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-rw-r--r--src/engine/player_controller.c21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c
index 096243b..ee0dfc5 100644
--- a/src/engine/player_controller.c
+++ b/src/engine/player_controller.c
@@ -8,25 +8,7 @@
#include "engine/animator.h"
#include "engine/bullet.h"
void hh_player_actions(hh_entity* player, vec_cor cam_pos){
- static hh_entity bullet={
-// .hp = 4,
- .speed = 6,
- .is_grounded = true,
- .is_hit = false,
- .radius = 8,
- .pos = (vec2){-16,-16},
- .vel = (vec2){0,0},
- .render = {
- .frame0 = 84,
- .palette = 3,
- .fam = (hh_s_ppu_loc_fam_entry){
- .horizontal_flip = false,
- .vertical_flip = false,
- .palette_index = 7,
- .tilemap_index = 84,
- }
- }
- };
+
static hh_entity player_new = {0};
player_new = *player;
@@ -54,7 +36,6 @@ void hh_player_actions(hh_entity* player, vec_cor cam_pos){
*player = hh_background_collision ( *player, player_new);
- hh_shoot_bullet(player->pos, cam_pos ,&bullet);
uint16_t idx = 16;
idx = hh_update_sprite(idx, player, cam_pos);
// idx = hh_update_sprite(idx, &enemy, cam_pos);