From 854a80001b9798d1454e4308e4efba96431e44d8 Mon Sep 17 00:00:00 2001 From: NielsCoding <48092678+heavydemon21@users.noreply.github.com> Date: Tue, 4 Apr 2023 15:25:34 +0200 Subject: bullet/player/enemy/gameplay bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning --- src/engine/enemy.c | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/engine/enemy.c (limited to 'src/engine/enemy.c') diff --git a/src/engine/enemy.c b/src/engine/enemy.c new file mode 100644 index 0000000..186cfa0 --- /dev/null +++ b/src/engine/enemy.c @@ -0,0 +1,31 @@ +#include "engine/enemy.h" + +void hh_update_enemy(hh_entity* enemy, vec_cor cam_pos){ + //Bjorn functions + + +} + +void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies){ + for(int i=0; i < total_enemies;i++){ + hh_update_enemy(&enemies[i] , cam_pos); + } + +} + +void hh_enemy_death_check(hh_entity* enemy){ + if(enemy->hp == 0){ + enemy->is_hit=false; + enemy->pos = (vec2){-16, -16}; + } + else{ + enemy->hp--; + } +} +void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies){ + for(int i = 0; i < total_enemies; i++){ + if(enemies[i].is_hit){ + hh_enemy_death_check(&enemies[i]); + } + } +} -- cgit v1.2.3