diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bullet.c | 39 | ||||
-rw-r--r-- | src/engine/bullet.h | 14 | ||||
-rw-r--r-- | src/engine/draw_screen.c | 49 | ||||
-rw-r--r-- | src/engine/draw_screen.h | 5 | ||||
-rw-r--r-- | src/engine/engine.c | 1 | ||||
-rw-r--r-- | src/engine/player_controller.c | 13 |
6 files changed, 119 insertions, 2 deletions
diff --git a/src/engine/bullet.c b/src/engine/bullet.c new file mode 100644 index 0000000..eafd4e7 --- /dev/null +++ b/src/engine/bullet.c @@ -0,0 +1,39 @@ +#include "bullet.h" +#include "engine/sprite_controller.h" + +void shootBullet(vec2 playerPos, Bullet* bullet){ + // Set bullet's x and y coordinates to player's coordinates + bullet->x = playerPos.x; + bullet->y = playerPos.y; + // Set bullet's velocity to a fixed value + bullet->velocity = 1; + // Set bullet's status to active + bullet->isActive = true; +} +void updateBullet(Bullet* bullet, int deltaTime){ + // Only update bullet if it is active + static int latestLocationBullet = 0; + if (bullet->isActive) { + // Move bullet based on velocity and deltaTime + bullet->x += bullet->velocity * deltaTime; + drawBullet(bullet); + // Check if bullet has moved 16 pixels + if (bullet->x - latestLocationBullet > 16) { + // Set bullet's status to inactive + bullet->isActive = false; + } + } + else{ + latestLocationBullet = bullet->x; + } +} +void drawBullet(Bullet* bullet){ + + hh_ppu_update_foreground(1, (hh_s_ppu_loc_fam_entry) + { + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 2, // change tilemap to the correct foreground index; + }); +} diff --git a/src/engine/bullet.h b/src/engine/bullet.h new file mode 100644 index 0000000..f119829 --- /dev/null +++ b/src/engine/bullet.h @@ -0,0 +1,14 @@ +#pragma once +#include "player_controller.h" + +typedef struct { + int x; + int y; + int velocity; + int isActive; +} Bullet; + +//Bullet* createBullet(float x, float y, float velocity, float direction); +void shootBullet(vec2 playerPos, Bullet* bullet); +void updateBullet(Bullet* bullet, int deltaTime); +void drawBullet(Bullet* bullet); diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c index c4f3389..205d4b6 100644 --- a/src/engine/draw_screen.c +++ b/src/engine/draw_screen.c @@ -19,7 +19,6 @@ uint8_t hh_world_to_tile(vec2 pos){ return tile; } - // remeber old value to know which part to update. vec2 previousViewport = { .x = 0, .y = 0 }; void hh_draw_screen(vec_cor viewport){ @@ -60,3 +59,51 @@ void hh_setup_screen(){ } free(tile); } + +void hh_setup_startingScreen(){ + int size = 300; // 40 x as tiles 30 y as tiles + FILE* level = fopen("../test/bin/startingScreen.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return; + } + fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET); + int* tile = (int*)malloc(size*sizeof(int)); + fread(tile, sizeof(int), size, level); // read 1 tile from binary + + fclose(level); + + for(int BAM_index = 0; BAM_index < size; BAM_index++){ + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(tile[BAM_index]), + .tilemap_index = tile[BAM_index], + }); + } + free(tile); +} + +void hh_setup_shopScreen(){ + int size = 300; // 40 x as tiles 30 y as tiles + FILE* level = fopen("../test/bin/shopScreen.bin", "rb"); /* open binary file */ + if (!level) { /* check if file opened successfully */ + fprintf(stderr, "Error: Failed to open file.\n"); + return; + } + fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET); + int* tile = (int*)malloc(size*sizeof(int)); + fread(tile, sizeof(int), size, level); // read 1 tile from binary + + fclose(level); + + for(int BAM_index = 0; BAM_index < size; BAM_index++){ + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(tile[BAM_index]), + .tilemap_index = tile[BAM_index], + }); + } + free(tile); +} diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index b181108..bfe8bf8 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -19,3 +19,8 @@ uint8_t hh_world_to_tile(vec2 pos); void hh_draw_screen(vec2 viewport); /** @brief send data to BAM memory from binary level */ void hh_setup_screen(); +/** @brief send starting screen data to BAM memory from binary level */ +void hh_setup_startingScreen(); + +/** @brief send shop screen data to BAM memory from binary level */ +void hh_setup_shopScreen(); diff --git a/src/engine/engine.c b/src/engine/engine.c index 799ee7c..3280892 100644 --- a/src/engine/engine.c +++ b/src/engine/engine.c @@ -1,4 +1,5 @@ #include "engine/draw_screen.h" +#include "engine/bullet.h"" #include "engine/level.h" #include "engine/maths.h" #include "engine/sprite_controller.h" diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 22f6eb6..f938844 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -3,7 +3,7 @@ #include "engine/draw_screen.h" #include "engine/sprite_controller.h" #include "engine/player_controller.h" - +#include "engine/bullet.h" #include "input.h" void hh_player_actions() { @@ -29,6 +29,17 @@ void hh_player_actions() { // hh_input_read(); player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + + // shooting code + static Bullet bullet; + if(g_hh_controller_p1.button_primary){ + bullet.isActive = false; + shootBullet(player.vel, &bullet); + } + else{ + updateBullet(&bullet, 1); + + } // const int8_t maa = 3; // const int8_t mbb = -3; // if (g_hh_controller_p1.dpad_up) |