aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Merge pull request #3 from lonkaars/game-engineFlenk0082023-03-09
|\ | | | | Game engine
| * Merge pull request #22 from UnavailableDev/engineUnavailableDev2023-03-08
| |\ | | | | | | Engine
| | * more todo'sUnavailableDev2023-03-08
| | |
| | * some func defenitions for game-engine and foundationUnavailableDev2023-03-07
| | |
* | | Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
|\| |
| * | fix windows build system and add vscode configuration fileslonkaars2023-03-08
| | |
* | | Cleaned main.cFlenk0082023-03-04
| | |
* | | Changed to tablesFlenk0082023-03-04
| | |
* | | Update stm32Design.mdFlenk0082023-03-04
| | |
* | | changed to .md and added pin layoutFlenk0082023-03-04
| | |
* | | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
* | | New Folder for stm32 gamelogicFlenk0082023-03-03
|/ /
* | fix naming stylelonkaars2023-03-03
| |
* | State digrams for gameLogicBjornMartens2023-03-03
|/
* fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0lonkaars2023-02-25
|
* fix src readmelonkaars2023-02-25
|
* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
|
* limit thread count to core countlonkaars2023-02-25
|
* update/fix build config for windowslonkaars2023-02-25
|
* optimize ppusim with threadslonkaars2023-02-25
|
* ppusim donelonkaars2023-02-25
|
* background sprites working in ppusimlonkaars2023-02-24
|
* WIP ppusimlonkaars2023-02-24
|
* c interface semi-donelonkaars2023-02-24
|
* ppusim refactorlonkaars2023-02-24
|
* mv sdl2 demo to src/ppusim folderlonkaars2023-02-24
|
* desktop compilation options in makefilelonkaars2023-02-24
|
* rename and move fileslonkaars2023-02-24
|
* Merge branch 'dev' into ppu-interfacelonkaars2023-02-24
|\
| * update style guide and format codelonkaars2023-02-24
| |
| * merge #16lonkaars2023-02-24
| |\
| | * aanpassingenheavydemon212023-02-23
| | | | | | | | | | | | was counter naar 0 vergeten
| | * Merge branch 'lonkaars:dev' into devheavydemon212023-02-23
| | |\
| | | * sdl2 demolonkaars2023-02-23
| | | |
| | * | clockheavydemon212023-02-23
| | | | | | | | | | | | | | | | interne clcok toegevoegd aan de vga modules. niks is veranderd aan de PLUT want die werkt nog steeds op dezelfde SYSCLK.
| | * | plut,comp en vgaNielsCoding2023-02-23
| | |/
| * | ppu foreground sprite working and ~50% testedlonkaars2023-02-23
| | |
| * | WIP ppu fg sprite fetch logiclonkaars2023-02-22
| | |
| * | WIP foreground sprite + `std_logic_vector` -> `unsigned` messlonkaars2023-02-21
| | |
| * | WIP ppu foreground sprite componentlonkaars2023-02-21
| | |
| * | background sprite component done, tested, and working without latcheslonkaars2023-02-21
| | |
| * | PPU debugged and working (but with unwanted latches)lonkaars2023-02-21
| | |
| * | fix sprite flip axes swappedlonkaars2023-02-21
| | |
| * | PPU background sprite component done (but unverified)lonkaars2023-02-20
| | |
| * | update TMM data width + update memory map (WIP ppu_sprite_bg)lonkaars2023-02-20
| | |
| * | PPU AUX memory finished and testedlonkaars2023-02-20
| | |
| * | update code stylelonkaars2023-02-20
| | |
| * | exposed ram module implementedlonkaars2023-02-20
| | |
| * | rename .vhdl to .vhdlonkaars2023-02-20
| | |
* | | WIP ppu interfacelonkaars2023-02-24
| |/ |/|