arr[i][j]; + + hh_s_ppu_loc_bam_entry temp = { + .vertical_flip=false, .horizontal_flip = ((j % 4 < 2) ? false : true), + .palette_index = (counter == 9 || counter == 10? 5:3), .tilemap_index = (val > 0 ? (tilemap_offset + val) : 0) + }; + + int vert_pos = tiles_h*i; + int x_pos = j; + idx = vert_offset + vert_pos + x_pos + vp_h/2-2; + + hh_ppu_update_background(idx,temp); + counter++; + } + + } + + + const uint8_t letters_offset = 66; + const int _size_hooded = 7, _size_v = 2; + + // char* hh = "hooded"; + int hooded_lookup[7][2]={ + {0,1},{0,2},//H + {3,4},{3,4},//oo + {5,6},{13,9},//de + {5,6}//d + }; + + counter = 8; + for (int i = 0; i < _size_hooded; i++) { + for (int vert = 1; vert <= _size_v; vert++) { + //TODO: move 'H' a few pixels to the right for a more cohesive font spacing + hh_ppu_update_foreground(counter++, (hh_s_ppu_loc_fam_entry) { + .vertical_flip = false, .horizontal_flip = false, + .palette_index = 6, .tilemap_index = letters_offset + hooded_lookup[i][vert-1], + .position_x = (16*i + 64+48), .position_y = (16*(vert > 1 ? 0:1)*-1 + 64+8+16 +(i==2 || i==3 ? 6:0)) + }); + } + } + + + hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0xa, 0x3, 0x3}); + hh_ppu_update_color(5, 2, (hh_ppu_rgb_color_t) {0xc, 0x5, 0x3}); + + const int _size_havoc = 6; + int lookup_havoc[6][2]={ + {0,1},{0,2},//H + {13,10},{7,8},//av + {13,11},{13,12}//oc + }; + + counter = 8 + (_size_hooded * _size_v); + for (int i = 0; i < _size_havoc; i++) { + for (int vert = 1; vert <= _size_v; vert++) { + //TODO: move 'H' a few pixels to the right for a more cohesive font spacing + hh_ppu_update_foreground(counter++, (hh_s_ppu_loc_fam_entry) { + .vertical_flip = false, .horizontal_flip = (i > 4 && vert==0 ? 1:0), + .palette_index = 5, .tilemap_index = letters_offset + lookup_havoc[i][vert-1], + .position_x = (16*i +64+32+8), .position_y = (16*(vert > 1 ? 0:1)*-1 + 64+8+48) + }); + } + } +} diff --git a/src/engine/title_screen.h b/src/engine/title_screen.h new file mode 100644 index 0000000..b5eda63 --- /dev/null +++ b/src/engine/title_screen.h @@ -0,0 +1,3 @@ +#pragma once + +void hh_init_title_screen(); diff --git a/src/makefile b/src/makefile index d7d9087..cd248e2 100644 --- a/src/makefile +++ b/src/makefile @@ -37,7 +37,11 @@ LOCAL_SRCS += main.c \ engine/draw_screen.c \ engine/camera.c \ engine/maths.c \ - engine/entity.c + engine/entity.c \ + engine/bullet.c \ + engine/title_screen.c \ + GameLoop/shop.c \ + GameLoop/startingScreen.c CFLAGS += $(SHARED_FLAGS) LFLAGS += $(SHARED_FLAGS) diff --git a/src/ppusim/input.c b/src/ppusim/input.c index 5323fb1..4bc7018 100644 --- a/src/ppusim/input.c +++ b/src/ppusim/input.c @@ -13,4 +13,5 @@ void hh_input_read() { g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; + g_hh_controller_p1.button_secondary = kb[SDL_SCANCODE_R]; } -- cgit v1.2.3