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* Player-Enemy collisionFlenk0082023-03-15
| | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
* Revert "Revert "Merge branch 'dev' of ↵Flenk0082023-03-13
| | | | | | https://github.com/Flenk008/avans-arcade into dev"" This reverts commit a9ad8e0a8ac5346108f1e2c1a0bf9360fadc20da.
* Revert "Background collision"Flenk0082023-03-13
| | | | This reverts commit e47f7fa198229b8598b8ab03ef8b2483f7c685bc.
* Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev"Flenk0082023-03-13
| | | | | This reverts commit 4f489426e05fb3b296998b17859d8702cc4f37e1, reversing changes made to e47f7fa198229b8598b8ab03ef8b2483f7c685bc.
* Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into devFlenk0082023-03-13
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| * camera, movement, collisionsUnavailableDev2023-03-13
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| * integrated palettes and fixed reading tilesUnavailableDev2023-03-12
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| * gitignore update includes .bin files in home dirUnavailableDev2023-03-11
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* | Background collisionFlenk0082023-03-13
|/ | | | Added background collision for player and other entities. Added gravity and jump functionailty
* ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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* fixed code stylesUnavailableDev2023-03-10
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* `clang-format`lonkaars2023-03-10
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* add input emulation to test collisionlonkaars2023-03-10
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* fix windows build system and add vscode configuration fileslonkaars2023-03-08
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* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
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* limit thread count to core countlonkaars2023-02-25
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25
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* background sprites working in ppusimlonkaars2023-02-24
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* WIP ppusimlonkaars2023-02-24
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* c interface semi-donelonkaars2023-02-24
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* ppusim refactorlonkaars2023-02-24
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* mv sdl2 demo to src/ppusim folderlonkaars2023-02-24