Commit message (Collapse) | Author | Age | |
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* | Merge branch 'lonkaars:dev' into game-engine | UnavailableDev | 2023-03-10 |
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| * | top.vhdl | lonkaars | 2023-03-10 |
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| * | move pinout.md to schematic | lonkaars | 2023-03-10 |
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* | | ppusim read sprites from file and put into vram | UnavailableDev | 2023-03-10 |
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* | | fixed code styles | UnavailableDev | 2023-03-10 |
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* | | merge | UnavailableDev | 2023-03-10 |
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| * | update style guide | lonkaars | 2023-03-10 |
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| * | `clang-format` | lonkaars | 2023-03-10 |
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| * | add input emulation to test collision | lonkaars | 2023-03-10 |
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| * | initial merge of #26 | lonkaars | 2023-03-10 |
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| * | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-10 |
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| * | | Add files via upload | Flenk008 | 2023-03-09 |
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| * | | Add files via upload | Flenk008 | 2023-03-09 |
| | | | | | | | | | Updated with functions | ||
| * | | Update stm32Design.md | Flenk008 | 2023-03-09 |
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| * | | Merge pull request #3 from lonkaars/game-engine | Flenk008 | 2023-03-09 |
| |\ \ | | | | | | | | | Game engine | ||
| * \ \ | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-09 |
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| * | | | | Cleaned main.c | Flenk008 | 2023-03-04 |
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| * | | | | Changed to tables | Flenk008 | 2023-03-04 |
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| * | | | | Update stm32Design.md | Flenk008 | 2023-03-04 |
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| * | | | | changed to .md and added pin layout | Flenk008 | 2023-03-04 |
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| * | | | | Player movement x/y with collision map | Flenk008 | 2023-03-03 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design | ||
| * | | | | New Folder for stm32 gamelogic | Flenk008 | 2023-03-03 |
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* | | | | | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵ | UnavailableDev | 2023-03-10 |
|\ \ \ \ \ | | |_|_|/ | |/| | | | | | | | | into game-engine | ||
| * | | | | Merge pull request #25 from lonkaars/game-engine | UnavailableDev | 2023-03-10 |
| |\ \ \ \ | | |_|/ / | |/| | | | Game engine | ||
| | * | | | Merge pull request #24 from UnavailableDev/game-engine | UnavailableDev | 2023-03-10 |
| | |\ \ \ | | | |_|/ | | |/| | | code | ||
| | | * | | added define for fixed point maths | UnavailableDev | 2023-03-10 |
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| | | * | | code | UnavailableDev | 2023-03-10 |
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* | | | | nope | UnavailableDev | 2023-03-10 |
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* | | | | spelling correction | UnavailableDev | 2023-03-08 |
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* | | | Merge pull request #22 from UnavailableDev/engine | UnavailableDev | 2023-03-08 |
|\ \ \ | |/ / |/| | | Engine | ||
| * | | more todo's | UnavailableDev | 2023-03-08 |
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| * | | some func defenitions for game-engine and foundation | UnavailableDev | 2023-03-07 |
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* | | | fix windows build system and add vscode configuration files | lonkaars | 2023-03-08 |
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* | | fix naming style | lonkaars | 2023-03-03 |
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* | | State digrams for gameLogic | BjornMartens | 2023-03-03 |
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* | fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0 | lonkaars | 2023-02-25 |
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* | fix src readme | lonkaars | 2023-02-25 |
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* | add developer documentation to ppusim/ppu interface | lonkaars | 2023-02-25 |
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* | limit thread count to core count | lonkaars | 2023-02-25 |
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* | update/fix build config for windows | lonkaars | 2023-02-25 |
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* | optimize ppusim with threads | lonkaars | 2023-02-25 |
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* | ppusim done | lonkaars | 2023-02-25 |
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* | background sprites working in ppusim | lonkaars | 2023-02-24 |
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* | WIP ppusim | lonkaars | 2023-02-24 |
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* | c interface semi-done | lonkaars | 2023-02-24 |
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* | ppusim refactor | lonkaars | 2023-02-24 |
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* | mv sdl2 demo to src/ppusim folder | lonkaars | 2023-02-24 |
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* | desktop compilation options in makefile | lonkaars | 2023-02-24 |
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* | rename and move files | lonkaars | 2023-02-24 |
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* | Merge branch 'dev' into ppu-interface | lonkaars | 2023-02-24 |
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