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-rw-r--r--src/game_loop/gameplay.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c
index 384ce40..3d750f4 100644
--- a/src/game_loop/gameplay.c
+++ b/src/game_loop/gameplay.c
@@ -1,6 +1,7 @@
#include "gameplay.h"
#include "engine/entity.h"
#include "static/tilemap.h"
+#include "game_loop/ui.h"
// player struct
@@ -135,4 +136,6 @@ void hh_render_all_entities(hh_entity* player, hh_entity* bullets, hh_entity* en
for (int i = 0; i < enemy_size; i++) {
hh_update_sprite(&index,&enemies[i],cam_pos);
}
+
+ hh_ui_show_hp(&index, player, 7, cam_pos);
}