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-rw-r--r--src/engine/level_const.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/engine/level_const.h b/src/engine/level_const.h
new file mode 100644
index 0000000..7a4aac5
--- /dev/null
+++ b/src/engine/level_const.h
@@ -0,0 +1,31 @@
+#pragma once
+#include <stdio.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <stdbool.h>
+#include <math.h>`
+
+typedef enum {
+ hh_e_STATE_startingScreen,
+ hh_e_STATE_Shop,
+ hh_e_STATE_Gameplay,
+ hh_e_STATE_GameOver,
+ hh_e_STATE_HighScore
+} hh_e_GameState;
+
+typedef struct {
+ int x;
+ int y;
+ int hh_total_enemies;
+ int* place;
+ bool hh_level_completed;
+}hh_level_entity;
+
+typedef struct {
+ hh_level_entity level[1];
+ int currentLevel;
+
+
+}hh_g_all_levels;
+
+hh_g_all_levels hh_init_game_levels();