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-rw-r--r--src/engine/sprite_controller.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h
index fc6d3d3..d89b068 100644
--- a/src/engine/sprite_controller.h
+++ b/src/engine/sprite_controller.h
@@ -12,9 +12,10 @@
//TODO: pack data inside of sprite_palette LUT
//HH_PPU_PALETTE_COUNT
#define HH_SPRITE_COUNT 80
-#define HH_PAL_IDX_SKY 512
+#define HH_PAL_IDX_SKY 0
#define HH_PAL_IDX_BRICK 1
const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
+ //TODO: FIGURE OUT HOW TO DEAL WITH DYNAMIC PALLETS
//TODO: make a buffer of 16 no-collider sprites (instead of the current 1)
0,1,1,1,1,1,1,1,1,1, //1+9
1,1,1,1,1,1,1,1,1,1, //6+4
@@ -47,13 +48,13 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0x0,0x0,0x0}},
{//Bricks
{0x1,0x2,0x3},//01
- {0xd,0x8,0xa},//24
{0x0,0x0,0x1},//25
{0x1,0x1,0x1},//26
{0x1,0x1,0x2},//27
{0x2,0x2,0x3},//28
{0x3,0x4,0x5},//29
- {0x5,0x1,0x7}},
+ {0x5,0x1,0x7},
+ {0xd,0x8,0xa}},//24
{//slime
{0x1,0x2,0x3},
{0x1,0x3,0x2},
@@ -69,19 +70,19 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0x4,0x2,0x5},
{0x7,0x3,0x7},
{0xe,0xe,0xe},
- {0xe,0xe,0xe}, //elemental
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
+ {0x7,0x2,0x3}, //elemental
+ {0xc,0x5,0x3},
+ {0xe,0xc,0x7}},
+ {//crates
+ {0x5,0x7,0x7},
+ {0x3,0x1,0x2},
+ {0x6,0x2,0x2},
+ {0x7,0x4,0x4},
+ {0xa,0x7,0x5},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
- {//elemental
+ {
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
@@ -112,7 +113,9 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
void hh_setup_palettes();
+//TODO: UPDATE THIS FUNCTION
/** @brief return palette index that belongs to tilemap index */
uint8_t hh_get_palette(uint8_t tile_idx);
+//TODO: UPDATE THIS FUNCTION
bool hh_colidable(uint8_t tile_idx);