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path: root/src/engine/entity.h
Commit message (Collapse)AuthorAge
* enemy and ai, bullets and gameplayNielsCoding2023-04-05
| | | | ai needs finetuning
* bullet/player/enemy/gameplayNielsCoding2023-04-04
| | | | | | | bullet only needs different directions player is done enemy needs ai(Bjorn) gameplay may need some finetuning
* multiple bullets and bg collisions.NielsCoding2023-04-03
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* player controller updateNielsCoding2023-04-03
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* Merge branch 'game-engine' into devUnavailableDev2023-04-03
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| * added first pass on animation systemsUnavailableDev2023-03-24
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* Player-Enemy collisionFlenk0082023-03-15
| | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
* Revert "Revert "Merge branch 'dev' of ↵Flenk0082023-03-13
| | | | | | https://github.com/Flenk008/avans-arcade into dev"" This reverts commit a9ad8e0a8ac5346108f1e2c1a0bf9360fadc20da.
* Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev"Flenk0082023-03-13
| | | | | This reverts commit 4f489426e05fb3b296998b17859d8702cc4f37e1, reversing changes made to e47f7fa198229b8598b8ab03ef8b2483f7c685bc.
* demo.c clean upUnavailableDev2023-03-13
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* camera, movement, collisionsUnavailableDev2023-03-13
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* makefile updateUnavailableDev2023-03-12