From 854a80001b9798d1454e4308e4efba96431e44d8 Mon Sep 17 00:00:00 2001 From: NielsCoding <48092678+heavydemon21@users.noreply.github.com> Date: Tue, 4 Apr 2023 15:25:34 +0200 Subject: bullet/player/enemy/gameplay bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning --- src/engine/draw_screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/engine/draw_screen.c') diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c index 823c284..74b4ff2 100644 --- a/src/engine/draw_screen.c +++ b/src/engine/draw_screen.c @@ -10,7 +10,7 @@ uint8_t hh_world_to_tile(vec2 pos){ return tile; } -void hh_update_screen(vec2 view, vec2 player){ +void hh_update_screen(vec2 view){ int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT; int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH; int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT); @@ -86,7 +86,7 @@ vec_cor hh_draw_screen(vec2 player) { viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH); viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT); - hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player); + hh_update_screen((vec2){.y=viewport.y,.x=viewport.x}); if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){} else{ hh_ppu_update_aux((hh_s_ppu_loc_aux){ -- cgit v1.2.3