Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Merge pull request #3 from lonkaars/game-engine | Flenk008 | 2023-03-09 |
|\ | | | | | Game engine | ||
| * | Merge pull request #22 from UnavailableDev/engine | UnavailableDev | 2023-03-08 |
| |\ | | | | | | | Engine | ||
| | * | more todo's | UnavailableDev | 2023-03-08 |
| | | | |||
| | * | some func defenitions for game-engine and foundation | UnavailableDev | 2023-03-07 |
| | | | |||
* | | | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-09 |
|\| | | |||
| * | | fix windows build system and add vscode configuration files | lonkaars | 2023-03-08 |
| | | | |||
* | | | Cleaned main.c | Flenk008 | 2023-03-04 |
| | | | |||
* | | | Changed to tables | Flenk008 | 2023-03-04 |
| | | | |||
* | | | Update stm32Design.md | Flenk008 | 2023-03-04 |
| | | | |||
* | | | changed to .md and added pin layout | Flenk008 | 2023-03-04 |
| | | | |||
* | | | Player movement x/y with collision map | Flenk008 | 2023-03-03 |
| | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design | ||
* | | | New Folder for stm32 gamelogic | Flenk008 | 2023-03-03 |
|/ / | |||
* | | fix naming style | lonkaars | 2023-03-03 |
| | | |||
* | | State digrams for gameLogic | BjornMartens | 2023-03-03 |
|/ | |||
* | fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0 | lonkaars | 2023-02-25 |
| | |||
* | fix src readme | lonkaars | 2023-02-25 |
| | |||
* | add developer documentation to ppusim/ppu interface | lonkaars | 2023-02-25 |
| | |||
* | limit thread count to core count | lonkaars | 2023-02-25 |
| | |||
* | update/fix build config for windows | lonkaars | 2023-02-25 |
| | |||
* | optimize ppusim with threads | lonkaars | 2023-02-25 |
| | |||
* | ppusim done | lonkaars | 2023-02-25 |
| | |||
* | background sprites working in ppusim | lonkaars | 2023-02-24 |
| | |||
* | WIP ppusim | lonkaars | 2023-02-24 |
| | |||
* | c interface semi-done | lonkaars | 2023-02-24 |
| | |||
* | ppusim refactor | lonkaars | 2023-02-24 |
| | |||
* | mv sdl2 demo to src/ppusim folder | lonkaars | 2023-02-24 |
| | |||
* | desktop compilation options in makefile | lonkaars | 2023-02-24 |
| | |||
* | rename and move files | lonkaars | 2023-02-24 |
| | |||
* | Merge branch 'dev' into ppu-interface | lonkaars | 2023-02-24 |
|\ | |||
| * | update style guide and format code | lonkaars | 2023-02-24 |
| | | |||
| * | merge #16 | lonkaars | 2023-02-24 |
| |\ | |||
| | * | aanpassingen | heavydemon21 | 2023-02-23 |
| | | | | | | | | | | | | was counter naar 0 vergeten | ||
| | * | Merge branch 'lonkaars:dev' into dev | heavydemon21 | 2023-02-23 |
| | |\ | |||
| | | * | sdl2 demo | lonkaars | 2023-02-23 |
| | | | | |||
| | * | | clock | heavydemon21 | 2023-02-23 |
| | | | | | | | | | | | | | | | | interne clcok toegevoegd aan de vga modules. niks is veranderd aan de PLUT want die werkt nog steeds op dezelfde SYSCLK. | ||
| | * | | plut,comp en vga | NielsCoding | 2023-02-23 |
| | |/ | |||
| * | | ppu foreground sprite working and ~50% tested | lonkaars | 2023-02-23 |
| | | | |||
| * | | WIP ppu fg sprite fetch logic | lonkaars | 2023-02-22 |
| | | | |||
| * | | WIP foreground sprite + `std_logic_vector` -> `unsigned` mess | lonkaars | 2023-02-21 |
| | | | |||
| * | | WIP ppu foreground sprite component | lonkaars | 2023-02-21 |
| | | | |||
| * | | background sprite component done, tested, and working without latches | lonkaars | 2023-02-21 |
| | | | |||
| * | | PPU debugged and working (but with unwanted latches) | lonkaars | 2023-02-21 |
| | | | |||
| * | | fix sprite flip axes swapped | lonkaars | 2023-02-21 |
| | | | |||
| * | | PPU background sprite component done (but unverified) | lonkaars | 2023-02-20 |
| | | | |||
| * | | update TMM data width + update memory map (WIP ppu_sprite_bg) | lonkaars | 2023-02-20 |
| | | | |||
| * | | PPU AUX memory finished and tested | lonkaars | 2023-02-20 |
| | | | |||
| * | | update code style | lonkaars | 2023-02-20 |
| | | | |||
| * | | exposed ram module implemented | lonkaars | 2023-02-20 |
| | | | |||
| * | | rename .vhdl to .vhd | lonkaars | 2023-02-20 |
| | | | |||
* | | | WIP ppu interface | lonkaars | 2023-02-24 |
| |/ |/| |