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path: root/src/engine/player_controller.c
Commit message (Collapse)AuthorAge
* random shop items + animationsUnavailableDev2023-04-06
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* Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into devUnavailableDev2023-04-05
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| * enemy and ai, bullets and gameplayNielsCoding2023-04-05
| | | | | | | | ai needs finetuning
* | Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into devUnavailableDev2023-04-05
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| * bullet/player/enemy/gameplayNielsCoding2023-04-04
| | | | | | | | | | | | | | bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning
| * multiple bullets and bg collisions.NielsCoding2023-04-03
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| * player controller updateNielsCoding2023-04-03
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* | Dynamic tilemap worksUnavailableDev2023-04-05
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* | dynamic tilemap integrationUnavailableDev2023-04-04
| | | | | | | | (without pallets)
* | hh_update_sprite is now a void functionUnavailableDev2023-04-03
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* Merge branch 'game-engine' into devUnavailableDev2023-04-03
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| * sprite rendering, collision fixUnavailableDev2023-04-03
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| * a little clean up of player_controller.cUnavailableDev2023-03-24
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* demo versionheavydemon212023-03-20
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* Player-Enemy collisionFlenk0082023-03-15
| | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
* camera y-axis bug fixed + clean upUnavailableDev2023-03-14
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* demo.c clean upUnavailableDev2023-03-13
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* camera, movement, collisionsUnavailableDev2023-03-13