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-rw-r--r--src/stm32/TODO/hh_entity.c46
1 files changed, 45 insertions, 1 deletions
diff --git a/src/stm32/TODO/hh_entity.c b/src/stm32/TODO/hh_entity.c
index 492ca67..94aa370 100644
--- a/src/stm32/TODO/hh_entity.c
+++ b/src/stm32/TODO/hh_entity.c
@@ -1,6 +1,50 @@
+<<<<<<< HEAD
#include "maths.h"
#include "hh_entity.h"
bool hh_collision(const vec2& environment, const vec2& entity){
-} \ No newline at end of file
+}
+=======
+#include <stdbool.h>
+
+#include "hh_entity.h"
+#include "maths.h"
+
+/*
+ PLAYER: (pos on X)
+ ,___,
+ | |
+ | X |
+ |___|
+
+*/
+
+bool hh_collision(vec2* pos1, vec2* pos2){
+ if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x
+ return true;
+ }
+
+ if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y
+ return true;
+ }
+ return false;
+}
+
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity){
+ if (entity->vec.x > 0.0f){
+ entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.x < 0.0f){
+ entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.y > 0.0f){
+ entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.y < 0.0f){
+ entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
+ entity->vec.x = 0.0f;
+ }
+}
+
+>>>>>>> 458d620a4ae17c42e97413a49db6c1c5f53393e5