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* precautionsU-DESKTOP-MR3JJV2\niels2023-03-15
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* camera y-axis bug fixed + clean upUnavailableDev2023-03-14
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* Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-13
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| * Merge branch 'dev' into game-engineUnavailableDev2023-03-13
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| | * Merge pull request #33 from Flenk008/devUnavailableDev2023-03-13
| | |\ | | | | | | | | Fixed Movement of player
| | | * Merge branch 'lonkaars:dev' into devFlenk0082023-03-11
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| | | * | Fixed movementFlenk0082023-03-11
| | | | | | | | | | | | | | | | | | | | Adjusted movement speed otherwise wouldnt show any movement. Also changed input testing lines so it does work
* | | | | demo.c clean upUnavailableDev2023-03-13
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* | | | demo.cUnavailableDev2023-03-13
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* | | | camera, movement, collisionsUnavailableDev2023-03-13
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* | | | makefile updateUnavailableDev2023-03-12
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* | | | camera movementUnavailableDev2023-03-12
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* | | | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-12
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| * | | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-12
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| | * | | syntax updateUnavailableDev2023-03-12
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| | * | | drawing map en read from binary complete. shift to background.NielsCoding2023-03-11
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* | | | integrated palettes and fixed reading tilesUnavailableDev2023-03-12
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* | | | C:UnavailableDev2023-03-11
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* | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-11
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| * | makefile engineNielsCoding2023-03-11
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| * | moved filesNielsCoding2023-03-11
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* / gitignore update includes .bin files in home dirUnavailableDev2023-03-11
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* Delete settings.jsonUnavailableDev2023-03-10
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* Delete c_cpp_properties.jsonUnavailableDev2023-03-10
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* ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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* fixed code stylesUnavailableDev2023-03-10
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* mergeUnavailableDev2023-03-10
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| * `clang-format`lonkaars2023-03-10
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| * add input emulation to test collisionlonkaars2023-03-10
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| * initial merge of #26lonkaars2023-03-10
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* | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-10
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| * added define for fixed point mathsUnavailableDev2023-03-10
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| * codeUnavailableDev2023-03-10
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* | nopeUnavailableDev2023-03-10
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* | spelling correctionUnavailableDev2023-03-08
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* Merge pull request #22 from UnavailableDev/engineUnavailableDev2023-03-08
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| * more todo'sUnavailableDev2023-03-08
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| * some func defenitions for game-engine and foundationUnavailableDev2023-03-07
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* | fix windows build system and add vscode configuration fileslonkaars2023-03-08
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* fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0lonkaars2023-02-25
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* fix src readmelonkaars2023-02-25
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* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
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* limit thread count to core countlonkaars2023-02-25
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* update/fix build config for windowslonkaars2023-02-25
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25
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* background sprites working in ppusimlonkaars2023-02-24
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* WIP ppusimlonkaars2023-02-24
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* c interface semi-donelonkaars2023-02-24
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* ppusim refactorlonkaars2023-02-24
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