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poc-arbitrary-rom-stm32
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ppu-stm-integration-demo
survival
tilemap-build-system
22-23 b07 proj09: arcade game
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path:
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basys3
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basys3.srcs
Commit message (
Expand
)
Author
Age
*
ppu foreground sprite working and ~50% tested
lonkaars
2023-02-23
*
WIP ppu fg sprite fetch logic
lonkaars
2023-02-22
*
WIP foreground sprite + `std_logic_vector` -> `unsigned` mess
lonkaars
2023-02-21
*
WIP ppu foreground sprite component
lonkaars
2023-02-21
*
background sprite component done, tested, and working without latches
lonkaars
2023-02-21
*
PPU debugged and working (but with unwanted latches)
lonkaars
2023-02-21
*
fix sprite flip axes swapped
lonkaars
2023-02-21
*
PPU background sprite component done (but unverified)
lonkaars
2023-02-20
*
update TMM data width + update memory map (WIP ppu_sprite_bg)
lonkaars
2023-02-20
*
PPU AUX memory finished and tested
lonkaars
2023-02-20
*
update code style
lonkaars
2023-02-20
*
exposed ram module implemented
lonkaars
2023-02-20
*
rename .vhdl to .vhd
lonkaars
2023-02-20
*
format and add apu sources to vivado project file
lonkaars
2023-02-19
*
Merge branch 'dev' of github.com:lonkaars/avans-arcade into dev
lonkaars
2023-02-19
|
\
|
*
apu note 2 freq
UnavailableDev
2023-02-19
*
|
finish ppu address decoder
lonkaars
2023-02-19
*
|
separate constants file for vhdl code
lonkaars
2023-02-19
|
/
*
no clock output while reset high in pceg
lonkaars
2023-02-18
*
ppu pceg done + ppu top.vhdl done
lonkaars
2023-02-18
*
use tabs for indentation
lonkaars
2023-02-17
*
separate AUX memory into separate component
lonkaars
2023-02-17
*
safety commit (before remove DI lines)
lonkaars
2023-02-17
*
WIP ppu.vhdl
lonkaars
2023-02-17