From b125ec41bfc18c9beb652cff1a58e567304c9c32 Mon Sep 17 00:00:00 2001 From: UnavailableDev Date: Mon, 3 Apr 2023 13:27:36 +0200 Subject: hh_update_sprite is now a void function --- src/engine/animator.c | 28 +++++++--------------------- src/engine/animator.h | 2 +- src/engine/player_controller.c | 7 ++++--- 3 files changed, 12 insertions(+), 25 deletions(-) diff --git a/src/engine/animator.c b/src/engine/animator.c index 1af8dde..3d46ea0 100644 --- a/src/engine/animator.c +++ b/src/engine/animator.c @@ -23,33 +23,19 @@ void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) } } -//TODO: if entity not inside of screen, don't update idx -uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) { +//TODO: if entity not inside of screen, don't update idx (problems with old idx not being overwritten anymore) +void hh_update_sprite(uint16_t *idx, hh_entity* in, vec_cor cam) { hh_animate_hit(&in->render, in->is_hit); hh_s_ppu_loc_fam_entry temp = in->render.fam; for (int y = 0; y < CEILI(in->size.y,16); y++) { temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); for (int x = 0; x < CEILI(in->size.x,16); x++) { temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); - hh_ppu_update_foreground(++idx, temp); - temp.tilemap_index++; + // if (temp.position_x != -16 && temp.position_y != -16) {// removes redundant sprites + hh_ppu_update_foreground(++*idx, temp); + temp.tilemap_index++; + // hh_animate(&in->render, start+counter,end+counter,4); + // } } } - return idx; } - - -// void hh_update_sprite(hh_entity* in, vec_cor cam) { -// hh_animate_hit(&in->render, in->is_hit); -// // uint16_t idx = in->render.ppu_foreground_index; -// uint16_t idx = 0; -// hh_s_ppu_loc_fam_entry temp = in->render.fam; -// for (int y = 0; y < CEILI(in->size.y,16); y++) { -// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); -// for (int x = 0; x < CEILI(in->size.x,16); x++) { -// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); -// hh_ppu_update_foreground(idx++, temp); -// temp.tilemap_index++; -// } -// } -// } diff --git a/src/engine/animator.h b/src/engine/animator.h index 10fa321..2f6e00d 100644 --- a/src/engine/animator.h +++ b/src/engine/animator.h @@ -11,4 +11,4 @@ void hh_animate_hit(hh_s_rendering*, bool hit); void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step); /** @brief passively updates sprite*/ -uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam); +void hh_update_sprite(uint16_t* idx, hh_entity* in, vec_cor cam); diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index cec28df..0fed82d 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -13,7 +13,7 @@ void hh_player_actions() { .speed = 6, .is_grounded = false, .is_hit = false, - .radius = 8, + .radius = 16, .pos = (vec2){128+16,32}, .vel = (vec2){0,0}, .size = (vec2){32,32}, @@ -165,8 +165,9 @@ void hh_player_actions() { cam_pos = hh_draw_screen(player.pos); hh_shoot_bullet(player.pos, cam_pos ,&bullet); uint16_t idx = 16; - idx = hh_update_sprite(idx, &player, cam_pos); - idx = hh_update_sprite(idx, &enemy, cam_pos); + // hh_clear_sprite(); + hh_update_sprite(&idx, &enemy, cam_pos); + hh_update_sprite(&idx, &player, cam_pos); idx =16; -- cgit v1.2.3