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Commit message (Collapse)AuthorAge
* hh_update_sprite is now a void functionUnavailableDev2023-04-03
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* Merge branch 'game-engine' into devUnavailableDev2023-04-03
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| * sprite rendering, collision fixUnavailableDev2023-04-03
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| * misc/cleanupUnavailableDev2023-04-03
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| * a little clean up of player_controller.cUnavailableDev2023-03-24
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| * added first pass on animation systemsUnavailableDev2023-03-24
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* | snake case/backgroundNielsCoding2023-04-02
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* | gameloop/bullet/levelsNielsCoding2023-03-30
|/ | | | | | gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen
* Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into ↵UnavailableDev2023-03-22
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| * demo versionheavydemon212023-03-20
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| * Player-Enemy collisionFlenk0082023-03-15
| | | | | | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
* | added title screenUnavailableDev2023-03-15
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* added hexdump file structuresUnavailableDev2023-03-14
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* camera y-axis bug fixed + clean upUnavailableDev2023-03-14
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* demo.c clean upUnavailableDev2023-03-13
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* camera, movement, collisionsUnavailableDev2023-03-13
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* makefile updateUnavailableDev2023-03-12
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* camera movementUnavailableDev2023-03-12
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* Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-12
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| * syntax updateUnavailableDev2023-03-12
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| * drawing map en read from binary complete. shift to background.NielsCoding2023-03-11
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* | integrated palettes and fixed reading tilesUnavailableDev2023-03-12
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* | C:UnavailableDev2023-03-11
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* makefile engineNielsCoding2023-03-11
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* moved filesNielsCoding2023-03-11
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* fixed code stylesUnavailableDev2023-03-10
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* mergeUnavailableDev2023-03-10