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* moved filesNielsCoding2023-03-11
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* Merge pull request #27 from UnavailableDev/game-engineUnavailableDev2023-03-10
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| * Update test_file_read.cUnavailableDev2023-03-10
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| * removed TODOUnavailableDev2023-03-10
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| * Delete tiles.bsUnavailableDev2023-03-10
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| * Delete settings.jsonUnavailableDev2023-03-10
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| * Delete c_cpp_properties.jsonUnavailableDev2023-03-10
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| * Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-10
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* | top.vhdllonkaars2023-03-10
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* | move pinout.md to schematiclonkaars2023-03-10
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| * ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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| * fixed code stylesUnavailableDev2023-03-10
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| * mergeUnavailableDev2023-03-10
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* | update style guidelonkaars2023-03-10
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* | `clang-format`lonkaars2023-03-10
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* | add input emulation to test collisionlonkaars2023-03-10
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* | initial merge of #26lonkaars2023-03-10
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* | Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-10
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* | | Add files via uploadFlenk0082023-03-09
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* | | Add files via uploadFlenk0082023-03-09
| | | | | | | | | Updated with functions
* | | Update stm32Design.mdFlenk0082023-03-09
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* | | Merge pull request #3 from lonkaars/game-engineFlenk0082023-03-09
|\ \ \ | | | | | | | | Game engine
* \ \ \ Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
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* | | | | Cleaned main.cFlenk0082023-03-04
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* | | | | Changed to tablesFlenk0082023-03-04
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* | | | | Update stm32Design.mdFlenk0082023-03-04
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* | | | | changed to .md and added pin layoutFlenk0082023-03-04
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* | | | | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
* | | | | New Folder for stm32 gamelogicFlenk0082023-03-03
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| | | | * Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-10
| | | | |\ | | | | |/ | | | |/| | | | | | into game-engine
| | | * | Merge pull request #25 from lonkaars/game-engineUnavailableDev2023-03-10
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| | | * | Merge pull request #24 from UnavailableDev/game-engineUnavailableDev2023-03-10
| | |/| | | | | | | | | | | | code
| | | * | added define for fixed point mathsUnavailableDev2023-03-10
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| | | * | codeUnavailableDev2023-03-10
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| | | * nopeUnavailableDev2023-03-10
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| | | * spelling correctionUnavailableDev2023-03-08
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| | * Merge pull request #22 from UnavailableDev/engineUnavailableDev2023-03-08
| |/| | | | | | | Engine
| | * more todo'sUnavailableDev2023-03-08
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| | * some func defenitions for game-engine and foundationUnavailableDev2023-03-07
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| * | fix windows build system and add vscode configuration fileslonkaars2023-03-08
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* | fix naming stylelonkaars2023-03-03
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* | State digrams for gameLogicBjornMartens2023-03-03
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* fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0lonkaars2023-02-25
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* fix src readmelonkaars2023-02-25
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* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
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* limit thread count to core countlonkaars2023-02-25
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* update/fix build config for windowslonkaars2023-02-25
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25
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* background sprites working in ppusimlonkaars2023-02-24
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