Commit message (Collapse) | Author | Age | |
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* | random shop items + animations | UnavailableDev | 2023-04-06 |
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* | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
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| * | enemy and ai, bullets and gameplay | NielsCoding | 2023-04-05 |
| | | | | | | | | ai needs finetuning | ||
* | | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev | UnavailableDev | 2023-04-05 |
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| * | bullet/player/enemy/gameplay | NielsCoding | 2023-04-04 |
| | | | | | | | | | | | | | | bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning | ||
| * | multiple bullets and bg collisions. | NielsCoding | 2023-04-03 |
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| * | player controller update | NielsCoding | 2023-04-03 |
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* | | Dynamic tilemap works | UnavailableDev | 2023-04-05 |
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* | | dynamic tilemap integration | UnavailableDev | 2023-04-04 |
| | | | | | | | | (without pallets) | ||
* | | hh_update_sprite is now a void function | UnavailableDev | 2023-04-03 |
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* | Merge branch 'game-engine' into dev | UnavailableDev | 2023-04-03 |
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| * | sprite rendering, collision fix | UnavailableDev | 2023-04-03 |
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| * | a little clean up of player_controller.c | UnavailableDev | 2023-03-24 |
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* | demo version | heavydemon21 | 2023-03-20 |
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* | Player-Enemy collision | Flenk008 | 2023-03-15 |
| | | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object. | ||
* | camera y-axis bug fixed + clean up | UnavailableDev | 2023-03-14 |
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* | demo.c clean up | UnavailableDev | 2023-03-13 |
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* | camera, movement, collisions | UnavailableDev | 2023-03-13 |