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-rw-r--r--src/engine/level_const.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/engine/level_const.c b/src/engine/level_const.c
new file mode 100644
index 0000000..5ba0187
--- /dev/null
+++ b/src/engine/level_const.c
@@ -0,0 +1,37 @@
+#include "engine/level_const.h"
+
+
+hh_g_all_levels hh_init_game_levels(){
+ hh_g_all_levels levels;
+ levels.current_level=0;
+
+ levels.level[0].size.x=40;
+ levels.level[0].size.y=100;
+ levels.level[0].hh_level_completed=false;
+
+ levels.level[1].size.x=100;
+ levels.level[1].size.y=28;
+ levels.level[1].hh_level_completed=false;
+
+ FILE *fp = fopen("../test/bin/level1_test.bin", "rb");
+ fseek(fp, 0, SEEK_END);
+ int size = ftell(fp) / sizeof(int);
+ fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
+ int* hh_game_level1 = malloc(size * sizeof(int));
+ fread(hh_game_level1, sizeof(int), size, fp);
+ fclose(fp);
+
+ FILE *lvl2 = fopen("../test/bin/level2_test.bin", "rb");
+ fseek(lvl2, 0, SEEK_END);
+ size = ftell(lvl2) / sizeof(int);
+ fseek(lvl2, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
+ int* hh_game_level2 = malloc(size * sizeof(int));
+ fread(hh_game_level2, sizeof(int), size, lvl2);
+ fclose(lvl2);
+
+ levels.level[0].place = hh_game_level1;
+ levels.level[1].place = hh_game_level2;
+
+ return levels;
+}
+