diff options
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r-- | src/engine/entity.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h deleted file mode 100644 index f45dae2..0000000 --- a/src/engine/entity.h +++ /dev/null @@ -1,57 +0,0 @@ -#pragma once - -#include <stdint.h> -#include <stdbool.h> - -#include "ppu/types.h" - -#include "engine/maths.h" - -typedef uint8_t hh_idx_t; - -typedef enum { - fire, ice, poison -}hh_e_damage_t; - -typedef struct { - hh_s_ppu_loc_fam_entry fam; //screen - hh_idx_t frame0; - hh_idx_t palette; - -}hh_s_rendering; - -typedef struct { - int8_t hp; - int8_t dmg; - hh_e_damage_t dmg_type; - int8_t speed_x, speed_y; - -} hh_s_atributes; - - -typedef struct { - vec2 pos, vel, vec; - bool is_grounded; - int8_t hp; - int8_t speed; - hh_s_rendering render; - //armor/block? -}hh_entity; - -typedef struct { - hh_entity p; - hh_s_atributes atr; -}hh_s_player; - - -/// @brief detect for collision enity and eviroment -/// @param pos1 position of environment tile to be checked -/// @param pos2 position entity -/// @return true if collision between enity and environment -bool hh_collision(vec2 pos1, vec2 pos2); - -/// @brief solve collisions -/// @param environment position -/// @param entity position -/// @return solved new entity position -void hh_solve_collision(vec2 pos_environment, hh_entity* entity); |