diff options
Diffstat (limited to 'src/engine/player_controller.c')
-rw-r--r-- | src/engine/player_controller.c | 187 |
1 files changed, 13 insertions, 174 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 807037a..6400b02 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -9,195 +9,34 @@ #include "engine/animator.h" #include "engine/bullet.h" -void hh_player_actions() { - static hh_entity player={ - .hp = 4, - .speed = 6, - .is_grounded = false, - .is_hit = false, - .radius = 16, - .pos = (vec2){128+16,32}, - .vel = (vec2){0,0}, - .size = (vec2){16,32}, - .render = { - .frame0 = HH_TM_GOZER_OFFSET, - .palette = 3, - .fam = (hh_s_ppu_loc_fam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 3, - .tilemap_index = HH_TM_GOZER_OFFSET, - } - } - }, player_new = {0}; +void hh_player_actions(hh_entity* player){ - static hh_entity bullet={ -// .hp = 4, - .speed = 6, - .is_grounded = true, - .is_hit = false, - .radius = 8, - .pos = (vec2){-16,-16}, - .vel = (vec2){0,0}, - .render = { - .frame0 = HH_TM_BULLET_OFFSET, - .palette = 3, - .fam = (hh_s_ppu_loc_fam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 3, - .tilemap_index = HH_TM_BULLET_OFFSET, - } - } - }; + static hh_entity player_new = {0}; + player_new = *player; - static hh_entity enemy={ - .hp = 4, - .speed = 6, - .is_grounded = false, - .is_hit = false, - .radius = 8, - .pos = (vec2){128,48}, - .vel = (vec2){0,0}, - .size = (vec2){16,16}, - .render = { - .frame0 = 20, - .palette = 7, - .ppu_foreground_index = 16, - .fam = (hh_s_ppu_loc_fam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 1, - } - } - }; - player_new = player; - // hh_input_read(); - static uint8_t hit = 0; int8_t hit_timer = 0; int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); - if(player.is_hit == true){ - hit_timer = 9; - player.is_hit = false; - } - if(hit_timer > -10){ - hit_timer--; - } - - if(hit_timer <= 0){ - if(direction_x != 0){ - if(player.vel.x > -1 * player.speed && player.vel.x < player.speed) { - player.vel.x = player.vel.x + direction_x; - } else { - if (player.vel.x > 0) { - player.vel.x--; - } else if(player.vel.x < 0) { - player.vel.x++; - } - } - } else { - if (player.vel.x > 0) { - player.vel.x--; - } else if(player.vel.x < 0) { - player.vel.x++; - } - } - - /* // movement Y (w-s) disable gravity to use this - if(direction_y != 0){ - if(player.vel.y > -4 && player.vel.y < 4 ) { - player.vel.y = player.vel.y + direction_y; - } - } else { - if (player.vel.y > 0) { - player.vel.y--; - } else if(player.vel.y < 0) { - player.vel.y++; - } - } - - */ - } else { - if (player.vel.x > 0) { - player.vel.x--; - } else if(player.vel.x < 0) { - player.vel.x++; - } - player.vel.y++; + hh_hit_entity(player,hit_timer,direction_x); + hh_gravity_entity(player); + if(g_hh_controller_p1.button_primary){ + hh_jump_entity(player); } - - if (g_hh_controller_p1.button_primary && player.is_grounded == true) {//JUMP - player.vel.y = -10; - player.is_grounded = false; - } else if (player.vel.y < 6){ - player.vel.y += 1; //gravity - } - -/* - player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), - .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; player_new.vel = (vec2){ - .x = player.vel.x, - .y = player.vel.y, + .x = player->vel.x, + .y = player->vel.y, }; -*/ - - player_new.vel = (vec2){ - .x = player.vel.x, - .y = player.vel.y, - }; - - player_new = hh_enemy_collision(player, enemy); - + player_new.pos = (vec2){ - .x = player.pos.x + player_new.vel.x, - .y = player.pos.y + player_new.vel.y, + .x = player->pos.x + player_new.vel.x, + .y = player->pos.y + player_new.vel.y, }; - player = hh_background_collision( player, player_new); - - vec_cor cam_pos;//value in tiles - cam_pos = hh_draw_screen(player.pos); - hh_shoot_bullet(player.pos, cam_pos ,&bullet); - uint16_t idx = 16; - // hh_clear_sprite(); - hh_update_sprite(&idx, &enemy, cam_pos); - hh_update_sprite(&idx, &player, cam_pos); - - idx =16; - - // TODO: make this a function call - // update player sprite on ppu - // player.render.fam.position_x = (player.pos.x-cam_pos.x); - // player.render.fam.position_y = (player.pos.y-cam_pos.y); - - // enemy.render.fam.position_x = (enemy.pos.x-cam_pos.x); - // enemy.render.fam.position_y = (enemy.pos.y-cam_pos.y); - - - // TODO: make this loop a function call - // for (int i = 0; i < 4; i++) - // { - // hh_s_ppu_loc_fam_entry temp = player.render.fam; - // temp.position_x = player.render.fam.position_x+(!(player.vel.x>0)?-1:1)*(i%2?8:-8); - // temp.position_y = player.render.fam.position_y+(i>1?0:-16); - // temp.tilemap_index = player.render.fam.tilemap_index + i; - // temp.horizontal_flip = !(player.vel.x>0); - // hh_ppu_update_foreground(i,temp); - - // // hh_s_ppu_loc_fam_entry temp = { - // // .position_x = player.render.fam.position_x+(!(player.vel.x>0)?-1:1)*(i%2?8:-8) - // // }; - - // } - - // hh_ppu_update_foreground(4, enemy.render.fam); + *player = hh_background_collision ( *player, player_new); } |