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-rw-r--r--src/stm32/TODO/hh_entity.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h
index 82d75c5..fdbeb8a 100644
--- a/src/stm32/TODO/hh_entity.h
+++ b/src/stm32/TODO/hh_entity.h
@@ -1,20 +1,24 @@
+#pragma once
+
+#include <stdint.h>
+
#include "maths.h"
-typedef struct hh_entity
-{
- vec2 pos, direction;
+typedef struct {
+ vec2 pos, vec;
+ bool is_grounded;
int8_t hp;
//armor/block?
-};
+}hh_entity;
/// @brief detect for collision enity and eviroment
-/// @param environment position of tile to be checked
-/// @param entity position entity
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
/// @return true if collision between enity and environment
-bool hh_collision(const vec2& environment, const vec2& entity);
+bool hh_collision(vec2* pos1, vec2* pos2);
/// @brief solve collisions
/// @param environment position
/// @param entity position
/// @return solved new entity position
-vec2 hh_solve_collision(const vec2& environment, const vec2& entity);
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity);