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* Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
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| * fix windows build system and add vscode configuration fileslonkaars2023-03-08
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* | Cleaned main.cFlenk0082023-03-04
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* | Changed to tablesFlenk0082023-03-04
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* | Update stm32Design.mdFlenk0082023-03-04
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* | changed to .md and added pin layoutFlenk0082023-03-04
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* | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
* | New Folder for stm32 gamelogicFlenk0082023-03-03
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* fix naming stylelonkaars2023-03-03
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* State digrams for gameLogicBjornMartens2023-03-03
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* fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0lonkaars2023-02-25
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* fix src readmelonkaars2023-02-25
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* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
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* limit thread count to core countlonkaars2023-02-25
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* update/fix build config for windowslonkaars2023-02-25
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25
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* background sprites working in ppusimlonkaars2023-02-24
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* WIP ppusimlonkaars2023-02-24
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* c interface semi-donelonkaars2023-02-24
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* ppusim refactorlonkaars2023-02-24
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* mv sdl2 demo to src/ppusim folderlonkaars2023-02-24
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* desktop compilation options in makefilelonkaars2023-02-24
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* rename and move fileslonkaars2023-02-24
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* Merge branch 'dev' into ppu-interfacelonkaars2023-02-24
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| * update style guide and format codelonkaars2023-02-24
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| * merge #16lonkaars2023-02-24
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| | * aanpassingenheavydemon212023-02-23
| | | | | | | | | | | | was counter naar 0 vergeten
| | * Merge branch 'lonkaars:dev' into devheavydemon212023-02-23
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| | | * sdl2 demolonkaars2023-02-23
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| | * | clockheavydemon212023-02-23
| | | | | | | | | | | | | | | | interne clcok toegevoegd aan de vga modules. niks is veranderd aan de PLUT want die werkt nog steeds op dezelfde SYSCLK.
| | * | plut,comp en vgaNielsCoding2023-02-23
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| * | ppu foreground sprite working and ~50% testedlonkaars2023-02-23
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| * | WIP ppu fg sprite fetch logiclonkaars2023-02-22
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| * | WIP foreground sprite + `std_logic_vector` -> `unsigned` messlonkaars2023-02-21
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| * | WIP ppu foreground sprite componentlonkaars2023-02-21
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| * | background sprite component done, tested, and working without latcheslonkaars2023-02-21
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| * | PPU debugged and working (but with unwanted latches)lonkaars2023-02-21
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| * | fix sprite flip axes swappedlonkaars2023-02-21
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| * | PPU background sprite component done (but unverified)lonkaars2023-02-20
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| * | update TMM data width + update memory map (WIP ppu_sprite_bg)lonkaars2023-02-20
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| * | PPU AUX memory finished and testedlonkaars2023-02-20
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| * | update code stylelonkaars2023-02-20
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| * | exposed ram module implementedlonkaars2023-02-20
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| * | rename .vhdl to .vhdlonkaars2023-02-20
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* | | WIP ppu interfacelonkaars2023-02-24
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* | Merge pull request #15 from UnavailableDev/devUnavailableDev2023-02-22
|\ \ | |/ |/| APU LUT / Calulations
| * Merge branch 'dev' of https://github.com/lonkaars/avans-arcade into mergeUnavailableDev2023-02-22
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* | format and add apu sources to vivado project filelonkaars2023-02-19
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* | Merge branch 'dev' of github.com:lonkaars/avans-arcade into devlonkaars2023-02-19
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