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-rw-r--r--src/stm32/TODO/hh_entity.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h
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+++ b/src/stm32/TODO/hh_entity.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "maths.h"
+
+typedef struct {
+ vec2 pos, vec;
+ bool is_grounded;
+ int8_t hp;
+ //armor/block?
+}hh_entity;
+
+/// @brief detect for collision enity and eviroment
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
+/// @return true if collision between enity and environment
+bool hh_collision(vec2* pos1, vec2* pos2);
+
+/// @brief solve collisions
+/// @param environment position
+/// @param entity position
+/// @return solved new entity position
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity);