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-rw-r--r--src/engine/entity.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h
deleted file mode 100644
index f45dae2..0000000
--- a/src/engine/entity.h
+++ /dev/null
@@ -1,57 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-#include <stdbool.h>
-
-#include "ppu/types.h"
-
-#include "engine/maths.h"
-
-typedef uint8_t hh_idx_t;
-
-typedef enum {
- fire, ice, poison
-}hh_e_damage_t;
-
-typedef struct {
- hh_s_ppu_loc_fam_entry fam; //screen
- hh_idx_t frame0;
- hh_idx_t palette;
-
-}hh_s_rendering;
-
-typedef struct {
- int8_t hp;
- int8_t dmg;
- hh_e_damage_t dmg_type;
- int8_t speed_x, speed_y;
-
-} hh_s_atributes;
-
-
-typedef struct {
- vec2 pos, vel, vec;
- bool is_grounded;
- int8_t hp;
- int8_t speed;
- hh_s_rendering render;
- //armor/block?
-}hh_entity;
-
-typedef struct {
- hh_entity p;
- hh_s_atributes atr;
-}hh_s_player;
-
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2 pos1, vec2 pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2 pos_environment, hh_entity* entity);