diff options
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 248 |
1 files changed, 3 insertions, 245 deletions
@@ -2,97 +2,12 @@ #include "main.h" #include "demo.h" +#include "input.h" bool g_hh_run = true; -static int8_t buttonDPAD[] = {0,0,0,0}; //1left 2right 3down 4up - -struct playerData{ - uint16_t posX; - uint16_t posY; - uint8_t radius; - uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up - uint8_t directionX; //direction where its looking at in case no input; - int8_t speed; //10 default L/R MODifier - bool inAir; - -}; - -struct playerData player1; - -uint8_t tileMap[30][40] = - { - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }, - {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 } - - - - }; - -void buttonRead(); -void playerMovement(); -void sendData(uint8_t, uint16_t); - - uint16_t pos_x; //0b0000 0001 0011 0110 - uint16_t pos_y; - - uint8_t left = 0; - uint8_t right = 0; - uint8_t up = 0; - uint8_t down = 0; - - - - uint8_t pos_x_bit[2]; - uint8_t pos_y_bit[2]; - uint8_t data_send[3]; - - int tileX; - int tileY; -// struct playerData player1; - //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 up // 4 down - - int main() { hh_setup(); - -/// init struct - player1.posX = 31000; //0b0000 0001 0011 0110 - player1.posY = 21000; - player1.radius = 8; - player1.speed = 1; - player1.directionX = 1; - player1.rotation = 8; - player1.inAir = false; - hh_loop(); hh_exit(); return 0; @@ -100,165 +15,8 @@ int main() { void hh_ppu_vblank_interrupt() { static unsigned long frame = 0; + hh_input_read(); + hh_demo_loop(frame); frame++; - - buttonRead(); - playerMovement(); - - - // send data via SPI //adjust map size - pos_x = player1.posX / 100; - pos_y = player1.posY / 100; - - sendData(0b01000000,pos_x); - sendData(0b00000000,pos_y); - - // hh_demo_loop(frame); } -void sendData(uint8_t address, uint16_t data) -{ - uint8_t bitData[3]; - bitData[2] = data & 0xff; - bitData[1] = (data >> 8); - bitData[0] = address; // first byte is address - - - - HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET); - HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data - HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); - -} - -void buttonRead() -{ - //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 down // 4 up 8-6-4-5 - uint16_t buttons[] = {0x0100U,0x0040U,0x0010U,0x0020U}; // 1 left // 2 right // 3 down // 4 up - - for(int i = 0; i < 4; i++) - { - if(HAL_GPIO_ReadPin(GPIOB, buttons[i]) == 1) - { - if((i+2) % 2 == 0) - { - buttonDPAD[i] = 1; - } - else - { - buttonDPAD[i] = -1; - } - } - else - { - buttonDPAD[i] = 0; - } - } -} - -void playerMovement() -{ - - int8_t directionX = 0; // -1 = L || 1 == R - int8_t directionY = 0; // -1 = D || 1 == U - - uint8_t i,j; - uint8_t rotation = 0; // 0-7 - //temp var for testing - - - - // direction calc - directionX = buttonDPAD[0] + buttonDPAD[1]; - directionY = buttonDPAD[2] + buttonDPAD[3]; - - //rotation calc - for(i = -1; i < 2;i++) - { - for(j = -1; j < 2; j++) - { - if(directionX == i) - { - if(directionY == j) - { - if(i != 0 && j != 0) //dont update when player idle - { - player1.rotation = rotation; - } - } - } - rotation++; - } - } - //direction calc - if(directionX != 0) //update direction if player is not idle - { - player1.directionX = directionX; - } - //collision map x-axis - - //tile calc including radius and direction for background coliision - - uint16_t tileColX; - uint16_t tileColY = ( player1.posY / 100) / 16; ; - - // remaining space between grid and exact - uint8_t modTileX; - uint8_t modTileY; - - - - if(player1.inAir == false && directionX != 0) - { - if(directionX == 1) - { - tileColX = ( ( player1.posX / 100) + player1.radius ) / 20; - modTileX = ( player1.posX + ( 100 * player1.radius ) ) % 2000; - } - else if(directionX == -1) - { - tileColX = ( ( player1.posX / 100) - player1.radius ) / 20; - modTileX = ( player1.posX - ( 100 * player1.radius ) ) % 2000; - } - - if(tileMap[tileColY][tileColX + directionX] != 1) - { - player1.posX = player1.posX + (directionX * player1.speed); // NEW x set - } - - else if(tileMap[tileColY][tileColX + directionX] == 1) - { - if(modTileX < player1.speed) - { - player1.posX = player1.posX + (directionX * modTileX); // NEW x set - } - else - { - player1.posX = player1.posX + (directionX * player1.speed); // NEW x set - } - } - - } - else //if in air different all borders have to be checked - { - - } - - //collision map floor (y-axis) (falling) - // if falling no jump press (implement) - /* - tileColY = (( player1.posY / 100) + player1.radius) / 16; //bottom of player box - modTileY = 1; - if(tileMap[tileColY+1][tileColX] != 1) //rework after jumping - { - player1.posY = player1.posY + 5 ;// NEW y set //makew var gravity - //playerStat = falling; //for later use of graphics/sound - } - */ - //else if(tileMap[]) - - - - - -} |