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* demo versionheavydemon212023-03-20
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* Player-Enemy collisionFlenk0082023-03-15
| | | | Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
* Revert "Background collision"Flenk0082023-03-13
| | | | This reverts commit e47f7fa198229b8598b8ab03ef8b2483f7c685bc.
* Background collisionFlenk0082023-03-13
| | | | Added background collision for player and other entities. Added gravity and jump functionailty
* Fixed movementFlenk0082023-03-11
| | | | Adjusted movement speed otherwise wouldnt show any movement. Also changed input testing lines so it does work
* `clang-format`lonkaars2023-03-10
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* add input emulation to test collisionlonkaars2023-03-10
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25