From cb31bc5a4404399cdd720895a7c3f0fc8881bba6 Mon Sep 17 00:00:00 2001 From: UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> Date: Tue, 7 Mar 2023 16:26:50 +0100 Subject: some func defenitions for game-engine and foundation --- src/stm32/TODO/hh_combat.h | 9 +++++++++ src/stm32/TODO/hh_draw_screen.h | 1 + src/stm32/TODO/hh_entity.h | 20 ++++++++++++++++++++ src/stm32/TODO/maths.h | 11 +++++++++++ src/stm32/TODO/player_controller.h | 4 ++++ src/stm32/TODO/sprite_controller.h | 6 ++++++ 6 files changed, 51 insertions(+) create mode 100644 src/stm32/TODO/hh_combat.h create mode 100644 src/stm32/TODO/hh_draw_screen.h create mode 100644 src/stm32/TODO/hh_entity.h create mode 100644 src/stm32/TODO/maths.h create mode 100644 src/stm32/TODO/player_controller.h create mode 100644 src/stm32/TODO/sprite_controller.h diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h new file mode 100644 index 0000000..16c41f5 --- /dev/null +++ b/src/stm32/TODO/hh_combat.h @@ -0,0 +1,9 @@ +#include "hh_entity.h" + + +// attacktypes: + +/// @brief basic attack +/// @param dmg damage number +/// @param target entity under attack (damage changes this hp value) +void hh_attack_basic( int8_t dmg, hh_entity* target ); diff --git a/src/stm32/TODO/hh_draw_screen.h b/src/stm32/TODO/hh_draw_screen.h new file mode 100644 index 0000000..f5d7507 --- /dev/null +++ b/src/stm32/TODO/hh_draw_screen.h @@ -0,0 +1 @@ +// every function call for drawing the screen goes here. diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h new file mode 100644 index 0000000..82d75c5 --- /dev/null +++ b/src/stm32/TODO/hh_entity.h @@ -0,0 +1,20 @@ +#include "maths.h" + +typedef struct hh_entity +{ + vec2 pos, direction; + int8_t hp; + //armor/block? +}; + +/// @brief detect for collision enity and eviroment +/// @param environment position of tile to be checked +/// @param entity position entity +/// @return true if collision between enity and environment +bool hh_collision(const vec2& environment, const vec2& entity); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +vec2 hh_solve_collision(const vec2& environment, const vec2& entity); diff --git a/src/stm32/TODO/maths.h b/src/stm32/TODO/maths.h new file mode 100644 index 0000000..7b68156 --- /dev/null +++ b/src/stm32/TODO/maths.h @@ -0,0 +1,11 @@ +#include + +typedef struct vec2{ + float x,y; +}; + +/// @brief clamps x between min and max +/// @param x value to clamp +/// @param min +/// @param max +float clamp( float& x, float &min, float &max ); diff --git a/src/stm32/TODO/player_controller.h b/src/stm32/TODO/player_controller.h new file mode 100644 index 0000000..1e9b86c --- /dev/null +++ b/src/stm32/TODO/player_controller.h @@ -0,0 +1,4 @@ +#include "maths.h" +#include "hh_entity.h" + +// inputs diff --git a/src/stm32/TODO/sprite_controller.h b/src/stm32/TODO/sprite_controller.h new file mode 100644 index 0000000..c1fadff --- /dev/null +++ b/src/stm32/TODO/sprite_controller.h @@ -0,0 +1,6 @@ +// handles sprites + +// Bg sprites + + +// Fg or entity sprites -- cgit v1.2.3