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* Merge pull request #33 from Flenk008/devUnavailableDev2023-03-13
|\ | | | | Fixed Movement of player
| * Merge branch 'lonkaars:dev' into devFlenk0082023-03-11
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| * | Fixed movementFlenk0082023-03-11
| | | | | | | | | | | | Adjusted movement speed otherwise wouldnt show any movement. Also changed input testing lines so it does work
| * | Merge branch 'lonkaars:dev' into devFlenk0082023-03-10
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| * \ \ Merge branch 'lonkaars:dev' into devFlenk0082023-03-10
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| * \ \ \ Merge pull request #1 from Flenk008/GameLogicFlenk0082023-03-04
| |\ \ \ \ | | | | | | | | | | | | Game logic
* | \ \ \ \ Merge pull request #34 from heavydemon21/devUnavailableDev2023-03-13
|\ \ \ \ \ \ | | | | | | | | | | | | | | features for our game
| * | | | | | features voor ons spelNielsCoding2023-03-13
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* | | | | | Merge pull request #32 from heavydemon21/devUnavailableDev2023-03-12
|\ \ \ \ \ \ | |_|_|_|_|/ |/| | | | | drawing map en read from binary complete. shift to background.
| * | | | | syntax updateUnavailableDev2023-03-12
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| * | | | | drawing map en read from binary complete. shift to background.NielsCoding2023-03-11
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* | | | | | Merge pull request #30 from heavydemon21/devUnavailableDev2023-03-11
|\| | | | | | |_|_|_|/ |/| | | | Dev
| * | | | makefile engineNielsCoding2023-03-11
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| * | | | moved filesNielsCoding2023-03-11
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* | | | Merge pull request #27 from UnavailableDev/game-engineUnavailableDev2023-03-10
|\ \ \ \ | | | | | | | | | | Game engine
| * | | | Update test_file_read.cUnavailableDev2023-03-10
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| * | | | removed TODOUnavailableDev2023-03-10
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| * | | | Delete tiles.bsUnavailableDev2023-03-10
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| * | | | Delete settings.jsonUnavailableDev2023-03-10
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| * | | | Delete c_cpp_properties.jsonUnavailableDev2023-03-10
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| * | | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-10
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* | | | | top.vhdllonkaars2023-03-10
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* | | | | move pinout.md to schematiclonkaars2023-03-10
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| * | | ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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| * | | fixed code stylesUnavailableDev2023-03-10
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| * | | mergeUnavailableDev2023-03-10
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* | | | update style guidelonkaars2023-03-10
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* | | | `clang-format`lonkaars2023-03-10
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* | | | add input emulation to test collisionlonkaars2023-03-10
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* | | | initial merge of #26lonkaars2023-03-10
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* | | | Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-10
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* | | | | Add files via uploadFlenk0082023-03-09
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* | | | | Add files via uploadFlenk0082023-03-09
| | | | | | | | | | | | | | | Updated with functions
* | | | | Update stm32Design.mdFlenk0082023-03-09
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* | | | | Merge pull request #3 from lonkaars/game-engineFlenk0082023-03-09
|\ \ \ \ \ | | | | | | | | | | | | Game engine
* \ \ \ \ \ Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
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* | | | | | Cleaned main.cFlenk0082023-03-04
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* | | | | | Changed to tablesFlenk0082023-03-04
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* | | | | | Update stm32Design.mdFlenk0082023-03-04
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* | | | | | changed to .md and added pin layoutFlenk0082023-03-04
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* | | | | | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
* | | | | | New Folder for stm32 gamelogicFlenk0082023-03-03
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| | | | * Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-10
| | | | |\ | | | | |/ | | | |/| | | | | | into game-engine
| | | * | Merge pull request #25 from lonkaars/game-engineUnavailableDev2023-03-10
| | |/| | | |/| | | | | | | | Game engine
| | | * | Merge pull request #24 from UnavailableDev/game-engineUnavailableDev2023-03-10
| | |/| | | | | | | | | | | | code
| | | * | added define for fixed point mathsUnavailableDev2023-03-10
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| | | * | codeUnavailableDev2023-03-10
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| | | * nopeUnavailableDev2023-03-10
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| | | * spelling correctionUnavailableDev2023-03-08
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| | * Merge pull request #22 from UnavailableDev/engineUnavailableDev2023-03-08
| |/| | | | | | | Engine