From 3891486b368f4cdd1c5e00019a2a66ca05e656e6 Mon Sep 17 00:00:00 2001 From: NielsCoding <48092678+heavydemon21@users.noreply.github.com> Date: Wed, 15 Mar 2023 15:37:21 +0100 Subject: game loop and bullet TODO game loop: -(startingscreen) read correct indexes -(shop) read correct indexes -gameplay still needs alot with different levels etc.. rest not yet done bullet needs testing and correct PAL and tilemap reading --- src/GameLoop/startingScreen.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/GameLoop/startingScreen.c (limited to 'src/GameLoop/startingScreen.c') diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c new file mode 100644 index 0000000..a0cd283 --- /dev/null +++ b/src/GameLoop/startingScreen.c @@ -0,0 +1,30 @@ +#include "startingScreen.h" +#include "input.h" +#include "engine/draw_screen.h" +// #include "engine/player_controller.h" + +bool hh_show_startingScreen(){ + static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW; + + switch (hh_e_startingScreen) + { + case hh_e_STATE_SHOW: + hh_setup_startingScreen(); + hh_e_startingScreen = hh_e_STATE_Input; + return false; + break; + case hh_e_STATE_Input: + if(g_hh_controller_p1.dpad_left){ + hh_e_startingScreen = hh_e_STATE_END; + } + break; + case hh_e_STATE_END: + hh_e_startingScreen = hh_e_STATE_SHOW; + return true; + break; + default: + hh_e_startingScreen = hh_e_STATE_SHOW; + break; + } + return false; +} -- cgit v1.2.3