From 27b39499095ccb7e7e73a78776946b60fc96fb05 Mon Sep 17 00:00:00 2001 From: lonkaars Date: Mon, 20 Feb 2023 17:13:06 +0100 Subject: PPU background sprite component done (but unverified) --- basys3/basys3.srcs/ppu_sprite_bg.vhd | 150 +++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 basys3/basys3.srcs/ppu_sprite_bg.vhd (limited to 'basys3/basys3.srcs/ppu_sprite_bg.vhd') diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd new file mode 100644 index 0000000..a92c401 --- /dev/null +++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd @@ -0,0 +1,150 @@ +library ieee; +library work; + +use ieee.std_logic_1164.all; +use ieee.std_logic_unsigned.all; +use ieee.numeric_std.all; +use work.ppu_consts.all; + +entity ppu_sprite_bg is port( + -- inputs + CLK : in std_logic; -- pipeline clock + RESET : in std_logic; -- reset clock counter + OE : in std_logic; -- output enable (of CIDX) + X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x + Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y + + -- aux inputs + BG_SHIFT_X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); + BG_SHIFT_Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); + + -- used memory blocks + BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); + BAM_DATA : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0); + TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); + TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); + + -- outputs + CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color +end ppu_sprite_bg; + +architecture Behavioral of ppu_sprite_bg is + component ppu_sprite_transform port( + XI : in std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile + YI : in std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile + FLIP_H, FLIP_V : in std_logic; -- flip sprite + XO : out std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile + YO : out std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile + end component; + + signal O_BAM_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0) := (others => '0'); + signal I_BAM_DATA : std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0); + signal O_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); + signal I_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); + + signal FLIP_H, FLIP_V : std_logic := '0'; + signal TMM_IDX : std_logic_vector(PPU_TILE_INDEX_WIDTH-1 downto 0) := (others => '0'); + + alias BAM_DATA_COL_IDX is I_BAM_DATA(12 downto 10); + signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); + signal O_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); + + type states is (PL_BAM_ADDR, PL_BAM_DATA, PL_TMM_ADDR, PL_TMM_DATA); + signal state, next_state : states := PL_BAM_ADDR; + + -- docs/architecture.md#background-attribute-memory + alias BAM_DATA_FLIP_H is I_BAM_DATA(14); + alias BAM_DATA_FLIP_V is I_BAM_DATA(13); + alias BAM_DATA_TILE_IDX is I_BAM_DATA(9 downto 0); + + signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to BG canvas instead of viewport) + signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy + signal TILE_PIXEL_IDX_X, TILE_PIXEL_IDX_Y : integer := 0; -- xy position of pixel within tile + signal TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile + signal TRANS_TILE_PIDX_X, TRANS_TILE_PIDX_Y : integer := 0; -- transformed xy position of pixel within tile + signal TILEMAP_WORD_OFFSET : integer := 0; + signal TRANSFORM_XI, TRANSFORM_XO : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); + signal TRANSFORM_YI, TRANSFORM_YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); + signal PIXEL_BIT_OFFSET : integer := 0; +begin + -- CIDX tri-state driver + CIDX <= O_CIDX when OE = '1' else (others => 'Z'); + + -- internal line separators + FLIP_H <= BAM_DATA_FLIP_H; + FLIP_V <= BAM_DATA_FLIP_V; + O_CIDX <= BAM_DATA_COL_IDX & TMM_DATA_PAL_IDX; + + -- BAM ADDR + PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(BG_SHIFT_X)); + PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(BG_SHIFT_Y)); + TILE_IDX_X <= PIXEL_ABS_X / 16; + TILE_IDX_Y <= PIXEL_ABS_Y / 16; + TILE_PIXEL_IDX_X <= PIXEL_ABS_X - TILE_IDX_X * 16; + TILE_PIXEL_IDX_Y <= PIXEL_ABS_Y - TILE_IDX_Y * 16; + O_BAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_BG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_BAM_ADDR_WIDTH)); + + -- BAM DATA + FAM ADDR + TRANSFORM_XI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_X, PPU_SPRITE_POS_H_WIDTH)); + TRANSFORM_YI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_Y, PPU_SPRITE_POS_V_WIDTH)); + transform: component ppu_sprite_transform port map( + XI => TRANSFORM_XI, + YI => TRANSFORM_YI, + FLIP_H => FLIP_H, + FLIP_V => FLIP_V, + XO => TRANSFORM_XO, + YO => TRANSFORM_YO); + TRANS_TILE_PIDX_X <= to_integer(unsigned(TRANSFORM_XO)); + TRANS_TILE_PIDX_Y <= to_integer(unsigned(TRANSFORM_YO)); + + TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * TRANS_TILE_PIDX_Y + TRANS_TILE_PIDX_X; + TILEMAP_WORD_OFFSET <= TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD; + PIXEL_BIT_OFFSET <= TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD; + + O_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(BAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); + + -- TMM DATA + with PIXEL_BIT_OFFSET select + TMM_DATA_PAL_IDX <= TMM_DATA(2 downto 0) when 0, + TMM_DATA(5 downto 3) when 1, + TMM_DATA(8 downto 6) when 2, + TMM_DATA(11 downto 9) when 3, + TMM_DATA(14 downto 12) when 4, + (others => '0') when others; + + -- state machine (pipeline stage counter) + fsm: process(CLK, RESET) + begin + if RESET = '1' then + state <= PL_BAM_ADDR; + elsif rising_edge(CLK) then + state <= next_state; + end if; + end process; + + -- sync read/write + process(state) + begin + next_state <= state; + case state is + when PL_BAM_ADDR => + next_state <= PL_BAM_DATA; + BAM_ADDR <= O_BAM_ADDR; + + when PL_BAM_DATA => + next_state <= PL_TMM_ADDR; + I_BAM_DATA <= BAM_DATA; + + when PL_TMM_ADDR => + next_state <= PL_TMM_DATA; + TMM_ADDR <= O_TMM_ADDR; + + when PL_TMM_DATA => + next_state <= PL_BAM_ADDR; + I_TMM_DATA <= TMM_DATA; + + + end case; + end process; + +end Behavioral; -- cgit v1.2.3 From 55c3e36b2367daf6b9b3f894fb6a65b6d6b18158 Mon Sep 17 00:00:00 2001 From: lonkaars Date: Tue, 21 Feb 2023 14:21:33 +0100 Subject: PPU debugged and working (but with unwanted latches) --- basys3/basys3.srcs/ppu_sprite_bg.vhd | 20 +++++++++++++++----- basys3/basys3.srcs/ppu_sprite_bg_tb.vhd | 25 +++++++++++++++++++++++-- basys3/basys3.xpr | 8 +++++++- 3 files changed, 45 insertions(+), 8 deletions(-) (limited to 'basys3/basys3.srcs/ppu_sprite_bg.vhd') diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd index a92c401..391083f 100644 --- a/basys3/basys3.srcs/ppu_sprite_bg.vhd +++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd @@ -67,6 +67,8 @@ architecture Behavioral of ppu_sprite_bg is signal TRANSFORM_YI, TRANSFORM_YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); signal PIXEL_BIT_OFFSET : integer := 0; begin + -- TODO: fix latches + -- CIDX tri-state driver CIDX <= O_CIDX when OE = '1' else (others => 'Z'); @@ -105,18 +107,26 @@ begin -- TMM DATA with PIXEL_BIT_OFFSET select - TMM_DATA_PAL_IDX <= TMM_DATA(2 downto 0) when 0, - TMM_DATA(5 downto 3) when 1, - TMM_DATA(8 downto 6) when 2, - TMM_DATA(11 downto 9) when 3, - TMM_DATA(14 downto 12) when 4, + TMM_DATA_PAL_IDX <= I_TMM_DATA(2 downto 0) when 0, + I_TMM_DATA(5 downto 3) when 1, + I_TMM_DATA(8 downto 6) when 2, + I_TMM_DATA(11 downto 9) when 3, + I_TMM_DATA(14 downto 12) when 4, (others => '0') when others; -- state machine (pipeline stage counter) fsm: process(CLK, RESET) begin if RESET = '1' then + -- reset state state <= PL_BAM_ADDR; + -- reset internal pipeline registers + -- O_BAM_ADDR <= (others => '0'); + -- I_BAM_DATA <= (others => '0'); + -- O_TMM_ADDR <= (others => '0'); + -- I_TMM_DATA <= (others => '0'); + -- reset working color register + -- O_CIDX <= (others => '0'); elsif rising_edge(CLK) then state <= next_state; end if; diff --git a/basys3/basys3.srcs/ppu_sprite_bg_tb.vhd b/basys3/basys3.srcs/ppu_sprite_bg_tb.vhd index 2dee2fe..65da15c 100644 --- a/basys3/basys3.srcs/ppu_sprite_bg_tb.vhd +++ b/basys3/basys3.srcs/ppu_sprite_bg_tb.vhd @@ -59,13 +59,34 @@ begin TMM_DATA => TMM_DATA, CIDX => CIDX); - BAM_DATA <= std_logic_vector(to_unsigned(16#4814#, PPU_BAM_DATA_WIDTH)); -- hex((1 << 14) | (0 << 13) | (2 << 10) | (20 << 0)) - TMM_DATA <= std_logic_vector(to_unsigned(16#ffff#, PPU_TMM_DATA_WIDTH)); + -- inputs + -- BAM_DATA -> FLIP_H + palette index 2 + tilemap index 10 + -- TMM_DATA -> all pixels color 7 + -- X -> 25 + -- Y -> 60 + -- BG_SHIFT_X -> 3 + -- BG_SHIFT_Y -> 3 + BAM_DATA <= 15x"4814"; -- hex((1 << 14) | (0 << 13) | (2 << 10) | (20 << 0)) + TMM_DATA <= 15x"7e3f"; -- hex(0x7fff & ~(0b111 << 6)) X <= std_logic_vector(to_unsigned(25, PPU_POS_H_WIDTH)); Y <= std_logic_vector(to_unsigned(60, PPU_POS_V_WIDTH)); BG_SHIFT_X <= std_logic_vector(to_unsigned(3, PPU_POS_H_WIDTH)); BG_SHIFT_Y <= std_logic_vector(to_unsigned(3, PPU_POS_V_WIDTH)); + -- expected outputs: + -- absolute pixel coordinates -> (28, 63) + -- absolute background canvas tile index coordinates -> (1, 3) + -- tile index -> 3 * 40 + 1 = 121 + -- BAM_ADDR => 121 (OK) + -- sprite local coordinates -> (12, 15) + -- transformed local coordinates -> (12, 0) (apply FLIP_H) + -- pixel index -> 0 * 16 + 12 = 12 + -- pixel word address -> 52 * 20 + 12//5 -> 1042 + -- TMM_ADDR => 1042 (OK) + -- pixel bits -> [pixel n+] = 12 % 5 = 2 -> 8 downto 6 + -- cidx should be -- (2 << 3) | (0 << 0) = 16 + -- CIDX => 16 (OK) + tb : process begin for i in 0 to 32 loop diff --git a/basys3/basys3.xpr b/basys3/basys3.xpr index 556c73e..c79fd58 100644 --- a/basys3/basys3.xpr +++ b/basys3/basys3.xpr @@ -61,7 +61,7 @@