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project-arcade
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poc-arbitrary-rom-stm32
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ppu-stm-integration-demo
survival
tilemap-build-system
22-23 b07 proj09: arcade game
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path:
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basys3
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ppu.vhd
Commit message (
Expand
)
Author
Age
*
update pipeline
lonkaars
2023-03-29
*
merge `dev` into `ppu`
lonkaars
2023-03-13
|
\
|
*
top.vhdl
lonkaars
2023-03-10
*
|
scaffold vga display controller and upscaler
lonkaars
2023-03-08
*
|
foreground sprite optimization (untested) done
lonkaars
2023-03-04
*
|
WIP fg sprite optimilization
lonkaars
2023-03-03
*
|
WIP addr_dec timing check + ppu address bus fix
lonkaars
2023-03-01
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/
*
ppu foreground sprite working and ~50% tested
lonkaars
2023-02-23
*
WIP ppu fg sprite fetch logic
lonkaars
2023-02-22
*
WIP ppu foreground sprite component
lonkaars
2023-02-21
*
update TMM data width + update memory map (WIP ppu_sprite_bg)
lonkaars
2023-02-20
*
update code style
lonkaars
2023-02-20
*
format and add apu sources to vivado project file
lonkaars
2023-02-19
*
separate constants file for vhdl code
lonkaars
2023-02-19
*
ppu pceg done + ppu top.vhdl done
lonkaars
2023-02-18
*
use tabs for indentation
lonkaars
2023-02-17
*
separate AUX memory into separate component
lonkaars
2023-02-17
*
safety commit (before remove DI lines)
lonkaars
2023-02-17
*
WIP ppu.vhdl
lonkaars
2023-02-17