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-rw-r--r--src/engine/level_const.c6
-rw-r--r--src/engine/player_controller.c6
-rw-r--r--src/engine/sprite_controller.h19
-rw-r--r--src/engine/title_screen.c6
4 files changed, 21 insertions, 16 deletions
diff --git a/src/engine/level_const.c b/src/engine/level_const.c
index 3847ad8..58b2514 100644
--- a/src/engine/level_const.c
+++ b/src/engine/level_const.c
@@ -7,16 +7,16 @@ hh_g_all_levels hh_init_game_levels(){
levels.current_level=0;
levels.level[0].size.x=40;
- levels.level[0].size.y=100;
+ levels.level[0].size.y=15;
levels.level[0].hh_level_completed=false;
levels.level[1].size.x=100;
levels.level[1].size.y=28;
levels.level[1].hh_level_completed=false;
- FILE *fp = fopen("../test/bin/level1_test.bin", "rb");
+ FILE *fp = fopen("static/shop_new.bin", "rb");
if (fp == NULL) {
- printf("level1_test.bin not found!\n");
+ printf("shop_new.bin not found!\n");
return levels;
}
fseek(fp, 0, SEEK_END);
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c
index 0fed82d..1b4eec8 100644
--- a/src/engine/player_controller.c
+++ b/src/engine/player_controller.c
@@ -5,6 +5,8 @@
#include "engine/player_controller.h"
#include "input.h"
+#include "static/tilemap.h"
+
#include "engine/animator.h"
#include "engine/bullet.h"
void hh_player_actions() {
@@ -18,14 +20,14 @@ void hh_player_actions() {
.vel = (vec2){0,0},
.size = (vec2){32,32},
.render = {
- .frame0 = 80,
+ .frame0 = HH_TM_SLIME_OFFSET,
.palette = 3,
.ppu_foreground_index = 0,
.fam = (hh_s_ppu_loc_fam_entry){
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 3,
- .tilemap_index = 80,
+ .tilemap_index = HH_TM_SLIME_OFFSET,
}
}
}, player_new = {0};
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h
index fc6d3d3..244181c 100644
--- a/src/engine/sprite_controller.h
+++ b/src/engine/sprite_controller.h
@@ -15,6 +15,7 @@
#define HH_PAL_IDX_SKY 512
#define HH_PAL_IDX_BRICK 1
const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
+ //TODO: FIGURE OUT HOW TO DEAL WITH DYNAMIC PALLETS
//TODO: make a buffer of 16 no-collider sprites (instead of the current 1)
0,1,1,1,1,1,1,1,1,1, //1+9
1,1,1,1,1,1,1,1,1,1, //6+4
@@ -47,13 +48,13 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0x0,0x0,0x0}},
{//Bricks
{0x1,0x2,0x3},//01
- {0xd,0x8,0xa},//24
{0x0,0x0,0x1},//25
{0x1,0x1,0x1},//26
{0x1,0x1,0x2},//27
{0x2,0x2,0x3},//28
{0x3,0x4,0x5},//29
- {0x5,0x1,0x7}},
+ {0x5,0x1,0x7},
+ {0xd,0x8,0xa}},//24
{//slime
{0x1,0x2,0x3},
{0x1,0x3,0x2},
@@ -72,16 +73,16 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0xe,0xe,0xe}, //elemental
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
+ {//crates
+ {0x5,0x7,0x7},
+ {0x3,0x1,0x2},
+ {0x6,0x2,0x2},
+ {0x7,0x4,0x4},
+ {0xa,0x7,0x5},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
- {//elemental
+ {
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
diff --git a/src/engine/title_screen.c b/src/engine/title_screen.c
index 9c7ed48..1e9e586 100644
--- a/src/engine/title_screen.c
+++ b/src/engine/title_screen.c
@@ -2,6 +2,8 @@
#include "ppu/types.h"
#include "ppu/consts.h"
+#include "static/tilemap.h"
+
#include "engine/draw_screen.h"
#include "engine/entity.h"
@@ -12,7 +14,7 @@ void hh_init_title_screen(){
//send data
uint8_t idx = 0;
- const uint8_t tilemap_offset = 59;
+ const uint8_t tilemap_offset = HH_TM_TITLE_SCREEN_ICON_OFFSET;
int tiles_h = HH_PPU_BG_CANVAS_TILES_H;
int vp_h = HH_PPU_SCREEN_WIDTH/HH_PPU_SPRITE_WIDTH; //screen_h in tiles
int vert_offset = tiles_h*3;
@@ -45,7 +47,7 @@ void hh_init_title_screen(){
}
- const uint8_t letters_offset = 66;
+ const uint8_t letters_offset = HH_TM_TITLE_SCREEN_LETTERES_LARGE_OFFSET;
const int _size_hooded = 7, _size_v = 2;
// char* hh = "hooded";