diff options
Diffstat (limited to 'src/game_loop/gameplay.c')
-rw-r--r-- | src/game_loop/gameplay.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c index bc6c98d..521ab85 100644 --- a/src/game_loop/gameplay.c +++ b/src/game_loop/gameplay.c @@ -5,6 +5,7 @@ void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){ static hh_e_gameplay gameplay = hh_e_setup_screen; + static hh_entity* bullets; static hh_entity player1={ .hp = 4, .speed = 6, @@ -50,6 +51,7 @@ void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){ switch (gameplay) { case hh_e_setup_screen: + bullets = hh_init_bullets(10); hh_setup_screen(game.level[game.current_level]); gameplay = hh_e_play_level; break; @@ -57,8 +59,8 @@ void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){ // TODO: here come all the different functions for the gameplay vec_cor cam_pos;//value in tiles cam_pos = hh_draw_screen(player1.pos); - hh_player_actions(&player1,cam_pos); - + hh_player_actions(&player1 ,cam_pos); + hh_multiple_bullets(player1.pos, cam_pos,bullets); // enemy's |