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* Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-13
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| * Merge pull request #34 from heavydemon21/devUnavailableDev2023-03-13
| |\ | | | | | | features for our game
| | * features voor ons spelNielsCoding2023-03-13
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* | demo.cUnavailableDev2023-03-13
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* | camera, movement, collisionsUnavailableDev2023-03-13
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* | makefile updateUnavailableDev2023-03-12
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* | camera movementUnavailableDev2023-03-12
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* | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-12
|\ \ | | | | | | | | | into game-engine
| * | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-12
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| | * Merge pull request #32 from heavydemon21/devUnavailableDev2023-03-12
| | |\ | | | | | | | | drawing map en read from binary complete. shift to background.
| | | * syntax updateUnavailableDev2023-03-12
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| | | * drawing map en read from binary complete. shift to background.NielsCoding2023-03-11
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* | | | integrated palettes and fixed reading tilesUnavailableDev2023-03-12
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* | | | C:UnavailableDev2023-03-11
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* | | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-11
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| * | Merge pull request #30 from heavydemon21/devUnavailableDev2023-03-11
| |\| | | | | | | Dev
| | * makefile engineNielsCoding2023-03-11
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| | * moved filesNielsCoding2023-03-11
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* | gitignore update includes .bin files in home dirUnavailableDev2023-03-11
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| * Merge pull request #27 from UnavailableDev/game-engineUnavailableDev2023-03-10
| |\ | | | | | | Game engine
* | \ mergeUnavailableDev2023-03-11
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| * | Update test_file_read.cUnavailableDev2023-03-10
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| * | removed TODOUnavailableDev2023-03-10
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| * | Delete tiles.bsUnavailableDev2023-03-10
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| * | Delete settings.jsonUnavailableDev2023-03-10
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| * | Delete c_cpp_properties.jsonUnavailableDev2023-03-10
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| * | Merge branch 'lonkaars:dev' into game-engineUnavailableDev2023-03-10
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| | * top.vhdllonkaars2023-03-10
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| | * move pinout.md to schematiclonkaars2023-03-10
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* | | removed TODOUnavailableDev2023-03-10
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* | ppusim read sprites from file and put into vramUnavailableDev2023-03-10
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* | fixed code stylesUnavailableDev2023-03-10
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* | mergeUnavailableDev2023-03-10
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| * update style guidelonkaars2023-03-10
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| * `clang-format`lonkaars2023-03-10
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| * add input emulation to test collisionlonkaars2023-03-10
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| * initial merge of #26lonkaars2023-03-10
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| * Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-10
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| * | Add files via uploadFlenk0082023-03-09
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| * | Add files via uploadFlenk0082023-03-09
| | | | | | | | | Updated with functions
| * | Update stm32Design.mdFlenk0082023-03-09
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| * | Merge pull request #3 from lonkaars/game-engineFlenk0082023-03-09
| |\ \ | | | | | | | | Game engine
| * \ \ Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
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| * | | | Cleaned main.cFlenk0082023-03-04
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| * | | | Changed to tablesFlenk0082023-03-04
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| * | | | Update stm32Design.mdFlenk0082023-03-04
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| * | | | changed to .md and added pin layoutFlenk0082023-03-04
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| * | | | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
| * | | | New Folder for stm32 gamelogicFlenk0082023-03-03
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* | | | | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵UnavailableDev2023-03-10
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