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-rw-r--r--src/GameLoop/shop.c30
-rw-r--r--src/GameLoop/shop.h16
-rw-r--r--src/GameLoop/startingScreen.c32
-rw-r--r--src/GameLoop/startingScreen.h14
-rw-r--r--src/engine/bullet.c44
-rw-r--r--src/engine/bullet.h16
6 files changed, 152 insertions, 0 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c
new file mode 100644
index 0000000..eb6bed5
--- /dev/null
+++ b/src/GameLoop/shop.c
@@ -0,0 +1,30 @@
+#include "shop.h"
+
+
+bool hh_show_Shop(){
+ static hh_e_ShopStates hh_e_Shop = hh_e_STATE_SHOW;
+
+ switch (hh_e_Shop)
+ {
+ case hh_e_STATE_SHOW:
+ //hh_clear_screen();
+
+ //hh_setup_shop();
+ hh_e_Shop = hh_e_STATE_Input;
+ return false;
+ break;
+ case hh_e_STATE_Input:
+ if(g_hh_controller_p1.button_primary){
+ hh_e_Shop = hh_e_STATE_END;
+ }
+ break;
+ case hh_e_STATE_END:
+ hh_e_Shop = hh_e_STATE_SHOW;
+ return true;
+ break;
+ default:
+ hh_e_Shop = hh_e_STATE_SHOW;
+ break;
+ }
+ return false;
+}
diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h
new file mode 100644
index 0000000..4014f58
--- /dev/null
+++ b/src/GameLoop/shop.h
@@ -0,0 +1,16 @@
+#include "input.h"
+#include "engine/draw_screen.h"
+
+
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_STATE_SHOW,
+ hh_e_STATE_Input,
+ hh_e_STATE_END
+} hh_e_ShopStates;
+
+
+bool hh_show_Shop();
diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c
new file mode 100644
index 0000000..4fc5af9
--- /dev/null
+++ b/src/GameLoop/startingScreen.c
@@ -0,0 +1,32 @@
+#include "startingScreen.h"
+#include "input.h"
+#include "engine/title_screen.h"
+#include "engine/draw_screen.h"
+// #include "engine/player_controller.h"
+
+bool hh_show_startingScreen(){
+ static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW;
+
+ switch (hh_e_startingScreen)
+ {
+ case hh_e_STATE_SHOW:
+ hh_clear_screen();
+ hh_init_title_screen();
+ hh_e_startingScreen = hh_e_STATE_Input;
+ return false;
+ break;
+ case hh_e_STATE_Input:
+ if(g_hh_controller_p1.button_primary){
+ hh_e_startingScreen = hh_e_STATE_END;
+ }
+ break;
+ case hh_e_STATE_END:
+ hh_e_startingScreen = hh_e_STATE_SHOW;
+ return true;
+ break;
+ default:
+ hh_e_startingScreen = hh_e_STATE_SHOW;
+ break;
+ }
+ return false;
+}
diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h
new file mode 100644
index 0000000..f51cc66
--- /dev/null
+++ b/src/GameLoop/startingScreen.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_STATE_SHOW,
+ hh_e_STATE_Input,
+ hh_e_STATE_END
+} hh_e_screenStates;
+
+
+bool hh_show_startingScreen();
+
diff --git a/src/engine/bullet.c b/src/engine/bullet.c
new file mode 100644
index 0000000..5aa9e51
--- /dev/null
+++ b/src/engine/bullet.c
@@ -0,0 +1,44 @@
+#include "bullet.h"
+#include "engine/sprite_controller.h"
+
+
+void shootBullet(vec2 playerPos, Bullet* bullet){
+ // Set bullet's x and y coordinates to player's coordinates
+ bullet->x = playerPos.x;
+ bullet->y = playerPos.y;
+ // Set bullet's velocity to a fixed value
+ bullet->velocity = 1;
+ // Set bullet's status to active
+ bullet->isActive = true;
+}
+void updateBullet(Bullet* bullet, int deltaTime){
+ // Only update bullet if it is active
+ static int latestLocationBullet = 0;
+ if (bullet->isActive) {
+ // Move bullet based on velocity and deltaTime
+ bullet->x += bullet->velocity * deltaTime;
+ drawBullet(bullet);
+ // Check if bullet has moved 16 pixels
+ if (bullet->x - latestLocationBullet > 32) {
+ // Set bullet's status to inactive
+ bullet->isActive = false;
+ drawBullet(&(Bullet){.x = -16,.y = -16. });
+ }
+ }
+ else{
+ latestLocationBullet = bullet->x;
+ }
+}
+void drawBullet(Bullet* bullet){
+
+
+ hh_ppu_update_foreground(10, (hh_s_ppu_loc_fam_entry)
+ {
+ .position_x = bullet->x,
+ .position_y = bullet->y,
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = 7,
+ .tilemap_index = 84, // change tilemap to the correct foreground index;
+ });
+}
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
new file mode 100644
index 0000000..ad67d84
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+ int hit;
+} Bullet;
+
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);