| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | added highscore screen with kb nav | UnavailableDev | 2023-04-07 |
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| * | random shop items + animations | UnavailableDev | 2023-04-06 |
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| * | printing strings coming to YOUR screen! | UnavailableDev | 2023-04-06 |
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| * | rendering hp + strings | UnavailableDev | 2023-04-06 |
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| * | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-06 |
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| * | | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
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| | * | enemy and ai, bullets and gameplay | NielsCoding | 2023-04-05 |
| | | | | | | | | | ai needs finetuning | ||
| * | | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
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| | * | bullet/player/enemy/gameplay | NielsCoding | 2023-04-04 |
| | | | | | | | | | | | | | | | bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning | ||
| | * | multiple bullets and bg collisions. | NielsCoding | 2023-04-03 |
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| | * | player controller update | NielsCoding | 2023-04-03 |
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| * | | Dynamic tilemap works | UnavailableDev | 2023-04-05 |
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| * | | dynamic tilemap integration | UnavailableDev | 2023-04-04 |
| | | | | | | | | | (without pallets) | ||
| * | | hh_update_sprite is now a void function | UnavailableDev | 2023-04-03 |
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| * | Merge branch 'game-engine' into dev | UnavailableDev | 2023-04-03 |
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| | * | sprite rendering, collision fix | UnavailableDev | 2023-04-03 |
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| | * | misc/cleanup | UnavailableDev | 2023-04-03 |
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| | * | a little clean up of player_controller.c | UnavailableDev | 2023-03-24 |
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| | * | added first pass on animation systems | UnavailableDev | 2023-03-24 |
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| * | | snake case/background | NielsCoding | 2023-04-02 |
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| * | | gameloop/bullet/levels | NielsCoding | 2023-03-30 |
| |/ | | | | | | gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen | ||
| * | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into ↵ | UnavailableDev | 2023-03-22 |
| |\ | | | | | | | game-engine | ||
| | * | demo version | heavydemon21 | 2023-03-20 |
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| | * | Player-Enemy collision | Flenk008 | 2023-03-15 |
| | | | | | | | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object. | ||
| * | | added title screen | UnavailableDev | 2023-03-15 |
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| * | added hexdump file structures | UnavailableDev | 2023-03-14 |
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| * | camera y-axis bug fixed + clean up | UnavailableDev | 2023-03-14 |
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| * | demo.c clean up | UnavailableDev | 2023-03-13 |
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| * | camera, movement, collisions | UnavailableDev | 2023-03-13 |
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| * | makefile update | UnavailableDev | 2023-03-12 |
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| * | camera movement | UnavailableDev | 2023-03-12 |
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| * | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵ | UnavailableDev | 2023-03-12 |
| |\ | | | | | | | into game-engine | ||
| | * | syntax update | UnavailableDev | 2023-03-12 |
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| | * | drawing map en read from binary complete. shift to background. | NielsCoding | 2023-03-11 |
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| * | | integrated palettes and fixed reading tiles | UnavailableDev | 2023-03-12 |
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| * | | C: | UnavailableDev | 2023-03-11 |
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| * | makefile engine | NielsCoding | 2023-03-11 |
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| * | moved files | NielsCoding | 2023-03-11 |
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| * | fixed code styles | UnavailableDev | 2023-03-10 |
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| * | merge | UnavailableDev | 2023-03-10 |