Commit message (Collapse) | Author | Age | |
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* | Merge pull request #34 from heavydemon21/dev | UnavailableDev | 2023-03-13 |
|\ | | | | | features for our game | ||
| * | features voor ons spel | NielsCoding | 2023-03-13 |
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* | Merge pull request #32 from heavydemon21/dev | UnavailableDev | 2023-03-12 |
|\ | | | | | drawing map en read from binary complete. shift to background. | ||
| * | syntax update | UnavailableDev | 2023-03-12 |
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| * | drawing map en read from binary complete. shift to background. | NielsCoding | 2023-03-11 |
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* | | Merge pull request #30 from heavydemon21/dev | UnavailableDev | 2023-03-11 |
|\| | | | | | Dev | ||
| * | makefile engine | NielsCoding | 2023-03-11 |
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| * | moved files | NielsCoding | 2023-03-11 |
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* | Merge pull request #27 from UnavailableDev/game-engine | UnavailableDev | 2023-03-10 |
|\ | | | | | Game engine | ||
| * | Update test_file_read.c | UnavailableDev | 2023-03-10 |
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| * | removed TODO | UnavailableDev | 2023-03-10 |
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| * | Delete tiles.bs | UnavailableDev | 2023-03-10 |
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| * | Delete settings.json | UnavailableDev | 2023-03-10 |
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| * | Delete c_cpp_properties.json | UnavailableDev | 2023-03-10 |
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| * | Merge branch 'lonkaars:dev' into game-engine | UnavailableDev | 2023-03-10 |
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* | | top.vhdl | lonkaars | 2023-03-10 |
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* | | move pinout.md to schematic | lonkaars | 2023-03-10 |
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| * | ppusim read sprites from file and put into vram | UnavailableDev | 2023-03-10 |
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| * | fixed code styles | UnavailableDev | 2023-03-10 |
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| * | merge | UnavailableDev | 2023-03-10 |
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* | | update style guide | lonkaars | 2023-03-10 |
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* | | `clang-format` | lonkaars | 2023-03-10 |
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* | | add input emulation to test collision | lonkaars | 2023-03-10 |
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* | | initial merge of #26 | lonkaars | 2023-03-10 |
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* | | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-10 |
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* | | | Add files via upload | Flenk008 | 2023-03-09 |
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* | | | Add files via upload | Flenk008 | 2023-03-09 |
| | | | | | | | | | Updated with functions | ||
* | | | Update stm32Design.md | Flenk008 | 2023-03-09 |
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* | | | Merge pull request #3 from lonkaars/game-engine | Flenk008 | 2023-03-09 |
|\ \ \ | | | | | | | | | Game engine | ||
* \ \ \ | Merge branch 'lonkaars:dev' into GameLogic | Flenk008 | 2023-03-09 |
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* | | | | | Cleaned main.c | Flenk008 | 2023-03-04 |
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* | | | | | Changed to tables | Flenk008 | 2023-03-04 |
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* | | | | | Update stm32Design.md | Flenk008 | 2023-03-04 |
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* | | | | | changed to .md and added pin layout | Flenk008 | 2023-03-04 |
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* | | | | | Player movement x/y with collision map | Flenk008 | 2023-03-03 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Player can move in x and y direction via 4 buttons Furthermore there is a tilemap included for collisions for coresponding map design | ||
* | | | | | New Folder for stm32 gamelogic | Flenk008 | 2023-03-03 |
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| | | | * | Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade ↵ | UnavailableDev | 2023-03-10 |
| | | | |\ | | | | |/ | | | |/| | | | | | | into game-engine | ||
| | | * | | Merge pull request #25 from lonkaars/game-engine | UnavailableDev | 2023-03-10 |
| | |/| | | |/| | | | | | | | | Game engine | ||
| | | * | | Merge pull request #24 from UnavailableDev/game-engine | UnavailableDev | 2023-03-10 |
| | |/| | | | | | | | | | | | | code | ||
| | | * | | added define for fixed point maths | UnavailableDev | 2023-03-10 |
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| | | * | | code | UnavailableDev | 2023-03-10 |
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| | | * | nope | UnavailableDev | 2023-03-10 |
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| | | * | spelling correction | UnavailableDev | 2023-03-08 |
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| | * | Merge pull request #22 from UnavailableDev/engine | UnavailableDev | 2023-03-08 |
| |/| | | | | | | | Engine | ||
| | * | more todo's | UnavailableDev | 2023-03-08 |
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| | * | some func defenitions for game-engine and foundation | UnavailableDev | 2023-03-07 |
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| * | | fix windows build system and add vscode configuration files | lonkaars | 2023-03-08 |
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* | | fix naming style | lonkaars | 2023-03-03 |
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* | | State digrams for gameLogic | BjornMartens | 2023-03-03 |
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* | fix compiler warnings from `hh_ppu_vram_valid_address`0.1.0 | lonkaars | 2023-02-25 |
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