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* move pinout.md to schematiclonkaars2023-03-10
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* update style guidelonkaars2023-03-10
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* `clang-format`lonkaars2023-03-10
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* add input emulation to test collisionlonkaars2023-03-10
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* initial merge of #26lonkaars2023-03-10
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* Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-10
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| * Merge pull request #25 from lonkaars/game-engineUnavailableDev2023-03-10
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| | * Merge pull request #24 from UnavailableDev/game-engineUnavailableDev2023-03-10
| | |\ | | | | | | | | code
| | | * added define for fixed point mathsUnavailableDev2023-03-10
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| | | * codeUnavailableDev2023-03-10
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* | | Add files via uploadFlenk0082023-03-09
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* | | Add files via uploadFlenk0082023-03-09
| | | | | | | | | Updated with functions
* | | Update stm32Design.mdFlenk0082023-03-09
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* | | Merge pull request #3 from lonkaars/game-engineFlenk0082023-03-09
|\ \ \ | | |/ | |/| Game engine
| * | Merge pull request #22 from UnavailableDev/engineUnavailableDev2023-03-08
| |\ \ | | |/ | |/| Engine
| | * more todo'sUnavailableDev2023-03-08
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| | * some func defenitions for game-engine and foundationUnavailableDev2023-03-07
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* | | Merge branch 'lonkaars:dev' into GameLogicFlenk0082023-03-09
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| * | fix windows build system and add vscode configuration fileslonkaars2023-03-08
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* | | Cleaned main.cFlenk0082023-03-04
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* | | Changed to tablesFlenk0082023-03-04
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* | | Update stm32Design.mdFlenk0082023-03-04
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* | | changed to .md and added pin layoutFlenk0082023-03-04
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* | | Player movement x/y with collision mapFlenk0082023-03-03
| | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design
* | | New Folder for stm32 gamelogicFlenk0082023-03-03
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* | fix naming stylelonkaars2023-03-03
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* | State digrams for gameLogicBjornMartens2023-03-03
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* fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0lonkaars2023-02-25
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* fix src readmelonkaars2023-02-25
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* add developer documentation to ppusim/ppu interfacelonkaars2023-02-25
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* limit thread count to core countlonkaars2023-02-25
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* update/fix build config for windowslonkaars2023-02-25
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* optimize ppusim with threadslonkaars2023-02-25
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* ppusim donelonkaars2023-02-25
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* background sprites working in ppusimlonkaars2023-02-24
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* WIP ppusimlonkaars2023-02-24
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* c interface semi-donelonkaars2023-02-24
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* ppusim refactorlonkaars2023-02-24
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* mv sdl2 demo to src/ppusim folderlonkaars2023-02-24
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* desktop compilation options in makefilelonkaars2023-02-24
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* rename and move fileslonkaars2023-02-24
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* Merge branch 'dev' into ppu-interfacelonkaars2023-02-24
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| * update style guide and format codelonkaars2023-02-24
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| * merge #16lonkaars2023-02-24
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| | * aanpassingenheavydemon212023-02-23
| | | | | | | | | | | | was counter naar 0 vergeten
| | * Merge branch 'lonkaars:dev' into devheavydemon212023-02-23
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| | | * sdl2 demolonkaars2023-02-23
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| | * | clockheavydemon212023-02-23
| | | | | | | | | | | | | | | | interne clcok toegevoegd aan de vga modules. niks is veranderd aan de PLUT want die werkt nog steeds op dezelfde SYSCLK.
| | * | plut,comp en vgaNielsCoding2023-02-23
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| * | ppu foreground sprite working and ~50% testedlonkaars2023-02-23
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