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-rw-r--r--src/game_loop/gameplay.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c
index 3d750f4..200dfac 100644
--- a/src/game_loop/gameplay.c
+++ b/src/game_loop/gameplay.c
@@ -10,7 +10,7 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){
static hh_entity* bullets;
static hh_entity player1={
.hp = 4,
- .speed = 6,
+ .speed = 3,
.is_grounded = false,
.is_hit = false,
.radius = 8,
@@ -48,7 +48,8 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){
.vertical_flip = false,
.palette_index = 2,
.tilemap_index = HH_TM_SLIME_OFFSET,
- }
+ },
+ .cooldown = 0
}
};
static int total_bullets = 15;