From dc5e246ff1e8d89e59acf70c149f180fb41dd584 Mon Sep 17 00:00:00 2001 From: NielsCoding <48092678+heavydemon21@users.noreply.github.com> Date: Wed, 5 Apr 2023 20:46:53 +0200 Subject: enemy and ai, bullets and gameplay ai needs finetuning --- src/engine/player_controller.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/engine/player_controller.c') diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 83c5966..5b0da99 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -16,7 +16,7 @@ void hh_player_actions(hh_entity* player){ int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); - hh_hit_entity(player,hit_timer,direction_x); + hh_player_move_hit(player,hit_timer,direction_x); hh_gravity_entity(player); if(g_hh_controller_p1.button_primary){ hh_jump_entity(player); -- cgit v1.2.3