Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | random shop items + animations | UnavailableDev | 2023-04-06 |
| | |||
* | printing strings coming to YOUR screen! | UnavailableDev | 2023-04-06 |
| | |||
* | rendering hp + strings | UnavailableDev | 2023-04-06 |
| | |||
* | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-06 |
|\ | |||
* | | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
|\| | |||
| * | enemy and ai, bullets and gameplay | NielsCoding | 2023-04-05 |
| | | | | | | | | ai needs finetuning | ||
* | | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
|\| | |||
| * | bullet/player/enemy/gameplay | NielsCoding | 2023-04-04 |
| | | | | | | | | | | | | | | bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning | ||
| * | multiple bullets and bg collisions. | NielsCoding | 2023-04-03 |
| | | |||
| * | player controller update | NielsCoding | 2023-04-03 |
| | | |||
* | | Dynamic tilemap works | UnavailableDev | 2023-04-05 |
| | | |||
* | | dynamic tilemap integration | UnavailableDev | 2023-04-04 |
| | | | | | | | | (without pallets) | ||
* | | hh_update_sprite is now a void function | UnavailableDev | 2023-04-03 |
|/ | |||
* | Merge branch 'game-engine' into dev | UnavailableDev | 2023-04-03 |
|\ | |||
| * | sprite rendering, collision fix | UnavailableDev | 2023-04-03 |
| | | |||
| * | misc/cleanup | UnavailableDev | 2023-04-03 |
| | | |||
| * | a little clean up of player_controller.c | UnavailableDev | 2023-03-24 |
| | | |||
| * | added first pass on animation systems | UnavailableDev | 2023-03-24 |
| | | |||
* | | snake case/background | NielsCoding | 2023-04-02 |
| | | |||
* | | gameloop/bullet/levels | NielsCoding | 2023-03-30 |
|/ | | | | | | gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen | ||
* | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into ↵ | UnavailableDev | 2023-03-22 |
|\ | | | | | | | game-engine | ||
| * | demo version | heavydemon21 | 2023-03-20 |
| | | |||
| * | Player-Enemy collision | Flenk008 | 2023-03-15 |
| | | | | | | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object. | ||
* | | added title screen | UnavailableDev | 2023-03-15 |
|/ | |||
* | added hexdump file structures | UnavailableDev | 2023-03-14 |
| | |||
* | camera y-axis bug fixed + clean up | UnavailableDev | 2023-03-14 |
| | |||
* | demo.c clean up | UnavailableDev | 2023-03-13 |
| | |||
* | camera, movement, collisions | UnavailableDev | 2023-03-13 |
| | |||
* | makefile update | UnavailableDev | 2023-03-12 |
| | |||
* | camera movement | UnavailableDev | 2023-03-12 |
| | |||
* | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵ | UnavailableDev | 2023-03-12 |
|\ | | | | | | | into game-engine | ||
| * | syntax update | UnavailableDev | 2023-03-12 |
| | | |||
| * | drawing map en read from binary complete. shift to background. | NielsCoding | 2023-03-11 |
| | | |||
* | | integrated palettes and fixed reading tiles | UnavailableDev | 2023-03-12 |
| | | |||
* | | C: | UnavailableDev | 2023-03-11 |
|/ | |||
* | makefile engine | NielsCoding | 2023-03-11 |
| | |||
* | moved files | NielsCoding | 2023-03-11 |
| | |||
* | fixed code styles | UnavailableDev | 2023-03-10 |
| | |||
* | merge | UnavailableDev | 2023-03-10 |