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* add controller test and swap p1 and p2survivallonkaars2023-05-29
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* remove unneeded dependency on testlonkaars2023-05-29
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* ???lonkaars2023-05-29
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* more debuggingppu-stm-integration-demolonkaars2023-04-17
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* more debugginglonkaars2023-04-16
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* fix demo figurelonkaars2023-04-15
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* last-ditch debugging effortslonkaars2023-04-07
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* WIP more debugginglonkaars2023-04-07
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* dma send done and workinglonkaars2023-04-06
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* WIP DMA SPI TXlonkaars2023-04-04
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* remove pull down resistor for SPI SR and test new SPI transmitlonkaars2023-04-04
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* full ppu IO in stm code (h/vblank interrupts)lonkaars2023-04-04
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* worky but janky integration donelonkaars2023-04-03
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* it's workinglonkaars2023-03-31
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* spi not working on hardwarelonkaars2023-03-30
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* new spi systemlonkaars2023-03-30
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* more debugging WIPlonkaars2023-03-29
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* WIP testing ppu (fixed BAM 2nat buffer overflow)lonkaars2023-03-23
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* faster SPI clocklonkaars2023-03-20
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* untested POClonkaars2023-03-13
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* Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-13
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| * Merge branch 'dev' into game-engineUnavailableDev2023-03-13
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| | * Merge pull request #33 from Flenk008/devUnavailableDev2023-03-13
| | |\ | | | | | | | | Fixed Movement of player
| | | * Merge branch 'lonkaars:dev' into devFlenk0082023-03-11
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| | | * | Fixed movementFlenk0082023-03-11
| | | | | | | | | | | | | | | | | | | | Adjusted movement speed otherwise wouldnt show any movement. Also changed input testing lines so it does work
* | | | | demo.c clean upUnavailableDev2023-03-13
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* | | | demo.cUnavailableDev2023-03-13
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* | | | camera, movement, collisionsUnavailableDev2023-03-13
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* | | | makefile updateUnavailableDev2023-03-12
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* | | | camera movementUnavailableDev2023-03-12
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* | | | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-12
|\ \ \ \ | | | | | | | | | | | | | | | into game-engine
| * | | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-12
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| | * | | syntax updateUnavailableDev2023-03-12
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| | * | | drawing map en read from binary complete. shift to background.NielsCoding2023-03-11
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* | | | integrated palettes and fixed reading tilesUnavailableDev2023-03-12
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* | | | C:UnavailableDev2023-03-11
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* | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-11
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| * | makefile engineNielsCoding2023-03-11
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| * | moved filesNielsCoding2023-03-11
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* / gitignore update includes .bin files in home dirUnavailableDev2023-03-11
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* Delete settings.jsonUnavailableDev2023-03-10
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* Delete c_cpp_properties.jsonUnavailableDev2023-03-10
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* ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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* fixed code stylesUnavailableDev2023-03-10
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* mergeUnavailableDev2023-03-10
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| * `clang-format`lonkaars2023-03-10
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| * add input emulation to test collisionlonkaars2023-03-10
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| * initial merge of #26lonkaars2023-03-10
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* | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-10
|\| | | | | | | into game-engine
| * added define for fixed point mathsUnavailableDev2023-03-10
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